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GAME IDEA: War Mode - S&A Perk | Started by: Squishy on Mar 21, '11 20:52 |
For a long time, MafiaReturns has suffered from the exclusivity that exists when a war is waged. When a big war breaks out the usual procedure is to contact your hit squad, get them online, and then start battling another city with the rest of your city blissfully unaware of what is occurring until several hours in, if at all. We also recognize that the most exciting part of the game IS when war breaks out and the character you have slaved over is on the line, unfortunately over half of the population whose cities are involved have no idea that their hard work is about to be ended. With the introduction of our GUI, we are going to add in a new feature that will eliminate the ignorance that exists in our most exhilarating events. |
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I'm on the fence with this one in all honesty, but I feel that there should be an option so that the notification only goes out to Made Man plus if you wish. For example in a first wave takedown scenario only a select few trusted people should know especially if the first shots are all BG wacks on offline leader(s). |
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Reply by: Flash-Fire at Mar 21, '11 21:12 | |
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Oops, should have mentioned this would also give more value to the rank of Made Man as you may hold back promotions if you don't trust people enough that you are about to enter a war. |
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Reply by: Flash-Fire at Mar 21, '11 21:14 | |
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There is a lot to take in with this new idea. I see some good things and some bad things. Essentially you would be eliminating single person rogues which is not a bad thing to most people but is part of the game as it currently stands. It would also make it a lot harder to wack other people members by accident since you don't have full power of your gun unless you are in war mode. That, in my opinion, is a good thing since we won't have many accidental shots. I do like the idea of being able to have war rooms since that would make it easier to communicate with the whole family, including those who can't get on IRC.
There are some bad things I see here. It kind of takes away from the secrecy of planning a war. It allows for people to slip up and let information get out. For example, there are many people who are friends and sometimes people who are friends leak information such as "hey my family just went into war mode" which could take away the element of surprise.
Another issue I have with this is who would be able to turn war mode on? Just the crew leader? or the Crew leader and both hands or what? Sometimes business needs to be handeld when the crew leader or maybe even the crew leader and RHM cannot be online. This would then make it so that one crew is attacking with guns worth basically nothing while the other crew who has the ability to go into war mode is fighting with full potential. For example, if your an RHM and you just got intel that somebody plans to wipe you out but your CL is not able to get online then you are screwed since only the CL can turn on wack mode.
All in all I personally am not a huge fan of this idea. |
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Reply by: rico at Mar 21, '11 21:15 | |
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The S&A perk is top quality in my opinion, though I agree with rico, if the CL can only flick the switch then any survivors of a takedown/current war are left in a pretty pickle especially if any response has a percentage drop in regards to wack retaliation.
Perhaps also, as the hitsquad leader has been encoded in, also allow this particular person to be able to flick said switch.
All in all though, great thought, idea and implementation into a massive feature. Good work guys
Most I'm likely to see is the colour then the dead screen....if I'm lucky :P |
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Reply by: ClarenceWorley at Mar 21, '11 21:29 | |
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"Essentially you would be eliminating single person rogues" |
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Reply by: rofldog at Mar 21, '11 21:46 | |
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I agree with rofldog about his GF argument and also in the case that the CLs are wiped out and then the city is at a huge disadvantage because they cannot go into war mode. I also just want to clarify one of the things I said above that rofldog pointed out. I did not mean that there would be accidental shots during war. I meant that the fact that guns are weaker without war mode would make it so that a made man who is training his gun has a lot less chance of wacking a made man from another crew by accident becaue their gun would not be at full potential. |
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Reply by: rico at Mar 21, '11 22:02 | |
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So, say NY sets war mode, they come at NO and kill all our crew leaders first wave but I somehow make it through, am I going to have to first purchase an hq and turn on war mode before I am fighting with my real gun?
This private war room, will be it a rolling chat or a forum?
The absolute last thing this game needs is more ways to spend credits. The credit marketplace has been severly out of wack for months. I am a player who has donated to the game on numerous occasions. I am happy to donate to the game and I will likely do so again in the future. I want the game to be sufficent, but some control needs to be implemented. The people who can afford to mass buy and sell credits are selling them at insane prices. They not only have all the credits to keep themselves in constant 3 mias every 2 days, but also can afford to pay for up keep on BGs, AND can buy more BGs. The newer, younger, less experienced players of this game can SOOO not keep up with this practice. The game is less fun for them because the gap between the people who can afford all the credits they want, and those who cannot, is ever widening. More and more the people who want to keep up, have to buy their own credits, or lose out. I understand that the game needs money to continue, but this is going another step in the wrong direction. If you want to let us plan our war IN the game interface, please dont make it a pay to play feature. This may even defeat the purpose of coding it into the game, because Google docs works just fine for sharing a note pad and target list.
