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| Bodyguards; Risk vs Reward | Started by: Calvin_ on May 09, '10 16:38 |
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Salutations!
I think that this game is fairly balanced and that most actions have a risk vs reward except for bodyguards
When we start with wack answers, we have less defence. When we start with defence, we have less wack.
The roleplay behind this is that people with cannons are killers and they are not going to invest in a fleet of bodyguards around them.
People with bodyguards in the mafia stay safe and out of harms way, and call on others to do their dirty work.
I think this offers a risk vs reward that fits in with the already current theme of the game. I believe the reason that the game is grinding to a stall is because of this bodyguard problem, and this is easily seen by the age of some characters.
Many people will not like this, but I think this is only because they are getting to comfortable with how easy things are for them.
This will encourage new players to come and stay in the game and it will encourage a new prospective by fresh minds to the gameplay. |
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I will happily request you try and prove this point. It's horridly incorrect and isn't the case, at all.
I'd like you to point out one single example of this? You won't, for one simple reason. It's wrong.
I don't care how much cash you have. I don't care how many bg's you have. If you don't have the skill to back it up, you die. |
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| Reply by: Deimne at May 09, '10 17:26 | |
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Its funny that you should be the first to come in here. There is many people in your city of NY that have a rank they would not of gotten elsewhere This is not your game Deimne, no matter how long you have been alive I see you come into all the Suggestion threads that go against your way of thinking or threaten how you run things Were you not the one just recently saying something about being all for risk and reward? What fun is it if the same people are ranking to the top with their same ideals? The admins can just close the site and let those people play on their own. This isnt about whining its about risk vs reward and fresh ideas. |
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| Reply by: Calvin_ at May 09, '10 17:56 | |
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I am all for risk versus reward. Where in the hell is the risk or reward in this suggestion?
What you're suggesting is a change in balance. That a hitter has to have low defence, or someone with high defence suffers as a hitter. That isn't good for gameplay, it isn't good for fun and it isn't good for the players as a whole.
Where have I ever gone into a suggestion thread that goes against how I run things? If you look through the suggestion threads, you will notice that I frequently am the one suggesting that the 'power' one player can hold is reduced. I don't post in suggestions as 'deimne', I post OOC as Satanta. I always have and always will. I post for what I believe is in the good of the game. What will make for the best game possible long after my character is dead. At times, this might agree with how I choose to run my city... as I obviously will run my city as I believe it should be run. But if you check any of the recent threads that impact on significant gameplay changes, you'll actually see that I've been one of the most vocal advocates of lowering CL boosts (negative for me), lowering bg benefits (negative for me), making it easier to wound a bg (negative for me), increasing the number of targets available (negative for me).... etc etc etc.
The same people? Hahaha, just so you know, this is the first time I've ever been a leader on MR. So not exactly 'same people'. In my time, I have gone out of my way to auth new players as it's probably the most rewarding part of being able to control a city. So, if you have an issue with me or how I choose to run NY... fine, take it up with me.
If all you can do is make false (or stupid) claims that have no truth behind them, then you'll look like an idiot..... ooops, too late. |
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| Reply by: Deimne at May 09, '10 18:05 | |
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What you're suggesting is a change in balance. That a hitter has to have low defence, or someone with high defence suffers as a hitter. That isn't good for gameplay, it isn't good for fun and it isn't good for the players as a whole.
To be clear here, while I don't agree with the theory personally (someone should be able to form a well rounded character if they work hard enough), I have no great issue with it being suggested. If others see merit in it, it's something that could create an interesting dynamic. My issue is with the false claim that people can simply buy their way to the top without having the abilities to back it up... which is blatenly false. |
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| Reply by: Deimne at May 09, '10 18:15 | |
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I'd prefer to sleep my way to the top personally. wink wink nudge nudge Deimne.
Personally I dont like this Idea. Why should we have to choose between bg's and a gun? If i/anyone wants to work hard and achieve both as a player, then you should be able to.
This will have an adverse affect on the game making money too i think. At the moment people buy CD's to sell for BG's and also to make MIA's so in the long run, wont they sell less CD's making less money for the game, which would then lower the amount of advertising etc that they can afford?
So I say no, because i dont think there is any proble with how the bg/gun balance is. with the new ia system in place,and mia's it is easy to get a good gun these days, and bg's are still achieveable if you want to work for them.
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| Reply by: Chade at May 09, '10 18:49 | |
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With the way the system works at the moment with both defence and wack being easily increased, we've reached the point where it isn't particularly difficult to have a good gun on a defensive account. |
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| Reply by: Gwarble at May 10, '10 11:47 | |
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Money never gotten me anywhere... it is my awesomeness that did! Hehe! |
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| Reply by: Sneakyrat_ at May 10, '10 12:25 | |
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Ok... joke aside... money has nothing to do with success. It helps yes... it helps to buy more bg's yes. But when you sleep you can easily be shot with or without 50 bg's. As for ranking up and gaining positions... that requires a little brain work. It has nothing to do with cash... money wont keep your members alive when you are CL. You are emplying that one can succeed with cash only, that is false thinking. |
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| Reply by: Sneakyrat_ at May 10, '10 13:51 | |
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Money and success are permanently intertwined. |
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| Reply by: Gwarble at May 11, '10 09:43 | |
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