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ROUNDTABLE DISCUSS RHM gets crew if CL dies Started by: Squishy on May 05, '10 15:42

It makes sense to me that the Right or Left be next in line, but only if another change was made...you can only be a Hand if you're Made or above.

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I second Joy on the Made or above rule.

Also, upon joining a family, you ahould have a certain amount of confidence that your CL would make a good choice for RHM and LHM. If you don't trust your CL's choices, don't join that family!

I'd like to add that after Rhm as first choice and LHM as second, if all 3 leaders were to fall in a war, then it should automatically go to the next highest ranked player in the crew and so on. I think this would level out any politics that could be played with this rule AND give a few deserving people the chance to run a crew -- even if it's for a brief time.

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So...Will this be a change in the game, or not?

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(Sorry about the double post)

Sorry if this has been mentioned,I don't think I seen it in any of the above discussion.

But what if a Godfather dies? Would his RHM take place? Most likely not,as a lot of the hands are under the rank of Don and don't have a crew of at least 30. So,would the Godfather of a city be able to,instead of a hand,put one of the captains of the city as an 'Underboss' as we have seen before?

Now of course,this captain would have to be Don,30 members,and have been around for 120 days.

Thanks,

Chaotic

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I think they should make this an option. Considering how long wars last it would make things a little more interesting and possibly longer lasting wars

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Perhaps it should be set to auto-hand over to the RHM as first priority, and then the LHM as second priority, but once a RHM or LHM takes over they arent allowed to appoint a new RHM or LHM for x amount of time, and if a families top 3 dies the family is auto disbanded as per usual.

This is what happened in a game i used to play and it worked out pretty well. It brought a lot of strategy to wars as your constantly trying to disband their family and possibly break their ability to effectively fight back.

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I read through it all and the one thing that sticks out in my mind in this is bringing ANY progress on new blood etc to a grinding halt. This world is stagnant as it is, no real change over in average terms. Adding this would simply through one more log into the jam. When a leader dies the ability of a city, seperate leader, counsel or what have you gives the oppurtunity for change and new lines. This would simply take that away.

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I think a feature allowing the RH to take over would make things more realistic.  A rival CL could contact a RH with a proposal to get rid of the leader - the RH is in a difficult position.  This happens in real life (Paul Castellano, for example).  Also makes city take overs a possibility, rather than a city take-down.

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So... When a leader sets up shop, he gets a large building somewhere in town to call his "HQ", correct? If he has purchased this property, and the family runs their operations out of that building, shouldn't the HQ remain even if the leader dies? Johnny_Kraven brought up that the HQ remains, but they "vote" on a leader.. and that's retarded. There's no voting in the Mafia. However, if the successor were to just jump in (keeping all HQ threads intact), it would save a LOT of time and effort.

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Yes it would save a lot of time and effort but what about the people in the family? Some dont want to be stuck in a family if the RH gets the family.

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Firstly, f you want wars to last longer, then create what I will call the "Tyler Durden effect". All members need to be taken out before taking a shot at the LH, then RH then CL. I'm not suggesting this, but it sure as hell would make wars last longer. More chance of damage being done to the warring party, more turnover of life and wars will definitely drag out for a good while longer. Only problem there is that it makes someone like Deimne even more out of reach than he already is. Meh.

To be quite honest, if the CL dies then the crew will be in a state of panic anyway as more often than not, the CL has the gun that has the only chance of winning them the war, so creating what people have defined an "invisible HQ" (I'll address that term in a second) doesn't change the panic that occurs when the CL dies. As for this "invisible HQ" bollocks - it's not fucking invisible. When the CL dies, from an RP POV, does the HQ building just disappear leaving all the members standing around saying "wtf just happened to our HQ?" Seriously, I love the idea of the 24 hour boost after the CL dies, it's a bit like having a defence boost from still being inside the HQ building.

Alright, as for this "But what if I don't like the RH :(" concept. 1) How about you start taking the RH into consideration when you join a family, and also take into consideration that most of the time the former CL's new account will become the RH of the new leader. Same leadership combo. I've often found that most leaders and RHs share the leadership load quite equally, so you get an equal dosage of each and not just one lump sum of CL. This is because when the CL is offline, the RH is in charge and half of the day, the CL is offline. So chances are if you don't like a RH, you shouldn't be joining that family anyway. Having a "Leave family" option is being a tad nice to everyone, but that's Squishy's pleasant and caring nature shining through. I would have said that if you wanted to leave the family then it should be in a box. I'm very much loyalty orientated chap.

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Harmony, if I'm not mistaken, when a person's leader dies, their first thought *shouldn't* be about themselves, and what family they'll be "stuck" in. Sure, there are wackbacks and such, but if a leader falls, there is no reason for the whole crew to disband when the majority will probably remain with the successor. My idea just simply saves time. Honestly, if you don't want to work for your leader's RHM, you shouldn't be working for that leader. That means you don't trust your leader to choose the right individual to run in his absence.

