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GAME CHANGE: BG degradation | Started by: Squishy on May 10, '11 19:32 |
We have modified the nightly BG degradation script. BGs may now go below 20 hp down to 1hp. |
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Now that BG's go all the way down to 1HP does this mean the 250k that was added on to the price previously will be removed again? |
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Reply by: Flash-Fire at May 10, '11 19:41 | |
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This is definitely a step in the right direction. |
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Reply by: doogle at May 10, '11 19:46 | |
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Reply by: Squishy at May 10, '11 19:51 | |
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Does this mean we will get BG Protection status reflective of BG effectiveness now? |
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Reply by: Stainless at May 10, '11 19:55 | |
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Nah, this is just for hp degradation, its not reflected in the public profiles. |
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Reply by: Squishy at May 10, '11 19:57 | |
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I love it. This changes things to no longer make it more cost efficient to buy more bgs and re-demote rather than train bgs for accounts that are expected to live a long time. Excellent. |
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Reply by: rofldog at May 10, '11 19:58 | |
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I was thinking more of people getting BG's in the future not those who have just benefitted from the +10hp today. So say people with a start date of today they get a cheaper BG rate, not sure how it would be codded. In fact I believe the 250k was added on to offset the fact BG's stopped degrading at 60 rather than 20 then it was changed back to 20, I could be wrong but that's the way I remeber it. |
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Reply by: Flash-Fire at May 10, '11 20:00 | |
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I think that it all needs left alone. Too many bgs means people are living too long. So either kill each other or reset the game instead of changing the code every 6 months because people are having bigger/stronger accounts. |
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Reply by: Absolut at May 11, '11 07:09 | |
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And what does Reseting the game solve? Absolutely nothing. It would just mean those who worked hard on their accounts would just not bother coming back so that isn't going to happen. |
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Reply by: Mrs-Doubtfire at May 11, '11 09:06 | |
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Precisely Mrs Doubtfire! I keep my BGs healthy, good employer that I am. So the added boost in health was rather handy. |
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Reply by: AlabamaWorley at May 11, '11 10:18 | |
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i play another game as well as this which recently reset, nothing has changed there,those who played more before the reset are back in charge, those who put more into the game hold an advantage over others where can get boosts and those who play less or are new feel just as vulnerable as previously.
The temporary drop in the credit market there since 50 days has gone from $1 - 4000 to $1 for 1.5 million so a month or two time everything will be exactly the same as before the reset. THe bg situation is always gonna be crazy when can have endless amounts as i have said before, i have always been against bg's in general but understand the difficulty balancing defence and attack |
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Reply by: BeachBum at May 11, '11 15:14 | |
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This is a step in the right direction, hopefully one day things will go back to being suposidly realistic the the mafia at the time, which i'm happy for anyone to prove me rong but I do not recall any mobster of any rank walking around with 100+ bodyguards walking around with him. A sugestion of mine would also to be that you have to pay a price for the flight costs of moving the bodyguards from city to city as you cant realisticaly get 300 people on 1 ticket now can you? If the game is to stay in charecter and realistic like ive heard stated many times by admins and players then thats my two pence worth of input. |
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Reply by: BuzzLightyear at May 11, '11 17:00 | |
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You do have to pay more to fly |
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Reply by: ChaosSpike at May 11, '11 18:02 | |
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"A sugestion of mine would also to be that you have to pay a price for the flight costs of moving the bodyguards from city to city as you cant realisticaly get 300 people on 1 ticket now can you?"
When you get Bodyguards, the flight costs increase depending on the number. If you have 101 or so, which is IWP, your costs go from $200 or whatever it is, to a couple thousand. The flights to Las Vegas and Los Angeles go up to 12K or so and long distance flights are increased from 20Kish to roughly 200K.
As for the game change, I love it. As rofldog has stated on numerous occasions, it was cheaper to buy 401 bodyguards and never train them than to buy 101 bodyguards and keep them trained. Now that they drop to 1 health, that advantage is gone. I also appreciate the +10 health, as it helped alot. |
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Reply by: Phreaking_Panda at May 11, '11 18:35 | |
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Resetting the game won't do anything to the underlying imbalance. All that would do is level the playing field for a short whlie before a new top dog emerges. Once someone gets ahead of the pack again, they'll stay on top because game mechanics make it too easy for them. |
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Reply by: rofldog at May 11, '11 20:28 | |
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Mrs-Doubtfire my point of a reset was that the whole fucking reason this is being put in place is because the fact is some don't train their bgs. So by that standard, they die easier bg wise or account wise. So now, bgs go down even further. There wouldn't be a need for that unless a few reasons. |
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Reply by: Absolut at May 12, '11 07:26 | |
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By the way, since resetting is a temperorary fix, why not do this. Age degradation? I mean in the long terms of things people die from diseases and all that back then. The oldest of people lived to like 60 back then at it's highest. So make up a mathematical way people die off from old age.... or is that too unfair? Because in reality it would end all of this bullshit about imbalance and coding of changing the way bgs work etc. |
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Reply by: Absolut at May 12, '11 07:28 | |
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Absolut, I understand where you're coming from but even that age degradation it doesn't end well for the game as a whole. So I summarize this. |
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Reply by: Mrs-Doubtfire at May 12, '11 08:20 | |
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i must admit i have played games with age degredation and in 2 forms.
form one after a certain level of earns the earns mean less to the strength of your character, a player online less wouldnt be punished this way though hard to code was the main problem.
the second you die aftrer a set period which meant these people knowing close to their time went on a shooting spree a lot of the time to take out all the similar level and middle ranked players.
now both drove people away from the game, but option one was more out of paranoia as no one knew the cut off point where doing things stopped helping as much so shot others, and option two meant people hid when the aged players were on which may make people killable but in the long term would be my concern as if people die too much they wont come back like another game that uses the jaundies server.
Is like being stuck between a rock and a hard place |
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Reply by: BeachBum at May 12, '11 14:18 | |
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Minimum $20,000