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GAME CHANGE: Info Skill - Building And Decay | Started by: Squishy on Apr 27, '10 02:33 |
The info skill is the exact opposite of the stealth skill. Having info enables you to be more aware of your surroundings, and thus, see more people in your locals as an example. |
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Just as a little fair warning, this is still our first attempt at a rewrite.... We believe the numbers are fair and balanced, however, we wont know until we get some real world data in from the masses to see if any alterations need to be made. So if your info jumps a little every now and then, it may simply be us fine tuning the code to get it honed into where it should be. Thank you in advance for your patience! |
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Reply by: Squishy at Apr 27, '10 02:41 | |
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Does this apply to the business district also? |
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Reply by: Alfonce at Apr 27, '10 02:57 | |
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Yes. I know this sounds a little counter productive, but it will create a variety of new threads on a regular basis, all of which someone can feel comfortable joining because they are coming in at ground floor. |
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Reply by: Squishy at Apr 27, '10 03:00 | |
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That should probably apply to the Streets, but considering the roleplay context of the business district, perhaps the bonus can be capped but not taken away for businesses that are still active in the BD? |
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Reply by: Nujabes at Apr 27, '10 03:09 | |
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You say info built can decay if I am not continuely active when working on my info. But the info level I already have when I first started, can that decay if I dont start to post more? or does the decaying only apply to newly built info skill? |
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Reply by: Snip at Apr 27, '10 13:31 | |
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Your base is your base, and never changes. What decays is the bonuses you get from activity. As that activity ages, you lose what you gain from it.
Example, lets say you get 60 info points from your start up answers, and 1 point from a really nice post you made in Chicago.... you have 61 points... After 20 days, you will still be at 60 from startup, but maybe only .1 point from that really nice post in Chicago |
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Reply by: Squishy at Apr 27, '10 14:29 | |
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Sounds like a perfect change... The direct correlation between stealth and sight is great. Looking forward how it works during its implementation. |
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Reply by: Slothrop at Apr 30, '10 02:20 | |
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This sounds like a very useful change, I shall have to put it to use! |
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Reply by: Charlotte at May 07, '10 23:14 | |
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