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| Remove wackback - counter with tapered guns | Started by: PlayerCommission on Oct 01, '12 09:48 |
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Original Suggestion Thread: Remove wackback - counter with tapered guns by Squishy Suggestion Sponsors: PC-Asylum, PC-Cassiopeia, PC-El_Nino, PC-Pratster and PC-Warrior |
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My suggestion is taper the top 10 guns in the game (or top 1.5%? so its dynamic) and taper them off like the 2nd set of numbers in the example. Remove wackback on MIAs, Tylers, IAs, RIAs, so you can only wackback on real live humans, who are active in the last 7 days. To compensate with the lack of wackback, introduce jail where you cant get busted from, for a time like 30 minutes. |
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| Reply by: PC-Squishy at Oct 01, '12 16:15 | |
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My question is why not introduce this in conjunction with wackback? |
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| Reply by: PC-Grin at Oct 01, '12 18:58 | |
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I believe he's still keeping wackback death, just removing it from fake and inactive accounts. Which I think is a fair compromise. I would still like to see the tapering without the wb death, but I can still support this with the RIA's, MIA's, IA's and Durdens being removed. |
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| Reply by: PC-Cassiopeia at Oct 01, '12 19:19 | |
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RIAs, MIAs, IAs and Durdens are like 99% of the shots. That isn't really much of a compromise. |
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| Reply by: PC-Grin at Oct 01, '12 19:49 | |
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Why do we need a compromise though? |
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| Reply by: PC-El_Nino at Oct 02, '12 09:02 | |
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It does work. |
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| Reply by: PC-Grin at Oct 02, '12 10:49 | |
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It's not that we need a compromise, I supported this 100% with the full removal. I was just pointing out that he is willing to compromise on the issue and not remove wb death completely. I agree completely El-Nino, it doesn't work, as Squishy pointed out in his suggestion. Which is why the sudden need to make the change. Tapering will do more for slowing down people building an actual cannon than wb has ever done. Why not change it? Because it's the way it's always been? Why not try a new method and rid ourselves of one that has cost the game users? |
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| Reply by: PC-Cassiopeia at Oct 02, '12 13:06 | |
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It does work, for the reasons I said above. |
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| Reply by: PC-Grin at Oct 02, '12 18:28 | |
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While I wouldn't mind voting for combining tapering with WB death, (I'm not in favour of removing wackback death in the least) I'm not sure this really needs much change. Wackback death serves an important purpose in the game in regards to the legions of users who decide to take hitting upon themselves - it forces people to think twice, after a certain point. Everyone who hits knows the risks of continuing to shoot. Over the years there have been numerous measures added to prevent you from dying from a wackback - voting, bodyguards, bribing, your defense level - which makes your odds of dying from a wackback vastly less than is advertised if one is utilizing all of these measures, frankly. Simply tapering guns will only make the ones being tapered work harder to maintain their edge - and, why not? They'd now have an absolutely risk free way to train outside of bodyguards. |
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| Reply by: PC-ralph at Oct 02, '12 23:26 | |
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As the whole idea of this is to bridge the gap between older accounts with huge guns and those just starting out I think death wack back would have to be removed as it won't bridge the gap if it's the weaker guns trying to catch up keep getting a death wack back. |
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| Reply by: PC-Flash-Fire at Oct 03, '12 08:14 | |
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The problem is a lot of the same accounts wacking back several times in a row. Marston wb's as Godfather. Very next account, CL, hardly has anywhere near the kills he had as Marston, wb's again. Same with Caius' accounts. Same with Curtis' accounts. So, no I don't believe they are quitting because they are losing accounts... True not every single one of those has quit specifically because of wb, but some have and it's because, why would you invest time, money and effort into something you're going to lose because you've wb'd on every account you've had? Now you not only have the same people wb'ing over and over, you've also got the little guys. I don't know about you, but when I had my first account, if I had wb'd on my first ever shot, I would have quit. Sure it's a risk I take when using my gun... But the risk is not the actual point of wb... The actual point of wb is to keep guns from turning into cannons and it's obviously not working. |
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| Reply by: PC-Cassiopeia at Oct 03, '12 13:04 | |
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Marston knew there was a risk he could WB, shot anyway, died. Sandor knew there was a risk he could WB, shot anyway, died. Same with Caius and same with Curtis. This is a known risk that they readily accept in playing the game. If they don't want to accept the risk they leave which, even if it was the sole reason seems like a reasonable step to me, before returning when they can handle the risk again. I don't see a problem with that and I definitely don't think we should change the game for the sake of three people who seemingly have shitty luck in how they die. How is that a rational response? People quit for all sorts of reasons. If we propose to change the game to compensate for this tiny minority of the userbase, what about those who have left over other perceived faults with the game? Are we going to make changes for them too? I hope not. Hell, I've died to numerous 1%s; should we change the game for my run of bad luck? Absolutely not, because the game is bigger than any one player. |
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| Reply by: PC-Grin at Oct 03, '12 23:18 | |
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I don't think any amount of discussion is going to change anybody's view on this. It's such a big aspect and potential change that everybodies mind is already made up. You can type out a 5000 word reply, or simply just say you're going to vote yes, neither is going to persuade another person to convert to your way of thinking on this subject. Personally, I think removing WB for non-real accounts is only going to give massive rewards to the game. With no WB on MIA's, for example, think about how much the MIA purchase amount is going to rise, and with it, credit purchases. For any new players that would've been unfortunate enough to WB on their first account (I think you took it too literally when Cassiopeia said first shot) they won't be likely to now quit. I think WB'ing on your first account, whether it be 5 shots in or 100 shots in, is going to greatly deter a lot of potentially good players. It's not healthy for the game to be detering players just because of something like WB death, which gun tapering can more than make up for. Whether the player is new, or old, they are still going to be more likely to quit the game, after being killed by WB death, than in for example a war. The game has practically killed your account off, rather than another player simply being better than you. What other game can you think of that pretty much kills your account and hard work? Any? No. |
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| Reply by: PC-Pratster at Oct 03, '12 23:43 | |
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There's a lot of attributes someone can point to to explain multiple wackbacks on the same account line - answer is one of them. And, quite frankly, if you're making the argument that some people have quit over wackback - how many more have quit from being killed randomly in a war? "They might quit" isn't really relevant to the topic and it doesn't really pertain to what the purpose of Squishy's suggestion is. |
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| Reply by: PC-ralph at Oct 04, '12 00:58 | |
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So basically you're saying, everyone that trains a gun should be punished by losing their account. That is ridiculous. In no other aspect of the game are you punished for pursuing it. I've answered your question every time you've asked it. Tapering and wb death combined are not ideal because wb death isn't doing what it was created to do per the owner/coder of the game. |
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| Reply by: PC-Cassiopeia at Oct 04, '12 02:42 | |
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I don't think it's that unfair to warn people that they risk losing their lives for attempting to take other people's - in this case, for the most part, whether it's computer generated or not. |
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| Reply by: PC-ralph at Oct 04, '12 05:57 | |
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Ralph I think you are reading the statistics wrong there, 37 is the number of total wackbacks including jail, gun & death. The 3 wackback saves which rarely seem to save anyone would show in the brackets, for instance if 2 people got death wackback and 1 was saved & 1 wasn't it would show: |
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| Reply by: PC-Flash-Fire at Oct 04, '12 09:43 | |
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If WB death is removed, you're buying a stat increase. |
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| Reply by: PC-Grin at Oct 04, '12 10:57 | |
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So, for the third time, can someone tell me why it is not viable to bring a tapering system in together with WB death? |
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| Reply by: PC-El_Nino at Oct 04, '12 11:00 | |
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