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Instead o f new city's. City districts. Started by: Alecs_Shmoke on Dec 14, '09 16:37

City districts, Turf, City territorys.???

Has anybody suggested or considered instead of adding a new city... that they add districts and head of districts within the city's that we already have... maybe even instead of the stock exchange have each city have a primary special export or trade (alcohol, tobacco, prostitution, gun running, garment industry, protection, gambling ect.) which will give each district/city value.... I envision some type of market or fluctuation system that can have a consistent flow, hands on runned by familys to the effect of causing business to be bad or good, war or peace ...Of course GF's will run they're city's main trade or have the main word of they're city... also giving other GF's from other city's opportunity's to eather take over or team up and have a city to city runned organization...

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Played a game with districts.

It worked...but it would fail in an MR environment. Unless one of course a solid outline could be laid out with lots of details (Travel, auths etc.) It might just work...it would just involve a major overhaul of MR.

Decent idea though man. Can't say it will get overlooked completely.

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The biggest downfall I have seen from this system is lack of organization when it comes to leadership. People don't try to make their city strong, they are more worried about themselves and become power hungry and greedy.

I cannot see this working for MR as it is now.

I've also seen the result when it comes to interaction.. There's next to none with the games that have districts. It gets rather boring.

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True, but thats is also what makes this game more realistic real gangbangers also have greediness by gangbangers I mean hoods in the 80s, The city leader should be chosen by the citizens, like voting and everything and people should think that the leader can make the city strong, the leader should be also be true and not greedy when it comes to money , also be wise when picking leaders for districts, although it would be a major change in MR, with a little more ideas of limits, responsibilities and etc; this might work

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Gangbangers? 80s? Did you forget this game is based in the 1930's during Prohibition and The Depression?

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yes this does take place in the 1930's... implying trades and districts into the game would be a realistic effect... a little more responsibility would be on some of the leaders of the districts... and also to eliminate the factor of character deaths in business related takeovers... admin should add a few minor attacks or related attacks for those players who might get discouraged from continuing to play MR again...

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The thing is.. The more we add the more it takes away from the role play. Business takeovers are a fact of life. I'd rather see stuff like this role played out.

My comment in regards to the era was directed toward Pistone not you Alecs.

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yes yes... im growing and knowing to respect RPG based games more everyday... TY for your imput.... keep um coming though guy's.. i wanna hear more ideas.

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