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Premature Durdens Started by: EvilClown- on Jun 22, '11 08:48

So the durdens arrived much earlier than expected this time round.

Only 58 hours and 10mins.

Since the Old Newyork was removed from the game the MIA spawn rate has dropped from an historic 6 Mias / hour

To 5Mias / hour.

Why this post do you ask?

Well.... Ill tell you why.

At 5MIAs per hour spawn time (accounting for the usual mass spawn toward to end) has been in the region of 95 hours per phase.

95 hours is more or less exactly 4 days.

This does not bode well for players in the EU timezone, reason being if there is not a corrective forced spawn the durdens will ALWAYS appear in the early hours.


Historically the durden spawn was 80 hours (with 6MIAs/hour) this resulted in a flux of spawn times which resulted in a healthy cycle of good times for USA good times for EU.

If the current MIA/hour spawn rate stays the same as it has done for the last few weeks then, as I mentioned above this cyclic durden spawn time will remain more or less static.

No pewpew for the EU.

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Yeah I strike that alot they seem to arive around 3 to 4 am New Zealand time so i miss them alot.

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This particular spawn was manually forced as a "Sorry for the downtime".

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This game is getting ridiculously too based around donations and durdens now.

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I dont believe for one damn minute that ANYTHING should arrive on an expected schedule. The durdens should just radomly spawn at various points in time. This MIA counting and complaining about it not happening at proper times is utter bullshit.

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I can see EvilClown's point.

Given that these are essentially free kills, having them spawn regularly at 3-5AM in one time zone is going to give a massive advantage to whomever is in that timezone.

I don't really think you can really blame this on counting the MIAs or anticipating when it is going to happen, because knowing it is going to appear in the middle of the night doesn't really help you.

Somewhere in between the two major timezones (or some sort of regulation to prevent it continuously happening in the same 'window') seems a fair solution.

~C~

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For avoidance of doubt the point the only point I am trying to make here is as follows:


Current MIA spawn rate per hour gives a cyclic durden time of 95 hours (+/- 2 hours).


Becasue 95/24 = near as dammit 4 days, we now have the situation where the durdens will ALWAYS appear in the early hours of GMT.


Ok if you are in any other time zone than Evilclown- the EU.


Shit on a stick if you are in the EU.


"WELL SPAWN THEM FASTER!!" I hear the admins cry.... Would prefer it if you created a forced spawn at a time when Evilclown  europe was not going to be in bed for EVERY FORTHCOMING SPAWN.


Or until the MIA/hour rate increases / decreases to a level where we have a durden --> durden phase time that is not divisible by 24.


Capiche?

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Nothing is preventing the spawn rate from changing. If you know a way to get it to automatically change, make a suggestion.

(And no, manual force spawns every time will not work {Unless you buy 250,000 credits [help I'm lost in parenthesis]})

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The only way it can change is if admins change the amout of mias killed before durdens are released or ....a group of people kill more over said time or not kill mia's at all untill the process changes? then revert back?

a ball ache as you will lose out on mias if you stop?

 

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My vote is that we leave it unaltered and while we're at it, we revert MR time back to EST

SexyBeast chants

USA! USA! USA!

East Coast Time Zone! East Coast Time Zone! East Coast Time Zone!

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I agree with SexyBeast. I like a US time zone especially seeings how the game is based in the US anyways.

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Just some food for thought:
(I tried to label the ones that were manually spawned, but they are only identified by looking at spawn times, so not all are 100% right)(Also, some of this is from when we were on -5 GMT, and there rest were when we switched to current time. All the times listed below are US EST.


