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| Jails and Intel | Started by: CanisLupus on Jun 10, '10 11:41 |
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If this is not in place already (I may be ignorant of the fact) I think jailbreaking and being jailed should provide a short term intelligence boost.
Reasoning: You are in prison, you are surrounded by convicts who are going to be talking and bragging.
So while in jail, I think it would be realistic to have a small intel gain for each minute you are in jail (consolation prize for all those times you get thrown in and no one is around) as well as an intel boost for busting people out (They'll likely tell you some stuff in the getaway).
Breaking should be considerably lower gain than actually being in prison (perhaps 20 breaks = 1 minute in prison) and the intel should be city specific and last for only a short time (Prison gossip won't be good for long).
Just a thought |
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While it's a realistic idea, I'm not for making the info system much easier than it already it is - people will swoop in, jail for a week, and have perfect vision for a month before repeating the cycle. If there's any implementation in this, it should be incredibly small or limited in scope. |
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| Reply by: Nujabes at Jun 10, '10 15:56 | |
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I am liking this, aslong as its more of a temp TEMP temp addition - i.e. a few hours at tops. |
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| Reply by: Squishy at Jun 10, '10 19:26 | |
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very good idea, would love to see this on here :) |
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| Reply by: Matt-Gondano at Jun 11, '10 02:01 | |
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Nujabes,
It is like Squishy says, and I was trying to get at above. Prison gossip is prison gossip. It has its uses, but in the end it was already old information and is going to get older fast. But it adds to realistic qualities and if short enough in duration is unlikely to greatly unbalance the info system. |
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| Reply by: CanisLupus at Jun 11, '10 07:35 | |
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I like this. |
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| Reply by: Saul_Silver at Jun 11, '10 11:55 | |
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Do ittt. |
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| Reply by: JakeSully at Jun 12, '10 01:28 | |
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Good idea, if it were to be implemented for idk, two hours or so. I'm all for this one :D |
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| Reply by: -Prophet- at Jun 12, '10 07:43 | |
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