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| Casino Rob | Started by: Saul_Silver on Feb 03, '10 20:38 |
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Casino Rob How about if we can rob users casinos? I was thinking this would be a high risk of getting caught but you would have to improve your skills like you have to do with every thing esle. Like I would say the better you are at Pickpocketing the more chance of success you have of robbing the casino but you would need a hell of alot PP's to get away with the casino rob and long hours of training.
And if you are the Casino owner you would get a personal xxxxx tried to rob your casino. or an unidentified person walked away with 150k. I was thinking that the highest amount of money can be taking is something like 30% of the money within the casino. What do you think about it? |
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I think this is MafiaReturns not Oceons Eleven. Although I do love that film lol |
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| Reply by: Youngsta at Feb 03, '10 20:43 | |
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Armed robbery period on user establishments would be a great MUCaddition... i would suggest it be for made men and above. cool idea. :) |
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| Reply by: Alecs_Shmoke at Feb 04, '10 15:39 | |
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This idea personally seems a good idea, and with the other discussions that have been held previously about MUCs there are great potential for these ideas to add another degree of gameplay. |
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| Reply by: RampagingFox at Feb 04, '10 17:03 | |
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The issue with this suggestion is how much will/could it be used? |
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| Reply by: Deimne at Feb 04, '10 18:00 | |
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I think this debate was easily quashed with "I think this is MafiaReturns not Oceons Eleven." |
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| Reply by: Matterhorn at Feb 04, '10 18:44 | |
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Yeah, I'll find it hard to see casino owners NOT shoot people or have them shot for trying to steal from his/her casino. It'll be outlawed, and never be used unless someone wants a death wish. I don't see a reason why we need it. |
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| Reply by: Darth_Torin at Feb 05, '10 09:02 | |
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The difficulty of robbing the casino would have to be based on the strength of the defense of the person running the casino, and would have to include an element of critical failure, IE Wackback. Also I'd limit it to each casino only being robbed once per day. |
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| Reply by: Blagger at Feb 05, '10 10:02 | |
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Agreed Capo Blagger. . . I guess robbing a casino is from a real point of view very flippen hard... the next best suggestion would be taking over or robbing user DFP's or businesses. I've brought this idea up before. And some players said that it takes away from the RPG perspective.... any suggestions to this? |
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| Reply by: Alecs_Shmoke at Feb 06, '10 19:07 | |
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