[2010-10-17 00:31:58] NPC Crew created!
[2010-10-24 16:56:30] NPC Crew created!
[2010-10-25 03:19:31] NPC Crew created!
[2010-10-25 03:45:30] NPC Crew created!
[2010-10-25 03:46:09] NPC Crew created!
[2010-10-25 03:46:31] NPC Crew created!
[2010-10-25 18:18:20] NPC Crew created!
[2010-10-25 18:18:36] NPC Crew created!
[2010-10-25 18:18:52] NPC Crew created!
[2010-11-08 18:38:57] NPC Crew created!
[2010-11-12 19:12:16] NPC Crew created! *Manual Spawn
[2010-11-12 19:13:54] NPC Crew created! *Manual Spawn
[2010-11-20 13:26:59] NPC Crew created!
[2010-11-23 22:36:47] NPC Crew created!
[2010-11-28 00:32:35] NPC Crew created!
[2010-11-29 03:26:46] NPC Crew created! *Manual Spawn
[2010-11-29 03:29:37] NPC Crew created! *Manual Spawn
[2010-11-29 04:03:41] NPC Crew created! *Manual Spawn
[2010-11-30 03:55:44] NPC Crew created! *Manual Spawn
[2010-12-08 19:25:02] NPC Crew created!
[2010-12-13 19:03:36] NPC Crew created!
[2010-12-17 19:11:02] NPC Crew created!
[2010-12-22 15:34:24] NPC Crew created!
[2010-12-25 23:37:46] NPC Crew created!
[2010-12-30 05:38:58] NPC Crew created!
[2010-12-31 17:17:00] NPC Crew created! *Manual Spawn
[2011-01-04 23:08:55] NPC Crew created!
[2011-01-05 03:46:40] NPC Crew created! *Manual Spawn
[2011-01-12 20:00:56] NPC Crew created!
[2011-01-25 16:46:11] NPC Crew created!
[2011-01-28 19:01:20] NPC Crew created!
[2011-01-29 00:19:08] NPC Crew created! *Manual Spawn
[2011-02-06 04:32:02] NPC Crew created!
[2011-02-08 20:57:23] NPC Crew created! *Manual Spawn
[2011-02-12 20:50:36] NPC Crew created!
[2011-02-16 23:03:12] NPC Crew created!
[2011-02-20 20:03:28] NPC Crew created!
[2011-02-25 05:20:42] NPC Crew created!
[2011-03-05 06:40:11] NPC Crew created! *Manual Spawn
[2011-03-06 10:31:47] NPC Crew created!
[2011-03-08 19:22:00] NPC Crew created!
[2011-03-09 15:33:58] NPC Crew created!
[2011-03-13 03:30:54] NPC Crew created!
[2011-03-17 16:29:59] NPC Crew created!
[2011-03-20 22:28:04] NPC Crew created!
[2011-03-26 10:51:59] NPC Crew created!
[2011-03-26 14:12:02] NPC Crew created! *Manual Spawn
[2011-03-26 14:18:39] NPC Crew created! *Manual Spawn
[2011-03-26 14:28:49] NPC Crew created! *Manual Spawn
[2011-03-26 14:35:04] NPC Crew created! *Manual Spawn
[2011-03-31 17:28:49] NPC Crew created!
[2011-04-04 01:31:08] NPC Crew created!
[2011-04-07 09:12:16] NPC Crew created!
[2011-04-14 00:11:06] NPC Crew created!
[2011-04-17 13:44:47] NPC Crew created!
[2011-04-20 18:01:46] NPC Crew created!
[2011-04-24 03:25:34] NPC Crew created!
[2011-04-27 12:32:01] NPC Crew created!
[2011-04-30 18:40:36] NPC Crew created!
[2011-05-03 22:53:57] NPC Crew created!
[2011-05-07 08:28:51] NPC Crew created!
[2011-05-11 21:18:46] NPC Crew created!
[2011-05-15 04:31:23] NPC Crew created!
[2011-05-22 01:46:55] NPC Crew created!
[2011-05-25 11:09:51] NPC Crew created!
[2011-05-28 01:45:17] NPC Crew created! *Manual Spawn
[2011-05-28 13:59:18] NPC Crew created! *Manual Spawn
[2011-05-29 21:28:13] NPC Crew created! *Manual Spawn
[2011-05-30 14:48:49] NPC Crew created! *Manual Spawn
[2011-05-30 21:07:55] NPC Crew created! *Manual Spawn
[2011-05-31 02:00:36] NPC Crew created! *Manual Spawn
[2011-05-31 10:05:06] NPC Crew created! *Manual Spawn
[2011-05-31 19:38:33] NPC Crew created! *Manual Spawn
[2011-06-05 19:07:04] NPC Crew created!
[2011-06-08 17:06:00] NPC Crew created!
[2011-06-11 18:42:44] NPC Crew created!
[2011-06-12 01:46:09] NPC Crew created! *Manual Spawn
[2011-06-15 15:28:03] NPC Crew created!
[2011-06-19 15:04:41] NPC Crew created!
[2011-06-22 01:12:40] NPC Crew created! *Manual Spawn

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Cheers for the data squishy.


I think i garnered most of this when you posted it up in #DL not long back.


But will recheck and plug into my spreadsheets.


Trees / MaccaJ, I think you are missing my point. I do not want to alter the natural MIA spawn rate. It is what it is, it changes with time dependant on the population that is shooting.  However it ALWAYS follows a Normal distribution.  I am a secret nerd, I like to spam numbers so to be honest ignore my musings if the statistics don't do it for you :P


When Newyork died we dropped from 6 per hour to 5 per hour.
This has changed the natural cycle from 80 hours to 95 hours.


At 80 hours the durden arrival time fluctuated over the time zones, no problem. And as you can see from the data squishy has kindly posted up the usual cycle was:


Early hours --> Afternoon  --> Evening --> Morning --> Late afternoon --> Night time (rinse repeat)
Everybody is happy :)


If the MIA spawn rate stays as it is (My data says it will for the foreseeable) the spawn cycle will be:
Early hours  --> Early Hours  --> Early hours  (Gametime)


Obviously giving a certain percentage of players and advantage.


"The proof of the pudding will be in the easting"  I may be wrong.  We will see what time of the day the next natural spawn comes about from this latest one.



If my prediction model follows the 
poisson distribution it has followed for the last several months. Then it will again be in the early hours GMT.


Ill put my balls on the line and say : 6/26/2011 0:51:00.  Guess I had better check the batteries in my alarm clock.

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As much as I hate whining over the time Durdens spawn.. It would be nice to actually be awake when they spawn without needing to be up at like.. 2am in the morning UK time.

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Up until now it has always been fair.

I am just pointing out the current possibility of it being skewed toward infinite early hours spawns.

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I certainly wouldn't want to be easting any of your puddings.

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Nothing wrong with my chocolate puddings. A little salty maybeh.. but beggars cant be choosers. And you the biggest beggar here :P

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Why can't it just be simple and spawn once a week at any time during that week period? Be completely random.

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Because those of us with obsessive compulsive disorder will then be forced to play rubiks cube instead of counting the mias.

The MIA system is fine how it is. I am just pointing out that the current spawn rate has, by chance, resulted in a static spawn time. Whilst at the same time whining that the forced spawn has skewed it into another time zone than mine.

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EvilClown as a Eurozone player I agree that IF what you say is right then it would be an unfair advantage to other players and would hope the admins would see what you say makes sence and try and impliment a fair system.

Other than that just putting it out there that I am impressed by your math skill.

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