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| Wack System Modification Jan 12th Cut-off | Started by: Squishy on Jan 11, '24 23:19 |
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What is the thought for the rate of deterioration or am I understanding any of the normal kills after 120 days falls off? How inactive dose one have to be for it to kick in? |
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| Reply by: BadxWolf at Jan 16, '24 23:36 | |
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I'd assume it would be like this and I could be wrong Day 1 you're +25 Day 121 you get +5 .. you would loose 20 shots. I could be a mile off. But thsts my guess |
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| Reply by: BigRed at Jan 17, '24 00:35 | |
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I should have a visual demo up in a couple of days to illustrate how it all works. I still have some massaging to do so that its fair across all use cases, so there is still some work to be done to balance things out so I cant commit to anything yet, I'm sure some things will come up that require adjusting the announcement when I have it all working and can really test all the scenarios. |
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| Reply by: Squishy at Jan 17, '24 18:54 | |
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Fair enough, i know its gotta go through its iterations and adjustments. Will reserve my opinion and statements until we get a better look. |
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| Reply by: BadxWolf at Jan 17, '24 19:31 | |
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| Is this system live? | |
| Reply by: SeanieFlaherty at May 24, '24 19:24 | |
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| Also...do bg wounds disappear or only bg kills? | |
| Reply by: SeanieFlaherty at May 24, '24 19:39 | |
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I’m also if this system is live or if there is a timeline for when it should become live? |
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| Reply by: Leonardbro_Nocaprio at Jul 03, '24 14:49 | |
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| Reply by: Alfie at Jul 07, '24 11:09 | |
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Understand the confusion now, Alfie? |
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| Reply by: Boingaloing at Jul 10, '24 18:23 | |
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Aye, I read it that the wack system hasn't been adjusted as of yet and won't be until the gaffer has the visual demo up |
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| Reply by: Goat at Jul 11, '24 06:53 | |
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Is this active or not ? |
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| Reply by: Madaganga at Nov 07, '24 19:31 | |
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Join the club. |
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| Reply by: Hustle at Nov 07, '24 21:30 | |
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Going by all the conditions that needed met this new system should be in affect for all players now? |
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| Reply by: Visible at Jul 11, '25 21:42 | |
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Also echoing Visible's question.
Both of those, plus lack of other Announcement regarding this has left people wondering if this ever did go live, how it works, or if we're just supposed to take wild guesses. |
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| Reply by: Illuminatiated at Jul 12, '25 14:05 | |
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I am unable to tell you the details behind the math, that is something that you can discover with proper testing. |
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| Reply by: Squishy at Jul 12, '25 17:01 | |
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So if wack stat only considers the last 120 days worth of wacks, and a user is unable to build a 500+ gun, said user will never be able to kill an IWP unless it's a 1%. Was the intent was to target those gunned accounts that were big, but not affected by tapering, that continued to exist despite being relatively IA? Could there perhaps be a more aggressive BG degradation based on inactivity, thus making IA leaders/accounts more vulnerable to being overthrown? |
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| Reply by: doogle at Jul 12, '25 17:17 | ||
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This is not accurate. I will make a correction post shortly. |
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| Reply by: Squishy at Jul 12, '25 17:31 | |
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Falloff was a bad idea. Has taken away 98% of my drive to play the game knowing that all of the work I do will falloff 120 days later. Honestly, I'd rather my character die. Somehow its significantly worse than dying. I will elaborate or debate anyone if asked to. The notion you can't play this game casually anymore breaks my heart. |
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| Reply by: BigEasy at Nov 27, '25 06:50 | |
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Last time i built a gun i was a hitter for Kendra and 300 kills were gold. I gave it another try this run, good few years after, and enjoyed building, reaching heights that were unimaginable for a long time. since these 120 days and kills are falling off, i have hardly any to no motivation to keep going. |
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| Reply by: JoeyDiFrancesco at Nov 29, '25 10:19 | |
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