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| BG Wacking: Tactics or Training? | Started by: Cato on Apr 10, '17 18:37 |
I've made suggestions pertaining to BG wacking in the past. I'll quickly voice my thoughts here so as to not be repetitious.
I believe an updated BG & BG wack mechanic could accomplish the following:
My question to you all is this: should BG wacking be a training mechanic or a strategic one? |
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I've had very similar thoughts to this in the past. I've been so far to even say make the BG cap 10, like it used to be, to help promote the use of other hitters during war. Many 'wars' these days are takedowns that happen when a much bigger city hits a smaller city. Or even when a group of allied cities/districts hit a smaller group. Nonetheless these wars are not as eventful I feel they should be. I think this suggestion would change that dynamic in the game and force the game to utilize more people. It'll help with smaller cities being able to act against much bigger ones too. It'll help balance that field as well. The main reason I am for is, is the opportunity to allow more people to get involved in things. The more players getting involved in things, the better. Anyone else have any thoughts on this? I don't see why this would have any downsides or disadvantages for anyone currently if it's implemented in the game. |
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| Reply by: FuegoSteve at Apr 14, '17 04:17 | |
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I'm half asleep and on mobile but real quick just two thoughts - how would you address the issue of all the Loyal BGs people have acquired? How would Raids look if this were changed? |
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| Reply by: HenriDucard at Apr 14, '17 04:20 | |
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I'm assuming you mean tipped bgs, and I figure little needs to change there. I haven't been around that feature long enough to know, on average, how many tipped BGs a player maintains. I'd think a player's total number of tipped BGs could be reduced proportional to the overall reduction and the top-trained BGs are what remains. If a player has 15 tipped BGs out of 175, they'll keep their 3 best-trained tipped BGs (15/175 = 3/35) and be reimbursed for the training expenses. If players are unwilling to give up their tipped BGs (proportionally), I suppose you could retain all tipped BGs up to the new cap. So if a player has 15 tipped BGs out of 175, they'll keep all fifteen and have 20 un-tipped BGs. Anything over 35 would be reimbursed for training expenses. As for the ramifications on BG effectiveness, the math is interesting.
Personally I think this is the desired effect; BG tipping allows for a natural swelling of BG strength as a character ages that complements this feature very nicely. Because those tipped BGs will compose a larger portion of player's defenses, BG wacking will go from being a training mechanic to a necessity (for particular targets). As for the raids, I don't see how they need to change at all. They're an engaging part of the game now and I'd hate to see that negatively altered. |
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| Reply by: Cato at Apr 14, '17 04:38 | |
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