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| Permanent Vision | Started by: Gwarble on Jul 30, '10 09:50 |
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I just thought I would pose this question and hopefully get an idea of the logic involved if possible. |
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Seeing your point fully, I would like to offer up some food for thought. Currently, you may start with an array of strengths with info/vision being one of them. With that, brings the option of mixing it up a bit and allowing only a certain amount of each. I think that should remain unchanged. Here is why: The changes which occured here allowed for temp boost in the streets and forumn postings. (Not an overall increase in your base skill.) As an example: I retained the best vision overall, by owning a business and working at that business. It proved well for my info/vision for that city. I am uncertain how many businesses GF Gwarble has, but I would assure him this does work. Furthermore, the folks who choose to be on a stealth set of answers should still be able to enjoy that attribute just the same as someone who picks an info set. Same goes for those on wack, so on and so forth. It is the balance that keeps everyone working towards something. Also, by having someone such as this in your family, you would/should be able to utilize their specific skill accordingly by working together. "Family" in the sense, is more than just a word here in MR and I beleive some changes have the ability to take us further away from how a family is actually designed to function. This being one.
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| Reply by: _Sampson_ at Jul 30, '10 11:18 | |
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No need to assure me it works because I don't deny and I regularly post in the streets and occassionally in the business district, which is why I have decent vision. However, the fact that you own and work at your business is at odds with what you are. Keep in mind, you're a mobster, any business you own is a front, not your actual job. |
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| Reply by: Gwarble at Jul 30, '10 11:37 | |
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My experience has been (temp boosts aside) that the business boost, being pretty solid is designed not only to reward hard work, but to further enhance the overall appeal of "This is an RP based game" and in keeping with this theme, ties into the MRSE as well. I for one will agree with you on one hand (that the business is a front) however, without the business dis. what else is there to Role Play? Honestly speaking, I have not seen that many truly hard worked businesses in some time. Which testifies to the actual amount of "Hard work" vs reward thats taking place by the cities/families/crews. Since the change, I have seen quite the opposite, and thats a flock to the streets to RP a story for the sake of a temp boost. And the BD taking a hit. In an effort to sum up a resolve, I would suggest that any changes (such as you have suggested) keep in mind the business district and its needs for reward. |
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| Reply by: _Sampson_ at Jul 30, '10 11:56 | |
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I suggested a use for the business district a long time ago, that was more in connection with being a Mobster and that was to link it to a DFP. You could only have a DFP if you had a funnctioning front to maintain your operation. |
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| Reply by: Gwarble at Jul 30, '10 12:00 | |
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Supposedly a less temporary one, yes. And My father was tired of making eggs. :) |
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| Reply by: _Sampson_ at Jul 30, '10 12:06 | |
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Frankly, I think how "vision" is maintained/improved needs addressed further. Whilst it may be nice in theory to directly link it to street/district posts, I don't really see that it adds very much to the RP or community aspects within the game. With or without it, there are always going to be certain people that like to use the streets/districts, and others that have no interest whatsoever, that's fine. |
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| Reply by: LucidDreamer at Jul 30, '10 12:38 | |
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Oh, and I agree that a Thug having instant, top of the range vision is daft. It negates any meaningful addition that the info/vision skills bring to a war. |
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| Reply by: LucidDreamer at Jul 30, '10 12:41 | |
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Let's say a fresh up gangster is in LV and so is the GF... does that mean every thing the gangster sees/knows so does the GF? (in a roleplay prespective: no)
Your idea Gwarble would only work as long as the GF (or the user) in that same location would keep his sight (and not lose it) until he is out of that country (flew to another location) and when he does fly and come back the sight would be gone as for he needs to build it up again (knowing that things must have changed in the 2hrs or more he was away) and knowing he is a GD (or high ranker) has a priority to increase his sight faster than a gangster but that depends on the player and on his skill.
thus a high ranker, let's say a GF? has his RH and LH and other connections in that same location (were he improved his sight) the roleplay prespective says that they will send him information (via what ever means) but even if they do the actual information can not be precise for it changes every second!
each of these skills does not change (meaning you wack skill can not change or decrease unless you stop wacking for a long time and forget how (unlikely)
let's say you know that x wacked y (reason: you got a WS) but you could never know who wacked Z unless you get the WS... unless you "interact" with other members (players) you will never know and knowing that the info skill is not based on how many MSGs you send (unrealistic) it is based on your posts in both the streets and the B.D. and thus by "interacting" with other members (users) your info skill would go up.
