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GAME CHANGE: Hitlist anonymous modification | Started by: Squishy on Sep 20, '11 16:11 |
A while ago, a few very large hits went up that caused quite a stir on MR. I am OK with large hits, but I worried when two of them were so large that it requires means outside of the game to remove it. Our initial reaction was to change the buy off to 1.25x rather than the normal 2x price, but then it sort of removes one of the purposes of the hitlist; a weapon to drain your target financially. |
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Im a little confused. |
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Reply by: AlabamaWorley at Sep 20, '11 16:46 | |
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Just to clarify something if possible: |
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Reply by: Chuckle at Sep 20, '11 16:47 | |
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I say we Hitlist Klasky anyway to test it, Chuckle? |
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Reply by: AlabamaWorley at Sep 20, '11 16:51 | |
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That sounds like it would be in everyone's best interest. |
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Reply by: Chuckle at Sep 20, '11 16:52 | |
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Really, I can just wait 24 hours and if no one renews the listing, I'm free and clear? What's the point of the list, then? Always before it was to make a statement, or to tempt some desperate wacker to trying for a kill above their grade. Now the hit will just go away if you ignore it? Where's the realism? I mean, if you put a bounty on someone's head, you don't have to keep paying to have it out there. |
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Reply by: Shedao at Sep 20, '11 17:08 | |
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I suggest that instead of the hit disappearing if it doesn't get renewed, the hit goes down 1 or 2%. |
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Reply by: Axe at Sep 20, '11 17:11 | |
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I feel like Karl Pilkington here.
I see whats where your coming from in regards to the extraordinary large hits, though not keen on the 24 hour thing.That said though, if Chuckle and Alabama are having shits and giggles and I end up on there, I may change mmy mind and pray for a day.
Seriously though,I like Axe's suggestion of it actually dropping a % to buy off after 'x' amount of days, rather that the initial option. |
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Reply by: Klasky at Sep 20, '11 17:19 | |
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If I were in the position of wanting to add a large hit I would go about it way differently with this new addition. Instead of one large hit I would now break it up into smaller hits. It is draining the same amount of money from my target and each smaller hit is more likely to get renewed by random people than a larger hit. |
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Reply by: DoughBoy at Sep 20, '11 17:24 | |
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Just to detail the 24 hour process. |
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Reply by: Squishy at Sep 20, '11 17:32 | |
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I like Axe's suggestion is not as well, though I could see maybe up to 10% coming off a day if it is not renewed. Any chance of this slight modification?
Overall though, good change, Thanks Izzy |
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Reply by: EveValon at Sep 20, '11 17:34 | |
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I agree with Axe and EveValon, keep the option to renew the hit to 100%...but have it depreciate by X% every day if it isn't maintained
This way if people can't get on within 24hrs for whatever reason to renew (broken internet connection etc), they aren't loosing out big money on the overall hit, just a small slice of the pie. If the poster is no longer of his world, then the hit will die naturally, unless somebody decides to take over |
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Reply by: PARISo at Sep 20, '11 17:46 | |
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Previously, the anonymous poster really doesn't have any risks or work to do outside of gathering money. They put up money, and the victim dies (eventually, that process is sped up by the amount listed). The hitlister remains anonymous and he knows that if the hit gets bought off, its being bought off at a 2 to 1 price. |
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Reply by: Squishy at Sep 20, '11 17:55 | |
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So if I put a hit up on someone for 100 million, I have to find 1 million each day to keep that hit up (because lets face it, nobody is going to shell out 1 million for someone else's hit)?
Hits of anything less will be bought off pretty quickly, as we have seen already.
I like that you are trying new things instead of stagnating but I don't see how this is any better than the reduction to x1.25 to buy off the hitlist.
R.I.P. anonymous hitlisting. |
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Reply by: VoodooBanjo at Sep 20, '11 20:59 | |
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Perhaps for hits over a certain amount, the 1% could be lowered to reflect a more realistic daily maintenance fee? |
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Reply by: Chuckle at Sep 20, '11 21:01 | |
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My only complaint is that it disappears at the end of the 24hrs. IMO it would be a waste of money entirely with that in place. |
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Reply by: AlabamaWorley at Sep 20, '11 21:05 | |
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I agree, I did prefer a system where you either bought it off or searched for the culprit responsible and shot them. |
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Reply by: Chuckle at Sep 20, '11 21:07 | |
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Well I guess this takes some of the realism out of the game. Contracts hold their value intill the target is dead; but I guess the few that have been selected to be targeted don't want others to get any kind of temptations to actually take the shot. So I really see why this has been added. |
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Reply by: HiramAbiff at Sep 20, '11 21:44 | |
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"but I guess the few that have been selected to be targeted don't want others to get any kind of temptations to actually take the shot. So I really see why this has been added." |
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Reply by: Squishy at Sep 21, '11 07:24 | |
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Im totally lost as to why this has been put in place. Why would anybody put up 100 million in a hit that was going to disappear, absorbed into the game as you put it, 24 hours later. Because thats exactly what would happen. If someone invests 100 million into a hit, it should stay there until the hit is either bought off or the person is dead. |
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Reply by: Kev at Sep 21, '11 10:39 | |
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