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Able To Quit the Shooting Range Started by: The_JesTer on Feb 23, '10 09:30

Well I have been carrying this suggestion for some while now, but since this has happened with me twice in the past and I have not seen  any thread discussing this suggestion either.

" Well couple of days ago I started training in the range and after 20 minutes or so the TylerDurden crew popped up,  and because I was training in the range , I couldnt do anything but spectate all of them dying. And when I was able to shoot then there were none of them left"

so here is what I suggest that there should be an option to cancel your "Shooting Range" and make it that you loose half of your money or even all of it for canceling it and leaving it in the middle. This can be useful specially in times of war or any important events that pop up unannounced and you need to fly or shoot .

If there are many of us who have faced this problem, and can come up with it in this thread, then I think this suggestion will deserve some consideration.

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I've heard this one suggested behind closed doors before, but the first time I've seen it in public.

I'm not too sure where I fall on it.

If you choose to do a range, you take the consequences of it. You do it fully aware that your shot will be unavailable for a certain period and you will be stuck in that city for a given time. If a war happens to break out or a NPC crew pop up, well, my initial reaction is.. tough luck. You get the benefit of the range knowing the limitations it puts on you, so have to be willing to accept them.

If it were to be introduced that you could cancel a range, I believe it would be at significant further expense, certainly not with any type of refund. I can only imagine how frustrating it would be to be stuck in a range when a war breaks out, so wouldn't see it as a major issue for this to be allowed, but it has to come with the an impact comparable to the benefit. In theory, a low ranker that hasn't maxed ranges can easily save the life of a high ranker, so the potential benefits are large. Therefore, the cost to do it should reflect this.

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Thank you for supporting my idea, and I think sometimes there are events when money is not that important then the event itself, and thats where this suggestion can come into play.

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Realistically, there would be no reason why a person couldn't simply put their gun down and walk out of a shooting range to go shoot Durdens or aid their family in a war.

For the sake of the game though, I would have to disagree that this is a good idea. I find ranges to be horribly inconvenient and tedious, especially when trying to fit multiple ranges into a day. But considering that the ranges serve as a means to strengthen one's gun, I think making them more convenient to the player would serve as a disservice to the integrity of the game. Not everything should be convenient for the player. Some things should suck, for instance doing ranges.

Don't get me wrong, examples such as the one you cited with a Durden breakout wg=hen you've just started at the range annoy me as well, but like Deimne stated you need to accept the consequences when taking an action in this game, ranges included.

Besides, who wants a bunch of untrained guns firing at Durdens and giving tem 4 hour pros? Max your goddam ranges and then shoot Durdens!!! :P

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Personally I feel this falls under the same heading as wasting your attack picking pockets. If you decide to go to the range and you miss out on Tyler Durden's crew, or get stuck in a city at a time of war then that's just tough luck, it was your decision to do the range and you have to live with the consequences.

I agree with Deimne on this, if the game was changed to allow you to cancel your range training then you should suffer... such as loosing additional attack, rather than just the bonus you would have earned from the completing the range.

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