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Dice and player ownership of house profits\loses Started by: Winston on Jul 30, '17 17:24

So the idea that I had is that you first must pay for the privilege to become a partner with the character house this will allow you to add money to a Dice Gambling Account. When ever a player accepts a House bet the game will check all Dice Gambling Accounts to see if there is enough cash to cover the bet, if not then it will proceed with the NPC account solely. If all of the games Dice Gambling Accounts put together can cover the bet then the players Dice Gambling Accounts will be used for the bets, and they will collect the 1% rake giving them the chance to earn back the money they had to spend on getting the access to the Dice Gambling Accounts, and also if they live long enough for a chance to make a profit. This all comes at the risk though of losing the money if your character dies.

The best way I can think of for the splitting of the winnings, or losses minus the 1% rake, would be to set it up so the game keeps track of a long decimal place behind the scenes and will display the closest integer amount rounded down. This is because some bets of 10,000 dollars can result in .5 or .1 after the rake and splitting between the accounts based on percentage

 

Some things of note:

These are my personal opnions

To withdraw the money and to highlight that this is meant as a long term investment I think it should take 24 hours to withdraw funds from the account, but they will appear in your federal bank account or in your current credits when they do process through.

I think their should also be minimum balances for that need to be maintained to save on calculations the server would need to do. If you want to be part of the cash side of bets 10 million dollars must be in the Dice Gambling Account, If you want to be part of the credit side bets then 50 credits would have to be maintained in the Dice Gambling Account.

Players can add credits to the Dice Gambling Accounts pool for the bets on the credits side. It can't stressed enough though, if your character dies with credits in the Dice Gambling Account you will lose them.

 

 

examples of this would play out:


Example 1:

So let's say there are 5 players with active Dice Gambling Accounts with 10,000,000 (Ten Million) in each account for a total of 50,000,000 (Fifty Million). Each player has a equal share of the current Dice Gambling Accounts. So lets say a player accepts the

 

 

Tops

$50,000,000

House

Accept

 

The game then checks to see if all the Dice Gambling Accounts could cover the bet, in this case they can. So the bet will use the Dice Gambling Accounts money across all the players.

 

scenario 1: Player who accepted the bet wins

so each Dice Gambling Account has to bare the cost of the loss minus the 1% rake so 50,000,000 – 1% = 49,500,000

49,500,000 / 5 = 9,900,000 so this means each Dice Gambling Account is reduced by 9,900,000 leaving each Dice Gambling Account with only 100,000 left in it (10,000,000 – 9,900,000 = 100,000)

and the player who accepted the bet walks away with 49,500,000.

 

scenario 2: Player who accepted the bet loses

so each Dice Gambling Account will share the winnings or 50,000,000 \ 5 = 10,000,000

so each of the Dice Gambling Accounts will now have 20,000,000 dollars in the.

10,000,000 + 10,000,000 = 20,000,000


Example 2:

There are 2 Dice Gambling Accounts one with 10,000,000 and another one with 90,000,000. A player accepts the

 

Tops

$10,000

House

Accept

90,000,000 + 10,000,000 = 100,000,000 which will easily cover the 10,000 dollar bet so the Players Dice Gambling Accounts money is used.

So we calculate the percentage that each account will bare\get for the lose\win

Dice Gambling Account 1: 90,000,000 \ 100,000,000 = .9 or 90%

Dice Gambling Account 2: 10,000,000 \ 100,000,000 =.1 or 10%

 

 

Scenario 1: The player who accepted the bet wins.

So 10,000 – 1% = 9,900

The player who accepted the bet get 9,900

 

now the accounts need to cover this so 10% of 9,900 = 990

Dice Gambling Account 1: 10,000,000 – 990 = 9,999,010

 

90% of 9,900 is 8,910

Dice Gambling Account2: 90,000,000 – 8,910 = 89,991,090

 

 

Scenario 2: The player who accepted the bet loses.

So $10,000 was made so,

 

10% of $10,000 is $1,000 so Dice Gambling Account 1 gets $1,000

Dice Gambling Account 1: 10,000,000 + 1,000 = 10,001,000

 

90% of $10,000 is $9,000 so Dice Gambling Account 2 gets $9,000

Dice Gambling Account 2: 90,000,000 + 9,000 = 90,009,000

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Evening.

Have you considered the feature/functionality in place where a player owns the entire casino? I trust that these take it dice winnings, too...?

May remove the point in owning a casino, doing this.

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It was my understanding that the casino and Dice were two separate things.

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Ah yes, you're correct.

As in any aspect of the game, I would expect that a level of risk to the player be as prevalent as the chance of winning a shit ton of money. However I would still hazard to bet that this would interfere with the point in player owned casinos. 

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Casino from my understanding are not used as much as dice but, the casino has a lot better odds in favor of the owner. On top of that the Casino's offer XP boosts.

Also if i remember correctly some players have expressed the desire to be part of the money that could be made with dice, and izzy has expressed a desire to if it was possible to transfer dice to player controlled.

If we wanted to shift player focus to the casino then shutting dice down completely and making casino's the only way to gamble would be the way to go. I have yet to hear one person suggest that though, since Casino have been purchasable so it is fair to assume that no player wants that to happen.

I have brought a way for players to finally have control of dice games, since i started this topic players are stilling betting against the house in dice. so I express doubt it will cause that much interference.

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Winston, the problem is that users simply can't afford to run dice. House has lost 86,000 (80kish, my memory is hazy) in a single day. House has many times lost over a billion in a single day.

House can only do this because it is a bottomless pit of money and eventually, oh so slowly it will earn it back by the 1%. If users owned it, their money would be gone within days and then it would resume playing with house money.

Just to sum it up:
It takes 100 clicks of winning every time to double your money at 1%
It takes 1 click to lose it all

House can only survive becayse it can withstand any loss and still be around for the wins.
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That made more sense in my head before I typed it. Excuse the error.
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I remember wanting to own dice.

Squishy showed me the previous 2 months takings.

I no longer wished to own dice. 

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Yeah I have seen dice loose over 1 billion dollars in about 15 minutes. I wouldn't want to own dice either.
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https://i.gyazo.com/03618c40caa07c733af1320fd081e739.png

You sure you don't want to chip in and help with this? :P

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Do you keep overall stats for House? Would be intrigued to know if the 1% rake is evening itself out yet. 

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