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Suggestions Needed: Multi-User Crimes | Started by: Anubis on Dec 23, '09 13:37 |
So after looking over the code again, and realizing I can't follow my own design, I think it's time to recode multi-user crimes. So, I'm coming to all of you today to see if you have any suggestions on how to make them better while I'm going to be working on them anyway. |
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Hmmmm. Ive noticed this one thing that could be changed. It is a negative affect to us to be honest but.. Im sure that this is a reason why some people fail MUC's. Im not sure if it is the reason or not but thats the only thing I can conclude it to. |
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Reply by: Mikhail-Faustin at Dec 23, '09 13:45 | |
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Whether this is easy to code or not; here's my thought: |
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Reply by: Mux at Dec 23, '09 13:45 | |
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Mux that just changes it from a "click money" game to a "Slightly more click monkeying" game. |
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Reply by: SirBarnabieHuckles at Dec 23, '09 14:05 | |
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I like the above idea, except for the fact if its a public crime, and someone wants to figure out the positions, then it kind of gives away their stats. |
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Reply by: Darth_Vader at Dec 23, '09 14:15 | |
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You could use another stat involved. Instead of wack, you could use your info skill as being able to create a diversion for the others to do whatever other task. |
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Reply by: CrazyNine at Dec 23, '09 17:29 | |
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Just want to make it clear to everyone that doing a crime after accepting an invite does not in any way shape or form increase or decrease your chances of failing a crime, nor does it increase nor decrease your chances of going to jail for said crime failure. What happens is, when you do a crime, it adds the allotted time to your crime timer, along with the time that was already there. So say you do a Public crime with 2 minutes on your petty timer. You will end up with 17 minutes on your petty timer, instead of the usual 15 for a public crime. |
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Reply by: Anubis at Dec 23, '09 17:41 | |
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The public option is really a waste. Why use it when family pays so much more. Instead there should just be one crime type and the ability to allow public members if needed. The crimes should tier up. The lowest taking 2 or 3 the highest taking 6-7 members. Also there should be bonuses for MUC's in certain cities based on the members. If most members are from DT and in the crime is in DT, bonus, but bring in too many PH,NY LA guys for the numbers and lose the bonus. Something like that. |
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Reply by: Al_Anastasia at Dec 23, '09 17:56 | |
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Copy/Paste Al's response. |
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Reply by: SirBarnabieHuckles at Dec 23, '09 23:02 | |
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If it's relevant: http://mafiareturns.com/comm/thread/78981 |
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Reply by: BoabyWanKenobi at Dec 24, '09 02:40 | |
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I don't know if your still coding but how about making MUC available in the 'mobile phone version' of MR? |
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Reply by: RalphieBeans at Dec 27, '09 20:02 | |
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This will make it worse for us users but will make much more sense.. As someone said before me, remove the MUC dependability from the Petty/Felony timers and create a new timer.. Make it 30 mins? Or 1 hour? |
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Reply by: TheDeathCalls at Dec 28, '09 11:40 | |
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I think the crimes should require minimum assistants to each crime. Rather than needing to designate positions, simply know that each crime needs X many people to pull off. For example - Steal from Art Gallery needs at least 2 (mastermind +1) Loansharking needs at least 3 (Mastermind +2) Torch a rivals business at least 4 (mastermind +3) Raid a trucking depot requires 5 (mastermind +4) This would mean to do a higher paying crime you need to spread the wealth more. In reality the crimes would need more people for the ability to pull it off. |
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Reply by: Big_Mike at Jan 02, '10 18:32 | |
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hmmmmm |
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Reply by: BACKFROMTHEDUST at Jan 07, '10 11:31 | |
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point at Big_Mike |
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Reply by: Alecs_Shmoke at Jan 07, '10 17:39 | |
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