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| Evidence meter. | Started by: GirlInTheRedDress on Sep 24, '10 12:21 |
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I would have to agree with that, it's a nice well thought out suggestion :P and possibly depending on your rank,cash and maybe how many times you get in jail it's possible when it gets to 100% they just look the other way as they may give you a warning. Although the coders could do it so as a warning you lose 25-50% percent of your money. |
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| Reply by: MattGondano- at Sep 25, '10 07:56 | |
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Actually Makavelli what you are suggesting is pretty much getting rid of all violence as far as wack and shit goes. Which above all else is the most NECESSARY feature on this game to prevent stagnancy. |
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| Reply by: McDermott at Sep 26, '10 14:28 | |
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Once every 100 kills the percentage go up by 5% that is not a buzz kill for wackers. It is a risk, it would define who are the big hitters in the game and who are the average who just a few kills here and there.
And what you are saying is there were no big guns before the four wars? There were still massive guns, did that stop stagnacy? No it didn't... |
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| Reply by: Makavelli at Sep 26, '10 22:38 | |
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Wait so by making those that kill more run the risk of dying faster that is fair? |
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| Reply by: McDermott at Sep 27, '10 23:07 | |
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I was just thinking and this will not help any one except other cities as they would more easily find who the hitters are and then wars would be even shorter :( and with this what happens if you HQ someone as that's wacking but you haven't talked about that. |
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| Reply by: MattGondano- at Sep 27, '10 23:36 | |
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Most people have an idea of who is hitting for what city. Let's not be stupid when 300 w/s's go out it's hard to not know. |
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| Reply by: McDermott at Sep 28, '10 00:43 | |
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I know that, But I was meaning they would then know who posers a bigger threat as not every one sends ws's in and seeing one guy constantly jailed (for wacking (successfully)) and one guy wacking once or twice a week, who would you take out first? |
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| Reply by: MattGondano- at Sep 28, '10 00:48 | |
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McDermott you have actually gone completely off subject can I remind you what we are debating on?
Wackback was never apart of this. She was saying the Warden will decipher the witness statements and keep a record, and once the Warden gets enough WS about a certain someone, the cops will come down on him.
Death atm is the lowest percentage, I suggested all percentages be raised by 5% every time the Warden gets 100 WS or whatever the target number is. How does this stop hitter's? There was also a suggestion for families to decide whether to save them or not from death? 15 million would make it a life or death decision. Now continue debating about stagnancy now you know what you are debating... |
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| Reply by: Makavelli at Sep 28, '10 01:02 | |
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Aye but if the % increases then the cops would come down on said mobster more and more and more. Thus giving a better chance of dying. 1% obviously is already enough but adding in 1% then adding more and more overtime is even worse. |
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| Reply by: McDermott at Sep 29, '10 15:21 | |
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