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Durden Raid Rewards Started by: DBCooper on Feb 20, '17 02:00

Tried to search to make sure I wasn't making a duplicate post about this. Had no luck, so thought I would post it, and keep it short and simple.

 

Durden raid reward, could be based on the enemies total skills. As in, the easier less skill pointed raid durds reward less money, and the harder to kill ones have more reward.

 

At the moment, it seems sort of random. The toughest raid durd, might give 7k, and the easiest 10k. So it is much more profitable to just wack as many little ones as you can, instead of going for a tough fight. By scaling the reward to the difficulty it would leave the easier ones for weaker players, and the big guys would go for the big ones for better reward.

 

I would suggest a non linear reward based on the total skill points. So for each additional skill point the reward per point increases. This would provide some incentive to really try to beef up your BGs and aim for the biggest toughest raid durds.

 

DB

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we steel need to solve the problem of the cost of training more than 5 bgs for virtually no purpose...

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What now, DotBoom? I'm not sure I understand the issue.

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The rest of the crew training someone's bgs gets only third of the money spent on the training. I can't use more than 5bgs per round, I use the five best trained ones. When I die, those that I can employ again will loose stats. What's the point of training more than the 5 bgs if I cant use more than five or my crew doesn't get at least 60% of the training fee? That's what I meant.

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