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GAME IDEA DISCUSSION: HQ Size | Started by: Squishy on Oct 17, '11 17:41 |
How about a feature that rides along the lines of account aging. (Thus starting the timer when you become a leader, not penalizing you for the time it takes to get there) |
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I think this is a pretty good idea. It works well with the RP of starting a crew and growing. My only consern that comes to my mind right away is what if say your CL becomes godfather and has a full 50 man crew. Then whomever is appointed to take the 40 extra must start with the 50 man HQ and is sort of screwed because they can't buy a bigger one.
That isn't nessarly a problem though it can just be an accepted burden.
The more I think about it the more I like this Idea. |
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Reply by: Winter_Light at Oct 17, '11 17:47 | |
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... A good way to get more money out of the game. |
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Reply by: McKnighter at Oct 17, '11 17:50 | |
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"you can pay to keep it maintained" |
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Reply by: Squishy at Oct 17, '11 18:02 | |
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(Meaning, the CLs can clearly afford any money sink designed, so, I want to make this something that they wont be able to just throw money at it to make it go away) |
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Reply by: Squishy at Oct 17, '11 18:06 | |
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Having now understood exactly what the idea is, I do have some concerns. |
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Reply by: Chuckle at Oct 17, '11 18:27 | |
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"could be better achieved by limiting the amount of families in any one city at any time." |
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Reply by: Squishy at Oct 17, '11 18:33 | |
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I share Squishys concern with that Chuckle, however, overall I do feel Chuckles point sounds like a better option. |
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Reply by: AlabamaWorley at Oct 17, '11 19:37 | |
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I have to say I do rather enjoy this idea. I may be the only one who looks at it this way, though I'm not the brightest do it's doubtful, but it adds a sense of realism to being a crewleader. Having to spend money on the space you rent out for your hq each month. You can think of it as far as a property tax type thing, or maintenance on your building. The list goes on. |
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Reply by: Sao- at Oct 17, '11 19:47 | |
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What happens if you are at the largest HQ? How will you reset the timer? |
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Reply by: Slim_Tony at Oct 17, '11 20:32 | |
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You don't, thats the point. It forces crews that have been established for a very long time to diversify. |
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Reply by: Squishy at Oct 17, '11 20:51 | |
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Someone on IRC asked something along the lines of "How does this reason out RP like?" ... the answer to that is really kind of simple, a growing leader new to the scene backs himself up by directly having a lot of muscle. These men allow him to force his way into the world of crime. As his crew ages he is getting rich and wanting to take the easy road, which means delegating. No longer having a huge amount of men under him, but having other leaders that answer to him.
Seems to actually be logical to me. |
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Reply by: enkindle at Oct 17, '11 21:18 | |
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What does diversify mean? Smart fuckers always using fancy words, making me feel stupid. |
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Reply by: Slim_Tony at Oct 17, '11 21:29 | |
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In this case, it means they need to rely on their ties to other crews in the city to maintain their power (either by alliances, or, further spawning of additional crews). A very old CL account won't have a full size crew to rely on. Basically, they wont be putting all their eggs in one basket. |
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Reply by: Squishy at Oct 17, '11 22:14 | |
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So what happens if the said crew leader ends up disbanding for... a few weeks, then starts back up again? |
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Reply by: Googlez at Oct 17, '11 22:19 | |
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Then they are a new CL with a fresh date. |
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Reply by: Squishy at Oct 17, '11 22:26 | |
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I'd rather not see a hard cap on city size. A soft cap would be interesting to me though. The luxury tax in that situation could be an incrementing city hall tax based on population of a city. (ie. A tax per crime on profits to keep a large criminal organization under wraps? maybe 5% decrease in profits over 25% of total population, 10% profit decrease over 30% population,... etc.) |
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Reply by: Snuffleupagus at Oct 17, '11 23:23 | |
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"if its an option to drop an HQ and then buy a new one. " is a huge ballache that takes days to get your active members switched over and weeks to get all, its not not a viable solution. I don't see people doing this very often, they are too open to be shot, and most should be unwilling to drop their members and leave them exposed while everyone is offline. |
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Reply by: Squishy at Oct 18, '11 01:41 | |
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It sounds like an unecessary tax on Crew Leaders. And, it would hardly seem realistic that my walls shrink after buying an HQ. If they do, the architect needs to be WACKED! |
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Reply by: Mr_Pickles at Oct 18, '11 06:43 | |
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I find the idea interesting, in no way realistic, but a way to create some ebb and flow in the game. I have no doubt that it will be countered in all well organised citys but then atleast it will take some money out and make some changes necesary that migth still stir the top3 post up abit. |
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Reply by: Paul_Trabotti at Oct 18, '11 08:37 | |
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