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Suiciding Started by: AlbertoTomba on Apr 19, '17 08:55

During wars and just after, you tend to see a lot of suicides.. That made me look up a stat:

The first thing you should be aware of if you are trying to kill yourself is, the odds are against you. Yes, I'll say that again - the odds are against you. According to the American Association of Suicidology (based on a SAMHSA study)1, there are 25 attempts at suicide for every one success.

In young people (aged 15 - 24), the odds are between 100 and 200 to 1 against. The elderly seem a lot more successful at 4:1.

So.. Wouldn't it be funny to make the suicides go wrong once in a while? Making yourself pro'ed from suicide for say.. an hour?

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I like this idea as let's be honest here their are only a couple of reasons people get a new character straight after being wacked.

Firstly they come back with 100% vision to help surviving fam members which is a little unfair considering you can't shoot a gun for 24hrs if you come back with 100% wack.

Secondly it's so they can bitch and whine on the streets before yep you guessed it suiciding!

Maybe bring in a rule that if you suicide your character within 7 days then you can't have a new character until that 7 days has elapsed?

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I'm pretty sure vision is tapered so that it is crappier when you start out for that exact reason. 

I don't think it would ultimately be beneficial to prevent people from returning to play the game properly; amusing though it would be. 

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I think this is a realistic and interesting suggestion! Would make things more interesting post wars etc for sure. In terms of game play it keeps it real, adds perhaps a little drama / extra planning etc and although we don't mention it those that 'fail' would be pretty easy to spot making working out who is who and back etc all the more interesting.

I think 7 days is too long in my opinion, we all make comment on it but the post war fall out whether people back with great eyesight, salty or otherwise is all part of the experience in my view.

I'd be keen to see this implemented.
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Another idea on that: If you fail your suicide, you would end up in a hospital for a few days, without being able to do anything else than forums reading and writing.

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WoonBot that's a nice idea but can you imagine the amount of trolling and flame posts there would be from certain people...

Just thinking about it makes me want to run and hide.

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I agree, Tommo. But I also like WoonBot's idea of the hospital. Maybe just make that an hour or so; maybe 4 (same as protection time)?

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I don't think there would be more trolling and salt than usual. And it might give some more constructive input in the streets, since people could fully concentrate on writing, and thinking longer what they would write, since having no ability to do anything else. If someone wanted to troll he/she would do it in or out of hospital anyway.

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Honestly I am not sure that I like this idea.  I understand that it could be very amusing, sure. However, there are suicides that happen throughout the time of a reign and not just after wars. I can't see a few laughs as a good enough reason to prevent people from doing as they wish with their character.

Sometimes people suicide because they no longer wish to remain under their leader or figured out they made a bad choice in the beginning. Sometimes its just so someone can't get a stat to their gun off them whether during war or whenever else.  Some people do come back with throw away characters just to talk shit in the streets  and then retire to create a valid character.

So yeah, not really a fan of this idea even though I do think it would be amusing to some people.

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I think I'm for this tbh. With every action, there's a reaction. The plausibility of failing is real, and I think should be reflected. If we can fail the lowest level Petties or get tossed in jail on 0s as any rank, fail Felonies and even Mugs...makes sense that this should be incorporated as well. 

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I think we should enforce something where if you suicide you have to wait 24 hours before your return... I'm sure this was a thing before?

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I wouldn't say after one suicide a 24 hour time out. I'd say xx number of suicides in 24 hours would give you say an 8 hour time out or a 12 hour time out.

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(That is currently a thing already....2 suicides in 24 hours, I believe?)

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