May 14 - 02:56:50 |
|
Post Reply | Post new topic | Page: [ <<< - < ] 1 2  |
-48 cannot be shot at | Started by: Grin on Dec 07, '09 12:39 |
Could we get an owner/coder perspective on this? |
|
Reply by: Grin at Dec 26, '09 16:49 | |
Report Post | Tip |
In my opinion, players should receive 48 hours protection to find a family. This is where judgment needs to come into play - human judgment can take into account many more factors than any hard coded judgment. Is the player being an asshole? Disruptive in the forums? Demonstrates they are obviously here to just cause havoc? From a code perspective, we can not accurately figure this out. Soooo if we made the 48 hours hardcoded, this would have some drastic effects, this means you as players would have to deal with issues a lot more often and for longer. It would also mean that we would have to change the "gangster" promotion to 48 hours - this means that no wacking and many other features for 48 hours too. This would have a extremely negative effect on the game. So our solution? Put faith in the ability for our members to have self control and work together in some situations for the betterment of the community. Sure, there are many players whos knuckles still drag on the ground, but more or less, the system we have now works. One of the biggest things about this game is choice. Every time we hard code something, we take away that choice and confine this little world a little more. There are a few solutions we can put in to meet in the middle. Rather than 24 hours, you turn killable after X hours of playing. We track hours played, we can make it so you turn gangster after 24 hours AND have had at least 2 hours of game play. This ensures that the player can log back in at the 25 hour mark and not instantly get shot if he truly have proper time to find a crew (if the 48 hour rule was abolished). Or, we abolish the 48 hour rule all together, and we enforce it on a hard coded level to a certain extent. Anyone that dies that is under 48 hours and unsponsoreds, you actually lose a kill from your stats - thus ensuring that its an enforcement against a bad player for the betterment of the community rather than one of our knuckle draggers taking his hand off his genitalia long enough to kill a brand new player to get a +1. |
|
Reply by: Squishy at Dec 28, '09 12:45 | |
Report Post | Tip |
I, for one, have no problem whatsoever with an OOC decision being made about how much time is "enough" for a new player. That's clearly a necessity for the continuing health of the game. I would simply prefer to find a way to avoid the implausible RP that results from those decisions if at all possible. My opposition to the -48 regime at present is not about denying the legitimate concerns of the administrators, but rather about me wanting to be able to completely and freely role play my character within the framework provided. |
|
Reply by: Lucretia_Borgia at Dec 30, '09 03:16 | |
Report Post | Tip |
"I would simply prefer to find a way to avoid the implausible RP that Sure - at 24 hours, you are still a child, at an age that any man with any dignity or self respect would never point a gun at over his own insecurities about a child running on his turf. However, when that child becomes a teenager - all bets are off. 24 hours - Child. 48 Hours - Teenager. |
|
Reply by: Squishy at Dec 30, '09 11:22 | |
Report Post | Tip |
I am quite for the 24+2 scenario. Gives people more then enough time to get a family. And a major problem is solved. |
|
Reply by: SirBarnabieHuckles at Jan 03, '10 13:33 | |
Report Post | Tip |
I strongly disagree with an age level being foisted upon characters at start up and immediately following, as it limits, as it both limits and removes aspect of character creation and introduction. |
|
Reply by: Kates at Jan 03, '10 13:51 | |
Report Post | Tip |
|
|
Reply by: Lucretia_Borgia at Jan 04, '10 13:59 | |
Report Post | Tip |
Soo the mafia shot children for practice? Just making sure I got your message correctly. :) |
|
Reply by: Squishy at Jan 04, '10 14:08 | |
Report Post | Tip |
I'll offer a more thorough reply to this later on, but the most obvious flaw in the 'child' RP angle is that you can't really begin to put ages on characters, unless we all have a life expectancy. 24 Hours is child, so 0-12 and by 48 hours maximum you've aged to 13-19. Carrying through this scale would make BrianRourke like 4000 years old, which would make even less sense than his still being alive at the moment. |
|
Reply by: Grin at Jan 04, '10 14:15 | |
Report Post | Tip |
The mafia did not shoot children for practice, which is why I think it's ridiculous to use any term like "child" to describe someone who has been here less than 24 or 48 hours. It is entirely unnecessary, restricts character freedom, and makes no sense at all. |
|
Reply by: Kates at Jan 04, '10 14:24 | |
Report Post | Tip |
"Soo the mafia shot children for practice? Just making sure I got your message correctly. :)" |
|
Reply by: Lucretia_Borgia at Jan 04, '10 18:33 | |
Report Post | Tip |
Post Reply | View All Threads | Page: [ <<< - < ] 1 2  |
Minimum $20,000