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GAME CHANGE: Rank & Levels Started by: Squishy on Feb 27, '12 18:23

"Even though the ranking system will be changing... Will the limits of days and expieriance still be in place? Please tell me that someone can't promote their friend straight from Thug to Consig in one day."

Please tell me they will be able to do that. That sort of nepotism would be a great sign of a family to avoid for anyone that isn't a close friend of that leader.

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....John, then how are new people such as myself able to play if they only rank up their friends?  I personally wouldn't want to play this game if that's the case.  No one new would, therefore all have playing are the people that have been playing and no new members staying...eventually the game would die.  I mean sure...if you hate MR then yeah, lets do exactly that.

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and Liza, you bring up a good point actually.  In "reality" if two families are at war they can only guess who would set up if the boss dies.  Now it's out in the open...might as well tell the press too.

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Okay, so how will ranks work? Since they are given by family, will there be min times? Or can you promote as much as possible? 

For instance: Say I die in this game, and my level is 31. I come back and since I'm a high level, I'm recognized as a high player, and I come back to a family I know. Will this family be able to promote whatever rank? Like if I was given the position of a hand, will the leader be able to promote me to Consig or something, or will there still be min times?

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I shall wait and see how this feature turns out before freaking out and such, as I would hope others would do also.

I do not like the units basically shown in the profile so far.. but interesting to look and see where people are at since its there :)

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A few suggestions while we're tweaking the ranking system:

First, to add to what Fist-O-Pain said, perhaps make the visibility of ones level go with ones stealth/vision stats?

Two, Love the idea of RHM and LHM being a rank(Not really a suggestion so much as a comment)

Third and last, to add realism to the game, make it to where there is only ONE Consigliere per family, as there were not really handfuls of them in each crew, it was more of a title, and esteemed title at that. And, Don should be a rank of a crime family leader, ie a CL. Members of a crew should not allowed to be a Don. Capo should be the highest rank within a family in my personal opinion.

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Ideally, this should have been tested then hidden away until the other features could be introduced at the same time.

However we don't live in an ideal world.

I am waiting to see what the new stuff will do regarding stat boosts etc and how the ranks will effect stat boosts.


This is however a change that is circa 4 years in the making so I imagine alot of thought has been put into it.

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ive only been here a few days but its a great change

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Fist-O-Pain: I hope John won't mind me stepping in here, but I believe you misinterporeted him. He meant that if a CL promoted somebody to Consig within a few days, that's a family to avoid. You should still earn your rank in any family if you work hard and are patient enough to wait for your leader's version of "requirements" or "min time".

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Drake, if you die, you come back as level 5.

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Please don't turn into every other mafia game and add a level system. Be unique its why we all play this game...

Not a fan of this idea at all.

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Alistair, I don't mind at all, and you are correct to an extent. If you see someone sitting two days old and ranked all the way up already, that's a very public sign that rank is being handed out in that family without a direct connection to how hard specific characters have worked. Perhaps that's (arguably) a good thing -- maybe that player's last character just died in a tragic gun malfunction. Perhaps that's a bad thing -- maybe it's friends getting special treatment they haven't truly earned. Maybe you want to join a family where friends are getting benefits of cronyism because you're a friend of that leader. Maybe you don't.

Either way, it sounds like a wonderful bit of information for a thug on the outside to use when they decide whether they want to join a family. It's a window into the internal power structure.

I expect that some families would take the opportunity to reward friends, which could help their recruitment among friends and hurt it for strangers. Other families might implement their own minimum time structure: those would seem choicer places for new players to gather.

I like the idea of giving leaders the option of which route to take, and letting players sort out the rest. No one is forced to join a specific family, after all.

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There will be requirements for your CL to promote your ranks, very similar to our existing system, no one wants a world where a 2 day old can get the rank of Consig.

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There will also be limits put in place so that families can not just promo everyone. Your family has to earn crew points in order to promote someone. Higher ranks cost a lot of crew points to do it. There is a system being put in place so that it is to your advantage to promote the hardest workers first, thus they in turn produce your more crew points. You will always have to make real decisions on promoting people, since promoting one means delaying another - so you have to decide if you want all your friends as high rankers (which will slow down growth) or if you want your hardest workers (which will speed up growth) or a hybrid.

All the limits put into place will, in my opinion, work quite well and I will be introducing them as they are fully tested and explained soon.

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That last bit of information made me like this even more. Great idea

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I am most curious to how a Crewleader's ranking ability will be affected by this. Will they be able to be promoted as soon as the points are available, or will we have to rank as per the old system?

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I second that, Popcorn!

It adds a lot more realism and strategy to promotions.

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I have to agree with Leo on this, the more the mysteriousnesss is taken away, the more transparency creeps in and at what point does it then stop being a Mafia related game?  The idea of public acheivements I totally disagreed with but at least that was a choice.   What am I not seeing as a benefit?  It also will add to the whole screamning etc about people favoring friends above others etc., which we have enough of thrown in the streets now.

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I'm not exactly sure how I feel about this.

Granted I have had a bit of fun with it by saying "Get on my level", but for those who don't really want others to see how many units or "levels" they are at...well this kind of ruins that for them. Maybe have the ability to show or hide it? Like how you can choose to show or hide your achievements.

Just an idea!

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I agree with Technical,

It is that reason why this game is superior to other mafia games. While I do like some of these other changes, I'm completely not for this,

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