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Removal of Some Cities or Districts? Started by: Simplicity on Aug 20, '22 19:46

I know I'm not the most active of a player, but from the outside looking in the population of those playing can barely fill the cities we have. Most of the cities had one CL a district, and even then they barely had any in their crews. Since two cities were just removed, I am bringing this up to help those that are playing to fill and even auth more than one CL per district.

I know the victor's love filling these new conquered cities, but seeing a city with 3 CLs (1 per district) and only 10-20 members and no growth really happening isn't that good either.

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+1

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Sadly agree.

Summer holidays and the kids are out.
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Agreed +1

Shouldn’t be a need for districts to be filled, Just one GF of a city and as many crews as they want there.

I’d say keep districts for drugs and locals etc, but not have to have an acting crew or gf in all.
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Userbase has asked for this and wanted this for over 10 years now. Even willing to make sacrifices on their accounts to see it happen.

Not that it matters, but it's worth pointing out for all parties
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+1

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I think the suggestion of keeping the districts open for drug trades and locals, makes the game feel "bigger" without the need for an actual player crew in them. It is no doubt a common theme for crews to remain stagnant with no growth as the bigger part of the population is already currently in a crew or other cities. Less crews, but with the districts sounds optimal.

 

Maybe even leaving smaller spawned NPC crews for people to even shoot etc if you NEED to have something there but again, closing them all together with the current state of affairs and where the population is it makes the most sense.

based on 487 users.

cities x 3 districts is 18 crews. Even with a GF in every single one and atleast one auth underneath to compensate for the excess so they can get their bonuses, if that's even needed or viable, that is, GF crews already are gonna have space and or contain 288 people. That's more then HALF the current population. Now add in a auth underneath every single one and thats 540 worth of crew space. 

That amounts to 828 worth of screw spots which is NEVER going to be filled. It just doesn't make sense to have so many crews and districts.

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Agreed, think it’s a sensible way forward.
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+1(not that my opinion matters a whole lot.) I think the idea of keeping some districts empty for drugs and other things could be fun especially from an RP or story standpoint. could evolve into something cooler with the business districts flourishing and maybe multiple crews agreeing not to attack or maybe just making it a mutual space for all and in control of none. BUT if blood is shed or *illegal activities* are caught there they could be with a harsher jail time(more guard or something) idk these are all the things that just popped into my head reading that post....so yea just my useless two cents on the post!

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+1

I think removing one district per city to keep the distance in the game would be good for business. 

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The players pick if they want 1 Godfather for the whole game, 1 Godfather per city, or 1 Godfather per district.  It is an open canvas so that it can support any of the multiple ways the users want it to be.  I am not a fan of reducing it and taking away choices as to what the current and future cycles want, so leaving it open for them to use and enforce as they wish is the best course of action.

With that being said, I did just remove 2 districts which should make recruiting a little easier.

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Bring back New Orleans! Add Florida and St Louis. Get rid of the West Coast!!!! 

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Put sunrise the town in the game remove Florida
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I wonder if we could revisit this. I would certainly love to see the removal of districts and it feels like cities are much more difficult to fill as some crews sit nearly empty. I have no idea if its people not coming back or what, but that is just the perception I have. 

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Right now, it is balanced, 2 districts per city, 2 cities in each east, central, west.

I can certainly make the decision which crews get removed/moved based on activity levels of the uppers, their members, and their loyalty, but shouldn't that be a player decision?

What does the site gain from going above everyone's head and removing options from the open canvas?

If you are serious about this, then pitch that everyone open up their doors and every CL gives a 100% honest to god free pass for users to leave to the crew they want, no harm no foul. 1 month from when they all unanimously announce it, I can then check again on activity levels of the uppers, the members, and their loyalty and then combine 2 districts into one from 1 city in east/central/west. 

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I understand where you are coming from Squishy, and I know I have talked to at least one CL that thinks districts aren't really needed currently. That is by far not all of the crewleaders of course.  I am just wondering if it is time to revisit districts as a whole. 

I recognize users could minimize the crews as they see fit but I don't think people are going to sit in a district where they could potentially get Godfather and just remain at Don, except maybe one that has for a little bit. It's a rarity. 

There are quire a few with lowish activity and I think that is because the desire to go bold is lacking these days and some are merely up to hold off rebuild or fill the spaces so to speak. Am I wrong about this? Perhaps I am just going on my own observations. 

I bumped this in hopes of getting more people to give their views as well. See what they think. I will ask around and try to get more feedback in here.

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I have to agree with Zephyra. Rebuild is a constant headache that can come up without warning due to a low player count. I do understand it's the summer time for a lot of our user base and that means less activity from a lot of us however even when we had everything situated back in January, one rogue player could send us into rebuild without much work on their part. Simply shooting the right people.

This is just my observation to help understanding the view point a bit. I like the open canvas and would like it kept, but something like a lower district count could optimise crews while we're in a lul of players. It's not like you couldn't add a few districts as players start to rejoin or new players start coming more frequently.

I'm largely looking forward to your version update to see what kind of dynamic that adds

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