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GAME CHANGE: HQ Wacks | Started by: Squishy on Oct 09, '11 17:07 |
Within the next few days, the HQ Wack feature is being modified. |
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Before, for instance, someone who wanted to go rogue had to buy out in order to avoid being HQ'd while roguing. Now, with this change, why would they do that? If they're IWP, we won't be able to "hit" with a HQ wack until we go through their BGs, so why wouldn't they stay in the crew and have that benefit of more defense while they rogue? |
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Reply by: CM_Punk at Oct 09, '11 18:54 | |
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I like this feature now.... It defiantly makes it more realistic which is the right way to go. |
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Reply by: illusion at Oct 09, '11 20:01 | |
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"HQ wacking is supposed to be the way to kill someone immediately, before they can do any more damage... now you're taking that tool away from us." |
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Reply by: Squishy at Oct 10, '11 00:51 | |
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I've often said, including fairly recently, that there are no scripted responses to any situation in MafiaReturns. It should be up to the users to decide when to do something, how to do something and what that something is. The HQ wack was a bit of a get out clause, as in, this guy can buy himself 5000 BGs, because ultimately he can't dodge a HQ wack. Now though, do you really trust that person enough to allow that? I'm not so sure people will be. |
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Reply by: Chuckle at Oct 10, '11 08:45 | |
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In my opinion this is a good change, when a high ranked or protected player goes rogue, it will require much more effort and thinking from a CL/RHM, to wack that rogue rather then just pressing that HQ Wack button. Good change. |
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Reply by: The_JesTer at Oct 10, '11 10:32 | |
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Fantastic addition. I quite like Squishy's summary where he says that this takes the training wheels off. I look forward to more additions along this line of thought.
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Reply by: JihadJerry at Oct 10, '11 13:11 | |
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poor MR, had to use training wheels until it was middle aged... |
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Reply by: LuckyAlphonse at Oct 10, '11 17:08 | |
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Good change, puts more empahasis back onto the crew leaders to lead, without providing an easy get out clause should the proverbial brown stuff hit the fan |
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Reply by: PARISo at Oct 10, '11 23:06 | |
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Seems fair enough as we become more realistic the best we can.. a little worrisome of course but like said above it should not be a problem as long as we don't allow those we cannot trust at all to become so powerful we can do nothing to them. Sometimes the good moves are painful, nice work |
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Reply by: JimmyNapoli at Oct 11, '11 08:15 | |
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Every other aspect of HQ wack will mimic the current wack function, down to pro times, defense/bodyguards/bla bla bla. |
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Reply by: Mrs-Doubtfire at Oct 11, '11 10:28 | |
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The answers to both of those questions will become apparent with use and time. |
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Reply by: Chuckle at Oct 11, '11 10:58 | |
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This feature will be going live in the next few minutes. If there is anyone you'd like to HQ right now -- Chuckle -- Go for it. |
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Reply by: Anubis at Oct 11, '11 13:49 | |
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it's live. |
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Reply by: Anubis at Oct 11, '11 13:56 | |
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it might make a few members decide to leave the game due to the fact that now most CL will not promote above WiseGuy cause it is hard to know for sure that they will not max and go rouge . I think the that the feature is cool and real though. |
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Reply by: DanielVenzeti at Oct 11, '11 15:38 | |
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That's the member's fault for not earning the trust of the Crew Leader. |
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Reply by: McKnighter at Oct 11, '11 16:15 | |
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I don't see your logic Daniel. I certainly can't see why this change would make anyone want to leave the game. Being able to easily HQ wack someone should have no bearing on whether someone is promoted above WiseGuy or not
If a crew leader isn't prepared to promote someone to MadeMan, then maybe that person needs to take a closer look at what their doing, or more to point what their possibly not doing. Being promoted to made shouldn't be considered a foregone conclusion. Nobody can ever be sure of anything on here, nothing a certainty. Thats the beauty of it |
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Reply by: PARISo at Oct 11, '11 16:43 | |
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Combining the demote button with HQ wack makes things a bit easier anyway. Demoting to gangster before shooting will lower defence significantly, and I think most CLs have the gun to shoot through an IWP Gangster anyway so I can't foresee much difference except it will make it more difficult for a lower ranked RH to deal with a crew member that needs killing. |
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Reply by: Furby at Oct 11, '11 18:02 | |
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"so why wouldn't they stay in the crew and have that benefit of more defense while they rogue?" |
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Reply by: Axe at Oct 11, '11 21:26 | |
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you want to stop someone? demote them to thug and take away their gun.
end of story you dont need HQ wack |
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Reply by: LuckyAlphonse at Oct 11, '11 21:35 | |
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