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GAME CHANGE: Western Union | Started by: Anubis on May 17, '10 13:31 |
The 5% fee is taking money out of the game when users wish to withdraw their money from it, I'm suggesting a tiny % interest that users would gain on say, a weekly, daily, hourly basis. Not something so tremendous that it will cripple the influx of money, but something to counterbalance the fee. |
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Reply by: JamesTerranova at May 20, '10 11:44 | |
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I really don't think the users need any sort of interest on their savings. |
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Reply by: Gwarble at May 20, '10 11:49 | |
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Quite a bit of the changes aren't "required", either. Maybe not 2% over any set amount of time, hell, it could be .01% nightly. I just think it'd be more accurate of having a bank that works in both directions than just one that takes money out. |
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Reply by: JamesTerranova at May 20, '10 13:37 | |
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We have far too much money in the game as it is, I don't see the benefit of adding more to the pile. |
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Reply by: Gwarble at May 20, '10 13:46 | |
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As an EWP Don CL, I'm sure you don't. |
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Reply by: JamesTerranova at May 20, '10 14:28 | |
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Yeah, because once I became a Don CL again I completely forgot about the proceeding levels of the game, which I spent the last several years playing and I am now completely oblivious to the nature of the game below my own current position. |
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Reply by: Gwarble at May 20, '10 14:45 | |
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Your suggested change, as I pointed out several posts ago, would actually benefit an EWP Don CL like me, far more than it would you or a lower ranked individual. Luckily though, I can be objectoive when I discuss issues and consider the impact they will have as a whole.* |
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Reply by: Gwarble at May 20, '10 14:46 | |
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We've often toyed with the idea of city banked money producing interest, but in the end it would just further seperate the haves and have nots. |
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Reply by: Hashimodo at May 20, '10 15:33 | |
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I believe the idea of acquiring interest has been brought up in the past. This would be unrealistic from an RP standpoint. Besides the fact that the general goal moving forward is to remove money from the game (which is a positive) criminals would not have their money in a legit 'bank'. I believe "Bank" is used for lack of a better term, and could be translated in Mafia-terms as more of a place where illegal money can be held, like a stash house or something of the sort. |
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Reply by: Anselmo at May 20, '10 15:43 | |
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Ah, damn shame you can outwit me and make me sound like the guy who doesn't know what he's talking about. Also a damn shame your "objective" views ended in you getting DD'd in the past. shrugs |
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Reply by: JamesTerranova at May 20, '10 16:05 | |
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I don't need to outwit you, what you're proposing is ridiculous. |
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Reply by: Gwarble at May 20, '10 16:12 | |
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How is it ridiculous? I just recently got through with a conversation with Izzy who thought it was a good idea, but too hard to code. If we're trying to keep a BALANCE of money in the game, it only makes sense to have a way to put money in, AND take it out. I'll concede this argument after my conversation with him, but I'm still sticking by the fact that if we're losing money from something(even if it's optional,) that there should be a counterbalance. |
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Reply by: JamesTerranova at May 20, '10 16:16 | |
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If you add interest to the banking system, people will just let the money build up to profit from it. There has been an increased amount of complaining as of late about in game money and this wouldnt help the situation. |
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Reply by: Falcon at May 20, '10 16:23 | |
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I've tried to explain this to you multiple times now, even when it is clear that you can't handle criticism of your idea and have to resort to having to get a rise out of me. |
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Reply by: Gwarble at May 20, '10 16:27 | |
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"I just recently got through with a conversation with Izzy who thought it was a good idea, but too hard to code."
It's not too hard to code, just a bitch to code it so its balanced. Adding in interest accounts would need an offset, like bank robbery... which would result in people not using the banks, which means its wasted work :) If it generates money, there should be a way for money to leave the game - hence our conversation about possible hard coded loans. A person can chose to put up their funds for loans, set the rates, and approve/deny them. It carries a risk (possibility of the money leaving the game), but could also be profitable. |
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Reply by: Squishy at May 20, '10 16:29 | |
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I quite did like the idea of that, one I think I might start a suggestion thread on and use our conversation as a basis. This would most definitely have a risk/reward, and solve the problem like Gwarble has been stating of "too much money." |
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Reply by: JamesTerranova at May 20, '10 16:32 | |
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Interest on banked cash is a bad idea. There's absolutely no need for it and given time, all it will do is heavily skew the game in favour of those in power for long enough to exploit it. The 5% WU fee has nothing at all to do with it because that is optional. So, a CL doesn't use WU, sits on wads of cash and soon enough is rolling in it. In effect, 0% leaving, 2% (or whatever) coming back on top and that snowballs when people start "saving". |
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Reply by: Hoopi at May 20, '10 18:13 | |
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Just echoing sentiments- there's FAR too much money in the game at the moment as it is. Please don't add interest on banks. Please. |
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Reply by: Felicity at May 22, '10 16:02 | |
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