Get Timers Now!
X
 
Oct 17 - 22:49:57
-1
Game Suggestions
0 Watchers
Page:  1 
Jail Cool down - premium feature Started by: Benny-Matador on Aug 06, '16 15:26
How would the community and admin team feel about a premium option to cool down the busting %

Once you hit 250 jails you go down to 25%
So my idea would be to give players the option to pay, let's say 1 credit to restore 10% at a time, so from 25% it would cost 10 credits to get back up to 125%.

Any thoughts?
Report Post Tip

The problem is, when things like this are implemented, the game becomes pay-to-win. As it is, Credits play a big part in the game without a) Being 100% necessary and impossible without and also b) Becoming easy-mode when you have enough money to buy thousands of credits.

Personally, I don't like this idea. You can already gain quicker XP from jailing if you have a lot of credits - the downfall is that it drops to 25% XP.

Report Post Tips: 1 / Total: $20,000 Tip

I'm not really a fan of people being able to pay extra money to rank up faster than they can now.  Without ever dipping below 75%, you could probably min time every rank.

 

I'm not really against it against it, but it just feels like it puts the game one step further away from broke college kids and more towards the 30 year old dude who can swipe a credit card to win.

Report Post Tip
Hmm yeah I see your point, but in fairness as it stands regarding jails, one person having credits to throw jails benefits more than that person as all can still take part, so with one person going mental throwing jails, yes he will rank up quickly being able to cool down his %. But everyone else will also be able to get in on the jails for their own benefit. All the people who don't spend money on credits already rely on those who do to throw jails. So yeah one person gets rewarded by gaining units faster, but the community still benefits as well
Report Post Tip

Maybe the community would benefit marginally through having more jails. But they'd also be at a disadvantage as those who could buy large amounts of credits would have such an advantage in gaining units over them, the disadvantage they would be at wouldn't be worth the "benefit" the community would get.

Report Post Tip

perhaps a small change to the roll-up stats might be in order?

 

as it stands (and it practically states when you start up a character) B & E (jb) is an easy skill to level up and you don't REALLY get much benefit from having more of that skill on your roll up over another stat %

What about changing the exp gains from jails, based on your start up % for B&E ? so, if faster unit gains is your game then a sacrifice to other stats for higher start up % on B&E might be a fair compromise 

Report Post Tip

Game Suggestions
Replying to: Jail Cool down - premium feature
Compose Body:

@Mention Notifications: On More info
How much do you want to tip for this post?

Minimum $20,000

(NaN)
G2
G1
L
H
D
C
Private Conversations
0 PLAYERS IN CHANNEL