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GAME CHANGE: Imprisoned Users Started by: Squishy on Jul 27, '16 03:07

Users in jail will no longer show "Imprisoned" on their profiles.

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What's the point of this change?

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A user can remotely throw a jail in another city and watch the status of another users profile, so basically for a few credits he can find the location of someone on 100% stealth by himself remotely.  (Keep launching jails in other cities until you see the users status go to Imprisoned)

This change makes it a little more difficult to do so.

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Aye it's been like that for years. Why the sudden change though?

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Should one guy successfully be able to find a user on 100% by their lonesome with 1 credit?

The new way still makes it possible, but requires either multiple people, or more time.  I feel this removes the imbalance of trumping a 100% stealth a account a little better.

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So something that has been looked at as a non-issue for years suddenly comes up as a game change, after a recent rogue. Interesting.

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Or after the death of a GFC who was also on stealth. All about prospective really. 

I think this change makes sense. Credits plays enough of a role in the game, this lessons that just a little bit. 

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It’s a subtle change, but I agree with it wholeheartedly - it doesn’t make much sense that a user can be sussed out with a few credits. On a larger scale, that tactic makes it a little too easy to draw up a perfect takedown road map without much effort - and this also touches on people who aren’t even primarily on stealth. At the end of the day, someone should be putting in actual work to get people's locations.
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so now it makes sense to remove the "immediate vicinity" message too just change it to a overall not in your district

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Or after the death of a GFC who was also on stealth. All about prospective really. 

I think this change makes sense. Credits plays enough of a role in the game, this lessons that just a little bit. 

It actually would take more money and more credits to find someone stealth, since a lone person would have to take private flights city to city to find someone who is in jail. Do you even hear yourself talk?

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@ Stefania shouldnt a GFC have 0 stealth? since they are such a big role in the city/district?

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bodyguards should have impact on stealth, the more you have the less stealth you have

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You could think that Jinx, but it's not the case.

And yes, DVE, more credits and more money but also a whole lot more effort. Rather than just going to the spend credits page to throw jails in every city until you see the change in the profile.
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Its a good change. Long overdue tbh. Getting a war off the ground should be a hard task. 

This is the beginning of such. Id also agree with what Jinx said. Perhaps take away the 'vicinity' message for real players and leave it for Rias/Mias/Durds and such. That way Stealth gets its boost somewhat. And war planning takes a bit more skill. 

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But cant you still see who all is offline in that city by just seeing the city jail population?

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Yes, but now you have to actually be there (or have someone there) rather than know 2000 miles away.
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If you made it so that people with 100% stealth NEVER got put in jail during a lockdown then it would simultaneously make stealth AND info characters far more valuable.

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Perhaps a better way to handle it would be that lockdowns were filled with subset of NPC's of varying rank rather than actual players. 

 

Another solution could be people with the home city of the jail filled are shown in the jail but the accounts themselves not jailed, regardless of who is actually in the city at the time. 

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Solid change.

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Good change. Something that has been around for years is worthy of change. Without change shit stagnates.

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