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| Bigger HQs | Started by: DeadlySin on Jul 30, '12 23:55 |
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I believe the 75 man HQ's for right now is a good idea.
Temp auths are fine and dandy, but at the same time we have a group of people running around popping shots. Why auth someone temporarily who will just get shot in the face and then have to worry about finding those members a new leader? Rinse and repeat.
Unless you can promise me that some punk isn't going to just pop a shot at a CL we auth (that isn't protected like most auths are these days), then I believe this is the key to fixing things for now until we can provide protection for such leaders so that they won't die to some person thinking it's funny to shoot them.
Also, even IF another leader went to another city, they won't be ready to set up an auth right away anyways. Do you really feel it is wrong for a leader to try and look out for someone they set up, so that those members that join won't have to go through a huge mess of having to find a home if their leader dies. I know 1%'s happen and things go wrong, but currently at this moment in time...no unprotected person is safe with people running around shooting at sponsored members.
The safest thing for any member right now is 75man HQ's. You may feel differently, but that is fine. You're entitled to your own opinion and this just happens to be mine. |
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| Reply by: Neon at Aug 01, '12 02:22 | |
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Nonsense. The HQ boost on a temporary HQ alone would be enough to prevent a random wacker who's 50/50 on shooting an earner from taking out even a MM CL without any protection. It would take several weeks if not a month more to train the gun capable of that. And of course, by then the other people you are supposedly waiting on would be ready to take over anyway. Not to mention there are several choices currently available who do have an "insane" amount of protection. |
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| Reply by: PC-Sayyid at Aug 01, '12 02:59 | |
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No. Sorry, but i cannot for any reason like this idea. I know it has been implemented, and that pisses me off to no end. This change does nothing but pander to Crew leaders and Godfathers who are not willing to play the damn game the way it was designed. You fill your crew, You auth someone you trust. If you want to implement a rule that caps the crews per city, and your crews and crew limit is full, You auth someone to a new city. Under NO CIRCUMSTANCE should the rules of this game be change to suit a crew leader's wish to hold onto power. This game should be a cycle, and the way to hold onto power is not the get the rules changed. This is the start, and it MUST be the finish. There absolutely MUST be new auths and the city heads must auth new Crew leaders. End of story. |
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| Reply by: Mortuis at Aug 01, '12 06:09 | |
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I think the idea of bigger HQ's is OK later on when the world is full and stable again. |
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| Reply by: OldMan at Aug 01, '12 07:15 | |
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There have been times like this before when there was less money in the game after big wars and not a lot of high rankers but the leaders managed, they authed people with 25 man HQ's, they authed people that weren't Insanely Well Protected & life carried on without the need for increased HQ sizes. You say it's a waste of money, others call it rebuilding. |
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| Reply by: PC-Flash-Fire at Aug 01, '12 10:38 | |
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PC-Flash-fire |
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| Reply by: PC-El_Nino at Aug 01, '12 16:03 | |
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Well this is completelly unecessary. This does not need to be solved by code when players have all the keys necessary to solve the issue. |
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| Reply by: PC-tita at Aug 01, '12 18:12 | |
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Yes but there are numerous people who do have the bodyguard protection to prevent the majority of people being able to kill them. |
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| Reply by: PC-Flash-Fire at Aug 01, '12 18:14 | |
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*coughs*
Hey, Mr Admin.
Why not just limit the amount of crews per city so the game doesn't allow more than 2/3/4 per city until EVERY other city has at least 1 in it. |
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| Reply by: Countdown at Aug 01, '12 18:18 | |
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Countdown that is already under discussion in another suggestion by Squishy. |
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| Reply by: PC-Flash-Fire at Aug 01, '12 18:27 | |
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