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| A New Type of Warfare | Started by: SOOTY3 on Jan 07, '17 00:19 |
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It is time, is it not, to re-think that which has always been. So City A decides to take out City B, A's hitters load up and attack, and they don't stop, until City B is destroyed. Now, of course within City B there are a good number of persons who simply must be dealt with. But there are plenty more who don't. And there are plenty more who, with the right encouragement, could be granted safe passage to City A, where they'd become good, loyal, hardworking and productive members of that particular outfit. Hey, we might even get to a stage where City A attacks City B because of the labor pool over in City B. Can we have some proportionality? If City A are making a strategic strike, then be strategic. Not everyone has to die, do they? In some instances, yes, a city needs taken down. But they are few and far between. So, what are your thoughts on a new type of warfare? Decisive strikes, then offering a safe place for anyone wanting to get back to earning? It would make this thing of ours even more interesting, would it not? |
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I think what you are describing already happens a fair bit. There are instances where it is not scorched earth so to speak. People do survive and go on to be members of another city. That raises a lot of questions though in regards to loyalty, etc. But in the gist of what you are describing, in some take downs and some wars it does happen where not everyone dies. I would say that leaders and hands should most definitely be taken out though if a city is being taken down. |
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| Reply by: Chloe at Jan 07, '17 00:29 | |
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Fate steps forward, interest piqued by Chloe's final words. "I've always found crew-jumping Rights and Lefts during takedowns simply deplorable. But that's a topic for another day. I believe Chloe nailed the topic at hand pretty well...protection orders should in theory let those folks that haven't gotten their button yet a chance to seek refuge elsewhere and have a go at getting on with their lives. Sadly, scorch and burn still happens, for whatever reasons, and the kin of the dead have the choice of hunting down answers many believe they simply don't deserve, or attempting to bite the proverbial bullet and just move on. I mean, sure, there are additional options, but no point bringing up such nastiness," she says, delivering a wink and a smile to no one in particular. Bryan had been nagging about her smoking...it was the worst drug out there, that darn tobacco. Lighting up a smoke anyway, she tips a respectful nod to those in attendance and walks back home to her cat, 'Hammer'. |
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| Reply by: Fate at Jan 07, '17 01:18 | |
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What Chloe says is true. Each war has it's unique details in execution and aftermath. Often enough a few people manage to survive while on the losing side. The sooner the crewleaders, their hands and most known hitters are gone, the quicker the winning party will decide whether their goals have been met, or whether they have reason to keep attacking the remaining people. |
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| Reply by: JaryllJicchai at Jan 07, '17 02:04 | |
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As Axel was out doing his usual rounds, he came across a discussion. It wasn't too late in the day, just late enough though for the hip flask to become a handy instrument. Axel noticed JaryllJicchai out amongst it. A face he'd come to recognize, and a voice he enjoyed listening to. Not exactly the voice itself, but the words. It always seemed to make his mind tick over with thoughts; it got him thinking, and he'd usually come away with a bit more knowledge than before. Not wanting to do anything other than simply listen, Axel took out his hip flask and downed a little taste as he took in the man's input. |
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| Reply by: Axel at Jan 07, '17 05:49 | |
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Crew jumping is deplorable. Anyone who crew jumps can easily be viewed as a traitor. |
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| Reply by: Zootopia at Jan 07, '17 08:13 | |
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| Not necessarily a traitor, loyalty goes both ways. Some of the bravest of the brave demonstrated their bravery by jumping ship when the captain was ruining this thing | |
| Reply by: SOOTY3 at Jan 07, '17 09:38 | |
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Gin stumbles into the streets to hear SOOTY3 speaking on a topic of wars and who should be saved It's been mentioned already above but once you pledge your locality to your family and receive your button, you have pledged to die for your family. That nothing comes before your family. Taking the oath is not a joke and should be taken seriously. If your fellow family members fight you fight, not till everyone else is dead and you make a truss, you fight to the death. Any Made member of a family that would jump ship to survive wasn't very loyal to there fellow family members so why would they be moving forward. At the moment you allow any Made member to survive you either risk the chance they are shadows in the wings waiting to avenge their fallen family or have showed they have no loyalty to anyone but themselves and that's not what his thing of ours is about. Now once the Made members have been dealt with and associates that have made no pledge or have not visibly helped to protect anyone from the family that was allowing them to do work for them I would say those associates have every right to look for work elsewhere. Just the way I see this thing of ours, sure there are lots of opinions. No you have to excuse me I have more drinking to do. |
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| Reply by: Gin at Jan 07, '17 16:44 | |
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If MY Cl left a will instructing what I was to do in the event of their death, I would follow those wishes. Otherwise, there is one way to go. |
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| Reply by: Zootopia at Jan 08, '17 04:33 | |
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