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Son's or Daughters heritage! Started by: sneakyrat on Feb 07, '10 14:16

What happens when the CL dies??? The family goes down with him or her!
In real life... their kins take over.
I would suggest when a CL goes down... the RHM take control of the family. The family remains until this RHM falls... then, the family falls along with him.
This would give a family a chance to fight back during war and wars would last a little longer and makes things more interesting. But this could only be done once. When the CL falls, the RHM becomes the new CL with the same family and he may chose his own RHM and LHM. What do you think?

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Very good Idea mr.Sneak.

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hmm i like this idea alot.

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I agree. This is a sound idea.

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So what if the Right Hand and Left Hand are both too low ranked?

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This one has been discussed many times before, normally to a positive reaction.

In terms of the 'low rank' query.... to allow for a rhm/lhm in a new family, I personally don't agree with a 'must be made man or above' requirement on the role. Instead, I believe it should be a risk put into the CL's hands. Have a rhm >mm and the family can pass on. Else, have one
I know from at least one previous discussion of this on IRC that there was a proposal to go further than just one step. So that if the RHM wasn't eligible, it moves to the LHM. If the LHM isn't eligible, it goes to the highest points member. If no member is eligible, it then disbands as it does currently.

Personally, I again prefer the risks attached with having to have the RHM eligible or not. I also like the idea of a war where cl and rhm are shot means the family is lost. Others dislike that element and prefer the latter suggestion due to the change in gameplay for war situations as a result of the family still being intact to the 'next highest'.

There was also discussion of what happens to the 'over ranked' members at the time. The solution which gained most agreement was a cosmetic (a loss of rank boost but no loss of exp points) drop in rank to the CL's rank for those members.

I'm not sure if it ever made it as far as becoming a 'to do' or if it simply got discarded. Personally, I think it's a super suggestion and would love to see it.

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ohhh, real weird typo there.

* "Else, have one disband as normal."

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Yes... but for Made Man and higher only.

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a real point to think about

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I just want to clearify something though, i feel a LHM and RHM is for made man and higher... with just one exception... that is if he dies in the event of war his kin could carry one of those positions.

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I agree with this greatly, it's how the mob works in RL.

I think if we simply get more people to thumbs up this idea then it will be put into action.

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Fabulous Idea, If the RHM wasn't above Made Man it could go to the LHM and if he wasn't high enough then it gets disbanned. Zuldazar thinks then that will make leaders realise to have Made Man + as their RHM/LHM's.

OR

Even code something so that ONLY Made Man + can be placed as RHM/LHM. That overrules the idea of Thugs coming into our world and becoming RHM's for newer families.

This would sure show that the leaders would NEED to trust their Made Man a hell of a lot more then most do.

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Very good idea Zuldazar you took the words out of my mouth...

fantastic idea

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Would be good, sounds pretty cool.

J.Z

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There's another aspect to this that nobody has so far talked about, and that is that this kind of system would inevitably lead to internal power struggles, which I actually quite like!

Say I'm a RHM to Jim, and Jim pisses me off for whatever reason, and I quite fancy the family for myself... BOOM, I shoot him... and it's mine. Then I could go on a killing rampage with an entire crew behind me.

This would certainly spice up the whole "going rogue" scenario.

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A good idea and well thought out. I hope that this would be implemented

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Yes Fredio, but in this case the RHM would have to get the entire crew with him. I am not sure the crew would follow him on such adventure unless the CL in question is'nt liked by his own crew. Hmmm... it would surely make things interesting though!

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I am just going to go ahead and put this out there...Nine times out of ten, if the CL dies of natural causes(wackback, suicide, retire, etc) and not war, the RHM takes over anyways. However, in war, the RHM and LHM are usually wiped out. In fact, they are usually taken out before the CL. Either because they are hitters or because they are prowackers, depending on the family.

Hardcoding this into the game would be useless and would take freedom of choice from the Godfather/Mother. For instance, if an entire family is incompetent(tends to happen with a shitty leader) and the Godfather/Mother shoots the CL, they probably would not want the RHM to take over.

Another thing, this suggestion would cause a lot of money to stick in the game. Mainly because when a family dies, someone buys an HQ to replace the family. If it just passed on to the RHM or LHM, the roughly $15,000,000 it costs to buy an HQ would still be around in a game. That, in my opinion, would cause more problems than it's worth.

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I see it as a great idea, a (no-brainer honestly) with limited to no setbacks. Simply because no matter who takes over RHM or LHM or LHM after a RHM. The family still holds the discretion of being able to wipe them out.

As far as "overthrowing a leader" is concerned - of course - it happens. If a leader is doing a shotty job and all members are unhappy, no resolve in sight, and unwilling to step down then he/she should be overthrown. Furthermore, it takes more than just 1 rogue person to accomplish such a feat and would ensure a greater amount of trust and more importantly (relation) with those who are put in charge. Instead of - "Oh drats, this person wasn't what I assumed they were. Now I have to rid the lot."

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Hardcoding this into the game would be useless and would take freedom of choice from the Godfather/Mother. For instance, if an entire family is incompetent(tends to happen with a shitty leader) and the Godfather/Mother shoots the CL, they probably would not want the RHM to take over.



In this case, The Godfather/Mother decides who would take over the family. I am talking about in the event of war, another family wipping out the CL. This is a different scenario. Now i dont know much about coding so i cant say if it is complicated to do or not.



Another thing, this suggestion would cause a lot of money to stick in the game. Mainly because when a family dies, someone buys an HQ to replace the family. If it just passed on to the RHM or LHM, the roughly $15,000,000 it costs to buy an HQ would still be around in a game. That, in my opinion, would cause more problems than it's worth.



That is why i suggested it could only be done once. If the Cl dies, the RHm or LHM takes over the family and then if he dies... it is over with this family.



I see it as a great idea, a (no-brainer honestly) with limited to no setbacks. Simply because no matter who takes over RHM or LHM or LHM after a RHM. The family still holds the discretion of being able to wipe them out.



Of course, but it could make it a little harder. Depending on the order of events of course.

As far as "overthrowing a leader" is concerned - of course - it happens. If a leader is doing a shotty job and all members are unhappy, no resolve in sight, and unwilling to step down then he/she should be overthrown. Furthermore, it takes more than just 1 rogue person to accomplish such a feat and would ensure a greater amount of trust and more importantly (relation) with those who are put in charge. Instead of - "Oh drats, this person wasn't what I assumed they were. Now I have to rid the lot."



Yes i agree with this one... if you take down your CL, you will need some backup. So the family would probably still be with you. For this reason the idea would increase the amount of trust for a CL to choose his RHM. The desire to gain power could overcome the one to remain good friends. After choosing the RHM... the CL still would have to work at keeping him trustworthy. I dont know if this idea is actualy good, but it sure would change the whole aspect of the game. Rogues are part of this game, as they were part of RL in the 1920's or 1930's... i believe it would make it all a little more realistic!

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