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| GAME CHANGE: New Feature - NPMs | Started by: Squishy on Dec 10, '10 18:47 |
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Well an easy way to distinguish them is by looking at the "threads/posts"....makes it obvious. When you see a WG with 29 threads...it's a surrogate. ha.
Anyways, still annoyed about my 60 second list being overrun by them. |
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| Reply by: RW318 at Dec 21, '10 10:52 | |
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I like the idea but don't at same time,Seems like a false preception that people are always online.Seems like NPC's may out number Real people in time.I don't know just my opinion |
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| Reply by: Spike at Dec 22, '10 14:50 | |
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And what about my question? |
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| Reply by: Ricketts at Dec 22, '10 20:36 | |
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It was added to the game because we felt it was a sound suggestion, and it fulfilled the needs of many people in the game. It's the same reason that most of our other changes/additions are put in. Someone suggests it. We massage the idea to satisfy user wants. We implement it. I'm not sure the exact answer you are looking for? |
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| Reply by: Squishy at Dec 22, '10 23:14 | |
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I guess he wants to know why it was a sound suggestion? What are the benefits or it being added other then more money to the Crew Leaders? |
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| Reply by: TheJackal at Dec 23, '10 08:22 | |
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I've come across quite a few benefits so far for the NPM's other than money. |
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| Reply by: SyrupWaffle at Dec 23, '10 08:32 | |
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Also from a more personal point of view; |
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| Reply by: SyrupWaffle at Dec 23, '10 08:37 | |
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So makes the game easier? |
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| Reply by: TheJackal at Dec 23, '10 08:47 | |
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Well, OCs are all about money so not sure why you mentioned that straight after saying 'other than money'... |
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| Reply by: Ricketts at Dec 23, '10 09:14 | |
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OC's are indeed all about money, however, the NPM generates money for the CL. |
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| Reply by: SyrupWaffle at Dec 23, '10 12:49 | |
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I don't know why you're reacting the way you are, and you missed most of my points. |
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| Reply by: Ricketts at Dec 23, '10 14:44 | |
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Well I am sure that if the Admins have added this feature then they must have given it some thought and this feature must have been implemented after some hard work, so why not give this some time , as it has not been a month yet atleast that this feature has been added. And on the other hand till this date I have witnessed more positives from their inclusion ( for e.x. success of OCs e.t.c most of them have been already stated in some of the above posts). Even after their inclusion in the game a CL or City heads would still prefer an active player rather then a NPM for better results and outcome in critical situations, so what is the harm in recruiting some of these Npms if there are some slots empty in any family and benefit from them. |
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| Reply by: The_JesTer at Dec 23, '10 15:18 | |
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Unfortunately it’s difficult to know where to begin, while I can understand the benefits put forth by those in favour, overwhelmingly I’m with those who oppose this feature for the already intelligent and genuine reasons given by my peers and contemporaries which I do not regard as incendiary or non justifiable and would appreciate a more further detailed and in depth response from the administrators and coders who have kindly and always thus far shared an open and communicative relationship with the wider community in regards to game features and new implementations, it would be a tremendous shame if this was to discontinue. Certain aspects of this discussion so far have proved intriguing, mostly due to the unique perception of each user and how they view this game and how to distinguish the boundaries of further development. Each individual will no doubt have their own opinions on ways to proceed while keeping the fundamentals intact during this period of change. I myself have been known to be susceptible to bouts of hysteria when feeling that the changes within the game are moving too fast for the community to adapt, though generally my fears over time have been disproved, though at least recognised when raised as a concern due to the understanding nature of the developers and community at large. One aspect I would first like to recognise is to the detrimental effects this may hold in regards to the levels of communication between playing members, chiefly this is my main concern though it should be noted this isn’t a new dilemma only it has come to the forefront on occasion in this topic and seeing as this is a subject close to my own heart I must reiterate what has gone before and concur that this could indeed prove to be a defining negative which could further jade older and invaluable members of the role playing community who are already dismayed by the current situation. The implementation of such features which seem specifically designed to indulge or encourage those who lack the ability or willingness to communicate with playing members will not reduce these fears of the former. Perhaps resolving this issue with a compromise may be beneficial to both for and against, reducing the abilities at least at the beginning of usage while the community can absorb the presence of the non playing members thus reducing the level of conflict. Examples of this would be the removal of names from within the 60 second list and ability to be adapted to be shown as regular players. Also clearly displaying a tag And thereby alleviating some of the fear of approaching these artificial creations. If you’ve taken the time to read this I really appreciate it, I recognise this is slightly long winded in its approach, though it is the best I can articulate at present. Much love and respect during the holiday period. |
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| Reply by: BrownEyedHandsomeMan at Dec 23, '10 15:21 | |
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The argument about real life money is getting old, really old. I'm an INSANELY WELL PROTECTED character that has funded my BG's on my OWN without RL money. Rianne, Shortly before you were demoted for bgs, you won several prizes for a single day jailing competition. You won, if I remember correctly, 450 credits. That is 450 real life American dollars to anyone who would want to match it and was not able to beat your jailing awesomness during the competition. At the price of credits during that time, it would have sold for about 180 to 200k per credit, gaining you at best 90,000,000. 90 million at thug is 120 or so bgs is it not? I congratulate your effort, but I think it is pretty unfair to equate your circumstances to those of the general populace. |
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| Reply by: Egwene at Dec 23, '10 15:36 | |
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Egwene, |
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| Reply by: SyrupWaffle at Dec 23, '10 16:30 | |
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Reply by: Ricketts at Dec 23, '10 09:14 |
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| Reply by: SyrupWaffle at Dec 23, '10 17:02 | |
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"I wish you a very good evening and hope not to hear any more assumptions from you." This is the OOC forum, please desist with the threatening tone, it isn't appreciated when all I'm doing is asking a simple question. |
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| Reply by: Ricketts at Dec 23, '10 17:39 | |
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Ricketts, |
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| Reply by: Anubis at Dec 23, '10 18:53 | |
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See the only problem I see with this debate, even though it has gotten a bit contentious without need was this line from Ricketts: |
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| Reply by: Roman at Dec 23, '10 23:20 | |
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In all fairness, I did say "a whole crews wages split" along with the credits.. I also wasn't just assuming they rely solely on credit sales, and didn't say that was the only way they got their money - but it all contributes, which was my point. |
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| Reply by: Ricketts at Dec 23, '10 23:29 | |
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Minimum $20,000