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Some dont want to be stuck in a family



"Stuck" in a family? Seriously? That is absolutely a ridiculous thing to say. The Right-Hand is an extension of the Crewleader, the crewleader himself when the actual man isn't around. When you join a crew you sign your LIFE up to that Crewleader, and by extension the RH too. Stuck in a family? Fuck, never heard anything so stupid.


I believe this is a good idea.. perhaps limited though to only the RH, not the LH etc. This is also something you shouldn't have to do very often, so maybe limiting this 'ability' to being able to occur once every 24 hours? Therefore eradicating the idea that a crew would just continuously be passed down through the whole crew.

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Okay I understand where you both are coming from. I'm not stating I have any issues with my own CL's RH because I do not. But I do not neccessarily think that once the RH (if this were to occur) takes over that it would be the same family. When crew leaders die now people don't have to neccessarily go to the successor's family either. I just think that if it ever happened (and since it hasn't Im not overly worried about it) that it shouldn't be a mandatory thing for people to have to accept the invites or be automatically put in with the RH. If that doesn't make sense to anyone please feel free to mobmail since I do not always pay attention to this venue as often as I should.

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Since this started here it will continue here, I won't let your lack of attention become my problem.

I will start off by re-iterating a point I already made previously. "When you join a crew you sign your LIFE up to that Crewleader, and by extension the RH too.". The point being that you are with them til you are dead.. As soon as you join that family that is what you are signing up to, everybody knows that when they click that 'accept' button.

You don't think it would be the same family? How so? When a father dies and his eldest son becomes head of the household it is still the same family, yeah maybe some small things change but you are all still blood related and it IS still the same family. With this proposal if a Crewleader dies and their Right-Hand takes over they are still the same family.. sure there'll probably be a few minor changes but it is still your family, and it is the family that you have signed up to be a part of until death.

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At the end of the day I believe it adds more realism. I'm sure not all family members in RL are happy to serve a new Don when the old one retires/dies. Perhaps they have an animosity to the sucessor because of something he did to them to get to his position as sucessor.

Now that Buy out notification and cost has been scrapped it works even better as you might find people leaving a family that has been handed over to the RHM. Its up to them to take their chance and hope no one notices them leave, and if they are noticed, to hope that any retalliation is thwarted or fails.

As has been said before, this is the Mafia, not some group therapy session where we all hold hands and sing. I've been in families where I hated the RHM or LHM, I've even been in families where I hated the CL and only joined because I respected their RHM.

In short, you can't supress a good idea becauser you are afraid that someone might take a hissy fit and throw their toys out of the cot cos they don't like the sucessor.

Who know's, it might even introduce assassinations from disgruntled members who want to take down their former CLs sucessor. Like everyone in Gwarble's family trying to kill Colin when Gwarble dies and Colin takes over.

Again, in RL, families don't cease to exist because the CL dies. Usually the strongest, most respected member takes over and the family carries on, or fights on in a time of war.

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Just another quick point.

If this is implamented, I would like to see it done so on the most basic terms. CL gets to choose his sucessor with no stipulations.

If a CL chooses a Gangster as his sucessor, then that's just his own stupidity. No one in the family will be able to rank, and the family weill be ripe for a takedown by another family.

I'm all for changes to the game to enhance it or improve realism, but I hate hardcoded set rules that remove autonomy. If someone is an ass, or lacks basic common sense, then that is their problem, not the admins, and the players will no doubt quickly help restore the status quo as they do when rogues pop up, or someone starts shooting members of another family for no reason.

Oh, and before I go, another point on the clique nature of perpetual CLs... Have none of you thought that this might be for more than just the reasons of nepotism. Cream always rises to the top. If you don't have the skills or abilities to be a CL, then why should someone let you be one? So what if people like Tita and Paul are always CLs? Personally I put it down to a few reasons. They know how to play the game. They know how to make and maintain friendships. They are generally good for the game. they are generally good CLs. As with all things in this game. If you don't like it, rank up, prove your worth, take over and change it. If you can't do that, especailly now when people live so long, then you were never leader material in the first place.

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Like everyone in Gwarble's family trying to kill Colin when Gwarble dies and Colin takes over.



I'm never going to die. You should just accept that.

Cue: Gwarble death.

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I like Chris's Idea of the Leader picking a successor, it'll probably be the RHM anyway, but at least it gives the option to give one of your shining bosses or consigs to get a chance at leadership. And if a CL makes a silly mistake maybe the crew deserves to be in the firing line of a hostile take over. Anyway that's my two cents in this arguement.

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I agree with "the CL gets to decide who his Heir Apparent is" idea. Even tough I am just a Lowly Wise Guy.........personally I chose the crew I wanted to join because I knew that I wanted to work in NY and I licked the CL's name...Thats it....And Im a First time player.......In the Mafia IRL the Former Leader usually said "such and such will become the next GF,CL" And everybody just went along with it....usually no questions asked....The Mafia was like...a partial Democracy in that, The Higher ups(ie: made men,dons,etc) decided things and then the soldiers followed orders that they were given. You could have a word in these matters only if you had already earned your stripes...thus earning the right to speak in the Presence of such men like your CL and GF 

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