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101 Stealths don't land in jail when jails are thrown Started by: Squishy on Nov 14, '17 01:28

I arso support this idea. I think rewards for going arr the way to 101 in a skiLL, shourd be significantl. This wourd add incentive to go the extra mire.

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this gets 2 thumbs up from me.

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Sounds good to me.

+1

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Agree with the general sentiment, this is a great idea. +1. 

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Anything that makes vision more useful is a good idea.

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This sounds pretty fair.. hopefully something can be done.

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Good idea, this.

I like Grin's addition of only being able to throw people in jail who you could see in the locals, however I would add a random element to it and say you have X% chance of someone you can't see being thrown in. So if you can almost see them in the locals, there's a higher chance than if you're miles away from seeing them in the locals. I think this adds something to trying to find someone's location without being a sure-fire way.

Could also add a rank factor in, with every rank the person is above the person throwing the jail, making it less likely that they're thrown in, but still possible. (That's worded horribly but hopefully you get the idea.)

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Wanted to see if this gained any traction or was confirmed it's in place?

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Logs from Main below rick_dalton

21:34:16 <&IzzyCreamcheese> we couldnt really put in the 100+ stealth jail change

21:34:21 <&IzzyCreamcheese> because jails rarely are fully fillable anyway

21:34:22 <&IzzyCreamcheese> this fixes that

21:34:24 <JimmyTheWeed[MR]> I know, I remember Boston and St. Louis.

21:34:25 <&IzzyCreamcheese> which opens up the ability to put that in

21:34:38 <&IzzyCreamcheese> anyway let me stop yapping and get back to coding

 

I am reading that as it isn't in yet. 

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