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| Stats | Started by: The-Reaper on Dec 18, '09 18:49 |
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I don't know if this has been suggested before but i think there should be an area or a place under management where you can look at certain stats in order to keep track of things like: Stealth, maybe add some other things that increase the role play of the game. I can only think of one that adds to a differant idea but what about happiness/ Effectiveness which if low would make it hard for your charictor to do crimes weather they are felony's, petties or mucs which could be increased by buying luxuries such as cars which could also help another stat like comfort or by buying homes which could also add other stats but none come to mind, or clothes other comforts in life that could increase these things. Also as a sub idea not really to detailed but what about schooling that could increase the ability to do things such as: Law which would make it harder to be arrested do to a knowledge of the law, Business which would make dfp's cheaper to upgrade/ buy. and as a final maybe the ability to turn the schooling into a forum type business like construction classes would allow you to build homes and DFP's or engineering to make cars the higher the schooling the better the product. other things would work fairly well in a roleplay idea and as far as the business personaly i think you should be able to send your products/ items straight to another player and if you want have them send a payment. This would also offer crew housing and transport options to issue a car/ house to a crew member and the rank in the crew would encourage the ranks to be obtained much faster. Please comment and rate and improve on the idea if you feel that it should be. |
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This idea goes against every fiber that makes mafiareturns different then any other game out there right now. |
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| Reply by: PhelixTheSphinx at Dec 18, '09 21:18 | |
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Happiness, bad. Law, bad. Business, maybe add casinos to the equation? Constrution, bad. Items, not good. |
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| Reply by: mnirem at Dec 19, '09 15:09 | |
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stat like comfort |
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| Reply by: SirBarnabieHuckles at Dec 19, '09 20:40 | |
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