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Buy a 50% chance for attack perk for 1 credit Started by: TastelessGentleman on Aug 02, '17 17:49

You pay 1 credit before shooting someone,  and gives you 50% chance to keep your attack timer to zero.  This can be limited to once every 2 hours.

What you think?

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What is this supposed to accomplish? Just curious.

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More kills I guess, I thought it was obvious... 

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Can't say I approve. There's already an abundant amount of shots around regularly, and a similar Perk already exists. I'm not 100% against this, but I'd implore that if it's to be looked at, the availability of this option is something along the lines of 3-4 times a day, not every 2 hours.

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No need to be a smartass, TastelessGentleman. I was asking if you had any actual intent of meaningful change, or just want to get kills faster. I can't see how it's a positive change in the game when the only point is to build cannons faster..? I'm not against it, I guess, I just don't see what it contributes. 

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Sorry Dexter I was in character :P 

You know I loved your TV show

Yeah, don't expect me to analyse you here all my thoughts. Actually you would be more confused if i did that.

The chance to have a double shot, means that someone will have 50% chance

if he is a Rogue, to kill 2 different targets,

If he is a CL at war, to kill  2 of his major  targets at once,

if he is a proer to pro 2 of his family members at once.

In other words, as  another suggestion  post mentioned, "speed up the war" 

But then again, you might  pay the credit and not perk... so.... You gamble.

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A extra percentage or two is a gamble that adds some excitement, but a 50% is too much to count on and could make a little too much impact on the game. I'm not really sure this adds to the game in a all around d positive way.
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ok, yeah @Sqiushy thats the main idea.

Give some more % to the player. Even if it is 5% more, or 10%  more, or 25% more or 45% more to the original Attack Proficiency Perk, but just for the one next shot.

It can be one single credit, or even 2,3,5 credits.

I don't think  it changes much in the game. Perhaps  it changes the fact that one crew leader can feel weak against a crew with good players.

This option, can give the chance to weaker crews war stronger crews... Maybe. 

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Given the number of spawns and natural Durdens do we really need this? I have to agree with Izzy that it would have a bit too much of an impact on the game and not in the way you are thinking TastelessGentleman. It wouldn't be a good effect. For every positive there is a negative, how would you balance your suggestion so it doesn't have a negative effect?

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We already have this..it's called the attack perk...and it's a credit for 30 days, with 5% chance. That seems really slim, but it's not too shabby.

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Thanks for reminding it @indubitable. In case you didn't managed to read it all of what I wrote, I suggest before shooting someone to have the option to pay 1 credit, and the 5% will turn to 15%, or even 50% but just for one time. It can be  one time every 2-3 hours, or one time per day, or whatever

 

Amara, I think the weaker crews will get some benefit from that, as if they  don't have enough guns  during a war, they could use that option. And yeah it always  has negative impact, but not when someone is hitting first. I really think this would encourage some people to make wars more often. Just saying. 

 

There were times in the history of this game, where we had 50% chance to not reset the timer in BG wack. This helped the game, and gun where build faster, and game run faster.

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Realistically, won't the strongest benefit more? Like, I can now have a 50% of being able to drop two capped people instantly?

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There were times in the history of this game, where we had 50% chance to not reset the timer in BG wack. This helped the game, and gun where build faster, and game run faster.

You are referring to BG Cleanup, which only works against dead players BGswhich gives you a 20% chance of perking.  That chance increases the more BGs there are in the game without alive owners.  When its in the thousands, its near 50%.

This feature is against dead people, not really alive people.  I'm fairly sure that if it was just popping a single credit to do 1.5 waves against your enemies in a first strike, that it would be done like 100% of the time.  So now we have 50% less people surviving the first wave to be able to fight back.

I get what you are going for, I just think that if we saw it in actual use, we would quickly regret it..

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Is it like I pay someone 1 cd to shoot someone (symbolic fee), and my timer is still open? (Om the condition I have a gun? But if not I still can use Minnie...)

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