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Realistic Bodyguards Started by: Earl on Jul 17, '17 20:30

This new suggestion about speeding up wars brings up a thought about the realism factor in Bodyguards. 

Hiring over 150 bodyguards is very unrealistic. Taking them all on a plane with you or walking into a coffee shop with that many people around you just seems ridiculous. 

Is there a reason why we can't divide by 10?

Have a max of 17-18 bodyguards = 175 bodyguards in current defense stat.

Have them 10x the price & 10x the training cost. 

A person that can shoot through 10 bodyguards today would now shoot through 1. 

 

I'm sure there are back-end issues and math that might not work, but everything in MR has a realism aspect to a degree except bodyguards. 

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I tend to see 150 bodyguards not as a single entourage, but the number of men you've got in your service.

Carrying around 5 or six people sounds realistic, but what if one is off sick that day? You've got a backup. To be specific, you've got 144 backups. 

I believe that there is an issue with the math on this one, or at least it is balanced out against the wack/time it takes to train them. But imagine it as the number of BG's you've got on your payroll, not specifically following you around =P

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I think this is likely something along the same lines as the money aspect around here - Making $1,000 a day doesn't seem appealing...Whereas making $1,000,000, does. Not opposed overall to seeing it be cut down drastically and having BGs just provide more individual defense per, though.

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The only downside I see to that scenario (reduced BG count, increased defense per individual BG) is that it then will take a much stronger gun to kill a Bodyguard, which kind of cramps on the lower-end guns ability to help BG wave.

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^^^ unless a fully maxed bg decreases in health before actually dying. Wont take away from a capped gun as they can still, you know bypass the health decrease.
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That would be an interesting way to go about it, I hadn't thought of that.

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