Lately a lot of discussion has taken place about some of the larger features of the game, trying to find ways to make things work and benefit everyone. When the game was originally written, a majority of the code was note written to support characters capable of reaching large amounts of wack and defense skill. Today, we would consider these characters almost 'normal' or 'commonplace'. As people live longer and achieve feats that were never even dreamed up at the inception of this game, the owners, coders and admins of the game have to try and make adjustments to the code- not only to keep up with these monster accounts, but to update the code/math and "bring everything back into spec".
Our latest bodyguard change (found here) was implemented to help balance the current system, while (as always) trying to retain a somewhat fair playing field. However, sometimes when we make a change, it affects some players more so than others. Many players, before this change, had stacked up on a multitude of bodyguards knowing that they would never drop below 60hp each and therefore would remain at least more than 50% effective. After the change we found that a large group of people were suddenly faced with the problem of living outside their means, meaning they simply had more bodyguards than they could afford.
With all of the above in mind, and after much extensive discussion, we are finally working on the final tweaks to the bodyguard degradation system. We hope that with these changes those that work hard will have an easier time maintaining their bodyguards, and those who are currently in over their head with the bodyguard upkeep will have the ability to get it under control.
So to gear up for these changes, today we are beginning to put things on a level playing field.
As of now, BG HP is now frozen for exactly 7 days. BG's will not degrade any amount of HP on a daily/nightly basis. For example, if they are currently at 97, they will stay at 97 for the next 7 days.
Along side this change, we are giving everyone the opportunity of a lifetime by cutting BG healing prices in half. Normally, BG healing prices are 12K per 1HP. For the next 7 days, they will be 6K per 1 HP.
After 7 days bodyguard degradation will resume as normal but in a modified manner from the last system:
If your BGs sit around idle for 23.5 hours a day, their skills will deteriorate as they sit around chatting and drinking coffee, getting lazy and less effective. However, if for a few hours a day they are constantly having to watch out for you, supporting you in your daily work, their skills will not deteriorate as fast since they are actively putting in a large amount of work.
What it boils down to is, the harder you work, the harder your bodyguards will work, and therefore the more active and healthy they will be. The more work you do, the slower they will deteriorate. The less you do, the closer to the full amount of deterioration will happen.
That, ladies and gentlemen, is not all. After the 7 days are up, another addition is being put into the bodyguard system. Rewards will be implemented for those bodyguards that get trained on a (somewhat) regular basis. You will find that a bodyguard who has been trained say, 6 times, in some cases will out perform better than the other bodyguards who have only been trained once or twice. Long term loyalty to your bodyguards will ensure you their loyalty back, and they will provide better protection than ever before.
Enjoy! |