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| Unit XP Reveal | Started by: TonyCosta on Oct 14, '16 01:54 |
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So I'm pretty sure this has been brought up, but even if so I'm bringing it up again. We now have an XP bar for units ?4 and ?9, my proposition is just like achievement reveal you pay one credit and you see your xp bar for x amount of time. My suggestion is 1-5minutes. This way ranking is still a mystery for the most part, but for those losing hope in ever seeing the next unit they can get a quick glimpse for a short period of time to see how far off they are. |
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This would be very usefull for new players. |
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| Reply by: Fabby at Oct 14, '16 02:12 | |
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| Not just new players, there is still times where I'm thinking to myself how fucking far off am lol | |
| Reply by: TonyCosta at Oct 15, '16 02:32 | |
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There is a way to see how close you are to the next 0/5 level. For example, at level 14, it'll show you you are X% of the way towards level 15. |
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| Reply by: Prae- at Oct 15, '16 06:59 | |
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| Doesn't do it for ranks that low and yes I pointed that out prae- and what I'm saying is that's great, but I'm suggesting it not just be for ?4 and ?9 ranks, that we be able to buy it for a short period of time when we are on the other ones that don't the bar. | |
| Reply by: TonyCosta at Oct 15, '16 08:11 | |
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| Too many game mechanics are already given away as it stands. The mystery of the way things progressed was a much better way. | |
| Reply by: JaxTeller at Oct 15, '16 08:55 | |
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Thanks for your input jax, and someone with your mindset wouldn't have to worry about this as you would most likely never spend the credit then to see the bar. However doesn't mean someone else might not find great use in this and again not like it would effect anyone that shares that same mindset as yourself. |
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| Reply by: TonyCosta at Oct 15, '16 09:28 | |
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Having the ability to do it on a very granular level and whenever you want allows you to easily figure out what features give out what XP. If we keep it only at certain times, and a mid-stage levels, this means that there is so much xp that you dont see a gain on just a handful of actions - making it harder to figure out the XP for stuff. |
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| Reply by: Squishy at Oct 15, '16 12:48 | |
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| Fair enough so how about a once a day restriction, and the bar pops up on the screen like when you click the p or f timer for quick access to the crime, and once they close the pop up to do anything it's gone? | |
| Reply by: TonyCosta at Oct 15, '16 14:06 | |
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One thing I've always loved is the mystery of ranking. It gives people more reason to work hard. It's not ALL about the units. I feel that if there were any further clues to where you stand in the process of ranking it will drive the game into more of a clickfest than it already is. The forums are already quiet because people are busy clicking. There should still be an air of mystery for ALL people in regards to at least ranking. |
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| Reply by: seksten at Oct 16, '16 06:13 | |
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| I thought about this just recently I find the new % reveal is great and it seems to make the unit go faster and makes me want to work harder and not give up hope lol maybe you can pay bigger credits or something to have it show up per unit or as a perk like the other stuff. That way it's optional. Just an idea :) i mean if your worried about people working out what gives more xp. They can already do that I think? Like on the 29th unit to 30th you can work out what gives best XP. or even the 60th unit. Anyways I'll be quiet now sorry was just an idea :) | |
| Reply by: Midnight at Nov 06, '16 14:03 | |
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