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Non-Game sponsored property Started by: Lucchese on Apr 02, '16 14:45

What is your idea?

   I've played quite a few mafia RPG games in my time and one or two of them have a wonderful property mechanic. I know it will be a major overall but I believe it will add much more realism and to one of my favorite games. Essentially players would be able to purchase property for in game things. For example, someone could purchase the Blackjack mechanic and own he property... and make money from it. This gives more depth to being in a crew, as crews can wrestle for control of property. 

 

If I diden't go into enough detail, please ask some questions. I'll be glad to respond
 

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I like this idea but im pretty sure most people will shoot you down

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er. Umm, I dont think that this is applicable. You can own a DFP (Drug front property) so technically you can own your own business.

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if i am not mistaken at one point in MR history you could own a casino and by extension a blackjack table, but people started to be killed over this and only a certain group of people were ever able to control it so that feature was removed.

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@The_Darkness, yeah that was apart of the game :D

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It wasn't removed because people were killed over it, it was removed because people didn't leave enough money in the casinos for them to run 24/7.

I personally would love to see casinos return to player control, I thought it was a great part of the game to be able to own something like that and watch it run.

Maybe if the issue is that players sometimes let the money run out there could be one casino owned by Squishy in a specific city and then the rest of the cities can have player controlled casinos?

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Or make them somewhat like DFPs are. If you don't hold enough money in it for a period of time your competitors can automatically buy out your casino for a game set price. Then again if they were switched back to player controlled that pushes a lot more money into the economy that would have to be balanced as the current casino system would take money from the player/economy where as with this model it just takes the money from one player and gives it to another.
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I'd love to see the casinos back in player control - it was a great game feature. 

Overall were they not weighted in the owner's favour?

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