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Wack System Modification Jan 12th Cut-off Started by: Squishy on Jan 11, '24 23:19

What is the thought for the rate of deterioration or am I understanding any of the normal kills after 120 days falls off? How inactive dose one have to be for it to kick in?

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I'd assume it would be like this and I could be wrong

Day 1 you're +25

Day 121 you get +5 .. you would loose 20 shots.

I could be a mile off. But thsts my guess
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I should have a visual demo up in a couple of days to illustrate how it all works.  I still have some massaging to do so that its fair across all use cases, so there is still some work to be done to balance things out so I cant commit to anything yet, I'm sure some things will come up that require adjusting the announcement when I have it all working and can really test all the scenarios.

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Fair enough, i know its gotta go through its iterations and adjustments. 

Will reserve my opinion and statements until we get a better look.

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Is this system live?
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Also...do bg wounds disappear or only bg kills?
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I’m also if this system is live or if there is a timeline for when it should become live?

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Any account born on or after Jan 12th, 2024, will be using the new system when shooting at another person born on/after Jan 12th.

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I still have some massaging to do so that its fair across all use cases, so there is still some work to be done to balance things out so I cant commit to anything yet 

Understand the confusion now, Alfie? 

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Aye, I read it that the wack system hasn't been adjusted as of yet and won't be until the gaffer has the visual demo up

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Is this active or not ?

Having a hard time wrapping my head around it 

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Join the club. 

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Going by all the conditions that needed met this new system should be in affect for all players now?

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Also echoing Visible's question. 

"Subject to change, its currently being evaluated now and will go through many adjustments before it's live)"

"I should have a visual demo up in a couple of days to illustrate how it all works."

Both of those, plus lack of other Announcement regarding this has left people wondering if this ever did go live, how it works, or if we're just supposed to take wild guesses. 

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I am unable to tell you the details behind the math, that is something that you can discover with proper testing.

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I'm on mobile and will come back to this later. But I think there's a way to look at this as unintentional tapering for slow builders. Gone will be the days of taking 180+ days to build a 1K gun. This essentially makes me and other mid level, casual players, permanent proer.  I'm aware that realistically that's the role I play anyway due to the amount of time I play, but there have been a few times I've been able to get 1K+ guns due to character age. I just think that in general, it sets the level of entry to be a shooter much higher.

 

I'm interested in hearing the multi shot feature that would help me feel better about this change. 

So if wack stat only considers the last 120 days worth of wacks, and a user is unable to build a 500+ gun, said user will never be able to kill an IWP unless it's a 1%. 

Was the intent was to target those gunned accounts that were big, but not affected by tapering, that continued to exist despite being relatively IA? Could there perhaps be a more aggressive BG degradation based on inactivity, thus making IA leaders/accounts more vulnerable to being overthrown? 

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So if wack stat only considers the last 120 days worth of wacks, and a user is unable to build a 500+ gun, said user will never be able to kill an IWP unless it's a 1%. 

Was the intent was to target those gunned accounts that were big, but not affected by tapering, that continued to exist despite being relatively IA? Could there perhaps be a more aggressive BG degradation based on inactivity, thus making IA leaders/accounts more vulnerable to being overthrown? 

This is not accurate.  I will make a correction post shortly. 

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Falloff was a bad idea. Has taken away 98% of my drive to play the game knowing that all of the work I do will falloff 120 days later. Honestly, I'd rather my character die. Somehow its significantly worse than dying. I will elaborate or debate anyone if asked to. The notion you can't play this game casually anymore breaks my heart. 

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Last time i built a gun i was a hitter for Kendra and 300 kills were gold.

I gave it another try this run, good few years after, and enjoyed building, reaching heights that were unimaginable for a long time.

since these 120 days and kills are falling off, i have hardly any to no motivation to keep going.

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