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| Small change to the mugging feature. | Started by: TheNihilist on Apr 27, '17 02:13 |
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My suggestion is pretty simple, really. Nearly every action in the game has a small chance of failure. Wacking, pickpocketing, petties, felonies, jailbreaks, OCs. However, as far as I know, the mug feature is 100% successful. I find this to be a bit outrageous. I feel there should be a small chance of failure. Some sort of message showing the attempted mugging, and then the victim turning the tides and beating the shit out of the attacker. One would assume that the chance of failure would increase the greater the rank gap is between mugger and victim. For example, a gangster gets PPed by a don. Somehow miraculously sees it. In a game and also an RP sense, it's a bit insane that that gangster can just beat the don to a bloody pulp. I know izzy feels strongly about mugging and being able to defend oneself from pickpockets, and I agree with that for the most part. But I don't feel that it should be an absolute 100% success, given you see the pickpocket. Thoughts? |
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I think if your suggestion was actually pretty simple you'd use less words. HOWEVER, this is actually not cancer and a pretty great suggestion. |
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| Reply by: IslaCrawford at Apr 27, '17 02:17 | |
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And what about the Don being mugged by a gangster having a 1% of chance dying from internal organs bleeding in a hospital? |
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| Reply by: WoonBot at Apr 27, '17 02:17 | |
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This idea makes total sense, but how about this. If we are talking RP then i myself think that Don's and Godfather's shouldn't be able to be mugged no? |
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| Reply by: Tremz at Apr 27, '17 02:17 | |
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If you can fail a pickpocket you should be able to fail a mugging as well. I see nothing wrong with this suggestion at all. In a role-playing sense, it makes perfect sense. |
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| Reply by: Lillith at Apr 27, '17 02:20 | |
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Woonbot I considered something similar. But since the removal of WB death I don't see it likely that the administration would implement a death via failed mugging. |
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| Reply by: TheNihilist at Apr 27, '17 02:22 | |
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I meant the Don dying from internal bleeding on a successful mug from a gangster. Dons shall be more focused on pliffering GF's pockets than those of poor innocent gangsters. Regarding the role play question, and not taking the current gameplay into account, I realistically don't see someone that high ranked doing pick-pocketing anyway... If grave robbing isn't worth the honor for made+, why pp should be worthy for Dons? They have their lower hierarchy men for those tasks anyway. |
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| Reply by: WoonBot at Apr 27, '17 02:39 | |
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To the person mugging: "You run as hard as you can, but with every second the gap gets larger. You give up after a few blocks." To the person being mugged: "Your latest pickpocketing victim chased after you, but was no match for your speed." These are the existing failure messages for mugging. A large chunk of the time mugging succeeds because there is a bonus based on how soon after the PP you do it. The bonus is very large if its quick, and tapers off to 0 as time passes, eventually hitting the 15 minute point where you can no longer do a mug. |
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| Reply by: Squishy at Apr 27, '17 04:28 | |
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Hmm, upon review, it looks like the bonus for time (X bonus per minute, with a bonus of 1 if its past that time) always made it so with that extra 1, you always beat the 1%. I just altered the code, you should see some failures again. |
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| Reply by: Squishy at Apr 27, '17 04:33 | |
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Now that you laid that text out there, I do recall seeing it a few times. Obviously if it was blocked by code that's why I haven't seen it in a while. Well at least we got it fixed :D |
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| Reply by: TheNihilist at Apr 27, '17 05:13 | |
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As for Woonbot's reply I have zero issue with a high ranking player "picking on" lower ranking ones as far as pick-pocketing goes. Rank has mostly sentimental value at this point, other than slight advantages over each rank lower than it. Whereas if they're PPing godfathers they might be accused of "BG checking." And no one over the rank of thug is innocent ;) As for the RP side of it, where you're going with this is completely off tangent and a whole other discussion altogether. If we were to look at it in that sense, it would just be better off to remove pickpocketing entirely. To say I shouldn't use a game feature because I'm "above" it is ludicrous. If it gives me XP, I'm going to do it, and I'll do it in the most profitable way possible. |
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| Reply by: TheNihilist at Apr 27, '17 05:18 | |
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Personally, I don't give a rats ass who want to take a few pennies from me or come up empty. I respect those who send back to me. However, I strongly feel mugging should be a damn near guarantee. Look how many who are stealthy wearing the badge not PP friendly and mugging peeps. Those muggings are the best ones to record. Or the one who clearly takes a stance on not being PP friendly and Joe Blow wants to disregard/disrespect Joe's stance. Be able to fly or get mugged. That is my 2 cents for whatever it is worth. |
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| Reply by: Whack-Whack at Apr 27, '17 10:01 | |
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Maybe we can extend the 15 minute time limit for those who log out too. |
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| Reply by: Whack-Whack at Apr 27, '17 10:16 | |
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I have an issue with allowing people to "pick" on others using the pickpocketing feature. So I don't agree with making a failure a rank thing. We all know some pickpocketers who purposely harass those that are not friendly to it. They should get their ass beat in a mugging. |
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| Reply by: River at Apr 29, '17 16:19 | |
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This is a real mafiatriva type suggestion.
Who let TheNihilist pretend to be someone else for so long? |
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| Reply by: Malachai at May 03, '17 08:11 | |
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twat |
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| Reply by: TheNihilist at May 03, '17 08:12 | |
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