The most fun part of this game for me has always been the trust aspect. I enjoy working hard and gaining the trust of my family and my city. As a leader of a city or crew you can prove that you trust your mebers in a couple ways. One important way is to show trust to a crew member is by promoting them to made man. Another is by allowing them access to privileged hit squad informatin. JohnSmith who has been around for 2 months but still as wise guy is probably not a person I trust. I don't want to pre-warn that person of a war... and I think that if that person really wanted to get involved, they could show up for the city and prove it every day, instread of during a war that they likely arent prepared to participate in past protection wacking. As rolfdog mentioned, part of why I wouldnt want to tell JohnSmith wise guy about my war is so that he doesnt run to to the streets, or his friend in another city and say something nonsense like, "Hey man take my money there is going to be a war"
Additionally, you say you want to keep roguing a possible element of the game, but this will significantly decrease my interest in attempting to allow someone who rogued before a chance to remake a name for themselves with me. Maybe I am wrong, but I feel like this would force us to bloodline hunt.
Finally, I think there is also a strong possibility that this will further continue the cliquey aspect of the game where the same people continue to work with the same people over and over. I would be less likely to want to take a chance on training and teaching a brand new person I never met before if I knew the cities most secret plans would be announced without discretion. |
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Reply by: Egwene at Mar 21, '11 22:35 | |
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I think I'd like to address a few things first that probably got lost in translation. As of right now we are still fine-tuning the feature perameters before fitting them into the game. |
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Reply by: Squishy at Mar 22, '11 00:25 | |
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to be honest, most wars are all buy over after the first wave coz the number of bg's and hitters some cities have. Most parts of this feature a good hsl already manages except for the whack boost. so not needed in my mind |
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Reply by: BeachBum at Mar 22, '11 04:06 | |
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Or in regards to being attacked with someone that has a war switched on, you pay 5 credits every lets say 2-3 weeks(Or however much admins decide) for a "ambush defense". Which would operate as a warning in the DL blinker saying "Your family is being attacked" or something along those lines, and your war switch is automatically turned on. |
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Reply by: FatsWaller at Mar 22, '11 22:12 | |
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I would be willing to say this will cause a bigger imbalance in the game than doing nothing. This idea should be scrapped before it gets implemented. |
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Reply by: RoRoG at Mar 23, '11 02:08 | |
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All I have to say on this matter is...
Sigh... more buying credits. Buy credits for crimes next? This place is becoming far too credit orientated. Soon you will have us on a monthly subscription with the way things are going. Credits are already ridiculously high as it is. This is just going to up the price.
*shakes head*
I usually love your ideas Squishy, but I think this is a particularly poor one. |
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Reply by: FiveFingerDeathPunch at Mar 23, '11 16:07 | |
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One quick note. If/When you hardwire the HitSquad leader position into place, can it be given the ability to send out mass mails? I know in the past it was a bitch if the HSL wasn't a hand to get in touch with everyone even in peace times. |
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Reply by: Shedao at Mar 24, '11 02:58 | |
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Personally I like it.
It's not enough to create an imbalance. I'm all for preserving the core of what this used to be, and evolving it into something no one thought it would become. I think this is just another step in that. I am a fan of staying away from credit based gameplay, but this all seems thought out and fair. |
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Reply by: IrishCarBomb at Mar 24, '11 04:01 | |
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I have to say I couldn't agree more with almost all of Egwene's comments and my viewpoint ultimately summarised by the comments of FiveFingerDeathPunch (grhs) |
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Reply by: Vector at Mar 27, '11 12:07 | |
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"If you are unsponsored you will have your normal wack capacity, just minus any of the bonuses that might come with having an HQ."
So right off the bat, CLs get taken out during a first wave, the rest of the city is now without a wack bonus that their attackers have. Those who strike first already have an advantage, and this just makes it even greater. |
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Reply by: doogle at Mar 28, '11 03:11 | |
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Perks? Been playing a lot of CoD lately? |
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Reply by: Exxo at Mar 28, '11 20:40 | |
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Besides the CL, who is able to turn on the war mode in each crew? RHM/LHM? the HSL? |
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Reply by: Jericho at Mar 30, '11 21:04 | |
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For all the reasons which people before myself have already very eloquently described, I am very very much against this. |
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Reply by: DeadlySin at Mar 31, '11 19:26 | |
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