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Stealth and Bodyguards Started by: Chuckle on Jun 03, '11 13:58

{My thoughts on this would be that you aren't exactly trying to hide yourself in a closet, also people with the skills of knowing that a person is in a city needs to remain crucial. I'm just throwing this out there but the way vision answers are now you must wait a certain amount of time to be able to develop the skills perfectly before you start getting used to them. With that said maybe we can develop this idea around the fact that when the stealth users with massive amounts of bodyguards take a flight the contacts that the vision answer set would have a better chance of being told. Let's say for the first 15 minutes users with medium level vision would notice that the flight at the time the user with the bodyguards landed would have noticed the high traffic and be more alert so he would know he's in the city. But after 15 minutes I think the user on stealth with the bodyguards would have found his safe haven where he could be safe from view.}

{Anyone else from the Player Commission Team have any further thoughts about this potential modification?}

I chose to redact the matter as it needs to be discussed in private with other members of PC. I will say that I am trying to find a work-around for this suggestion for now. In the further I may decide to sponsor this idea if we come to an agreement of some sort.

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I remember making this thread and at the time, we had been hunting a Godfather, Chade, who had not only a tremendous gun, but also tremendous stealth and an enormous entourage. Nobody could see him within the locals list at all. Now, this meant that the only way to find him was to try and BG wack him in each city. I can't accept that anyone with an entourage that size (we are talking in excess of 300 BGs in this example) should be invisible in the locals. I think this defies the whole meaning of stealth, which is about remaining low profile and drawing the least attention to yourself possible. One of the most high profile people within the mob, with 300 BGs actively protecting them should be seen.

The idea then behind the suggestion was to make stealth into an option that opened up different avenues of play. You couldn't have much protection, but you would get the benefit of being extremely difficult to find as a result. It would enable more underhand attacks and sneaky kills which, not only being fun, could also bring back some semblance of merit to the hitlist as stealthy killers might try their hand at nabbing some cash.

In response to PC-Tech:

{I think your modification is good, although I have no idea the difficulties involved in coding. Logically, someone would be most vulnerable when and direct after they've moved and thus aren't settled in their safe houses and loaded with their BGs. It makes sense then that this would be when they are most visible in the locals.}

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PC-Tech has sponsored this suggestion. This suggestion now has a total of 1 sponsors and will need 4 more sponsors in order to be submitted to the player council forum.
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I could be wrong, but I believe Chade also had a stealth stat boost from a contest, not sure if that made him that much harder though?

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I agree,the more bg's, the more visability a character should have for his/her , own protection..

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Ricardo made a good point, BGs as we think of them really aren't supposed to be obvious. now i'll say that 400 of the fuckers will still be more visible. after all, Wouldn't it be a bit strange on an average day to have an extra 100-200 people who just ahppen to all walk by with some mobster? not to mention the sudden number of extra cars idling all over?

in addition to all that, I think that here, Ricardo's main point abot realism probably needs to fall to game balance. because frankly, yeah, these probably wouldn't be quantico trained gaurds, and the balence of having a gazillion BGs and still stealthing people on pure info, just doesn't work in my eyes.

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This still makes sense to me.

You and your 200 friends must surely be easier to spot out on the street than me and my 0.

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This was partially supported by the Player Commmission, and is a suggestion I wholeheartedly agree with. Was this ever (in any form) implemented?

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doubt it was implemented in any way as there is currently capped people who cannot be seen on pure info people

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What a handsome fellow this guy was. 

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