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Drug Front Started by: smokedog on Jul 19, '16 08:28

Was talking with one of my Crew members Carl we thought it would be great if we could mail drugs to crew members between cities and the catch would be that we could get caught.

But before you can send the drugs the crew would have to buy a Drug Front in HQ Fort after the hidden escape route. The one receiving the drugs would get a % of the money it could go by there rank. If we got caught both go to jail and lose the drugs.  Have a high number of guards on them in jail  or a time limit in jail. 

If anyone has ideas on this that would be awesome

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this would be cool, I think to stop it becoming too much of a money maker that disrupts the economy of the game... this could replace a made man+ OC timer. Whether it requires a DFP still or not, though, I'm not sure.

 

maybe if a made man+ has a DFP and he's not in the city, he could have a player from his family/city transport his own drugs to him so he can (automatically done like CA units) sell the drugs at the locally listed price. Then they'd both get a cut. of course with potential to fail like ordinary OCs.

 

since it requires multiple players to achieve. It could be a good way for people to do OCs (and work towards the achievement in every city) when cities are empty.

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I agree it can't be something to where people sit around all the time making money. I was also thinking that if All the families in your home Town had a drug front you could coordinate a hijack coming into your home city, so instead of mailing the drugs there were mules also.  

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Keep in mind the game is set in the 1930s. Mail was not as fast as it is now. It was slow. Took weeks even. How are you going to factor that into your suggestion? 

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thats why I was thinking the drug mules would be better then there is the chance of getting hijacked or getting caught by cops. 

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Was talking with one of my Crew members Carl we thought it would be great if we could mail drugs to crew members between cities and the catch would be that we could get caught.

 

The down side of this, is that it bypasses the flight timers, meaning, a lot more income potential since you now have drug price changes happening accross the entire game that can benefit you at any given time, not just when your flight timer is available.  This would mean a lot more income coming on via drugs from other cities, so we would have to take an equal amount of profit out on the other side of the equation.  So if this add, say, another 50 million a month in drug profits per crew per month, we need to lower the profit of your own drug shares your portion of that 50 million a month to balance it out.  I'm not sure people would necessarily want that.

 

But, if you can figure out ways that we can incorporate your idea without it introducing enough money into the game that wasnt possible before and then come up with a counter measure to take that estimated money out of the game, then im all ears.

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Over the years, I've heard this line a lot to shoot down or water down suggestions - "introducing too much money into the game".  Is it really that big of a deal that we balance cash when the BG cap hasn't been touched in years and credit prices almost always reach the ceiling for the maximum amount that they're allowed to hit?  

What he's suggesting isn't game-breaking by any means, and I don't think an additional avenue to make income is a bad thing, nor is it something I think would break the game's economy in the least. 

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The idea as currently pitched means that every member now has access to the highest drug prices and the lowest simultaneously. There is a serious concern about the long term repercussions of this. The next step in pitching the idea is coming up with a way to control the amount of money aka pitch timer cool downs, max units, feature cost, time until you have a positive ROI and other restrictions so that every user doesn't have a constant supply of 4.5k heroin 24/7

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I don't want this to be an easy way to make money i was wanting it to be something different, I understand Squishy concerns and I have been trying to think of a way to do it with those concerns in mind. If there was a percentage of success involved with writing the program I don't know i don't write programs I am a life long electrician. 

But please don't go after Squishy or anyone else if they don't do it there is a lot involved in the process of adding new things to a MMO game.

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