The users posting such things in the streets should be "guided" or "maintained" by their own CL and they should be thought by their CL how, when, and why to post in the streets/B.D. witch is the reason why so many get shot for their lack of knowledge on how to post in the streets/B.D.
(By instinct Capone was a heartless, mindless murderer. The gun, young Capone believed, solved all. Yet by the time he was 26 Capone was transformed from a mindless killer
I believe that (in a roleplay prespective) the businesses opened in the B.D. are there for laundering money made from Drug deals and OCs etc... and not for cleaning glasses or making eggs...
Putting every thing I said aside... I don't believe that the crime life (in real life) was ever fair for any one even the GFs thus making the game fair would (realistically) not work. |
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| Reply by: DOMq at Jul 30, '10 19:15 | |
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that goes for all high rankers not only a GF (made and up) |
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| Reply by: DOMq at Jul 30, '10 19:20 | |
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My understanding of the locals list is not that you physically walk past all these people, because that is extremely unlikely. I always assumed it to be, what your contacts came back to you as knowing who is in the city. If it is meant to physically be everyone in a big line, then everyone should be able to see everyone. |
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| Reply by: Gwarble at Jul 30, '10 20:33 | |
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I'm not completely positive, but from what I understand of the system, isn't it that even the info you DO build from posting goes away after a while? If this is true wouldn't it also work with the skill you start out with? Ie; User 1 has 300 posts and 95% vision, over x days he loses x amount unless he posts again, and user 2 has 0 posts but starts with full vision, wouldn't he also lose x amount over x days without posting? If this is so, then it wouldn't matter because the reward WOULD be in effect. However if this isn't the case, I fully support this idea. |
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| Reply by: BonerMcJizzstain at Jul 30, '10 20:44 | |
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By taking away the info skill start up I only see it right to take out wack, defence, stealth, etc. |
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| Reply by: Sc0pe_D0pe at Jul 30, '10 20:59 | |
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That's a bit different, though, because you can't start off with 100% wack, even the maxed out wack answers(as you fell and well know Sc0pe,) you've still got to train. |
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| Reply by: BonerMcJizzstain at Jul 30, '10 21:01 | |
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Defence skill is as high as it can really go when you start up and most likely is higher than anyones on wack. I'd throw that in here aswell to be honest.
It's as much a problem with level playing field as this is IMHO. We won't go there though eh?
I do agree that the vision should be lower than someone who has put effort into gaining it.. |
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| Reply by: Gene_Hunt at Jul 30, '10 21:07 | |
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The best info answers in the game, give you a pretty good ability to see most people in the game, all of the "average" people, and a fair chunk of the people who are on random answer sets that have some stealth - you are unable to see peopel who are on stealth answers unless you severely outrank them, or work your info skill.
As a correction - the best wack answers (mutliple sets actually), can start off with a higher than "maxed gun", this change was put in last week to compliment the "you can MIA more than 3 in 2" for those without a maxed gun yet.
If you do have a legitimate concern if people with high info (these answers sets have existed since the feature was put in near 2 years ago?), then by all means, try them out for yourself and you will very quickly see the disadvantages you have to go along with it.
Every answer set that is "maxed" in one skill, is at a extreme disadvantage in other areas. Care was taken with every answer set to ensure that for every advatnage, there is a disadvantage of sorts to keep it in check. |
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| Reply by: Squishy at Jul 30, '10 21:32 | |
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So there's never a mixed answer set, Squishy? |
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| Reply by: Sc0pe_D0pe at Jul 31, '10 01:16 | |
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I don't refute that they come with their own disadvantages and I'm sure allowance was made for that when this was first implemented. |
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| Reply by: Gwarble at Jul 31, '10 06:57 | |
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I can see why it is this way though Gwarble. All other skills that you start at maximum have huge advantages to counter the disadvantages. |
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| Reply by: JudgeDeath at Aug 01, '10 07:34 | |
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I'm not sure if this is clear, but my suggestion isn't to remove being able to signup on info. I have no issue with this. |
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| Reply by: Gwarble at Aug 01, '10 07:50 | |
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