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Taper Guns, Wackback on Active Players only Started by: Squishy on Oct 10, '12 15:22

Tapering only kicks in past 500, this allows scenarios where most die in a huge site war, except for a few, this allows the dead to "catch up" within reason.

The top 1.5% of guns in the game or top 10, which ever has the greater number, have their guns tapered

The #1 gun in the game gets .5 of a kill
This scales equally until the next person outside of top 10 or 1.5%, which gets a full kill per kill.

(This is the same as 2nd chart in the first tapering thread, although accounting for possibly more than 10 people by using the 1.5% number if the population grows)

Wackback death is disabled on all non real players, with the exception of IAs (RIAs, MIAs, Tylers, IAs)

Wackback is enabled on accounts made by real life people ACTIVE people (Active Players)

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This is the absolute best compromise of all the things involved I've seen thus far.

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The concern I have with this, is at a minimum of 0.5, the top echelon are going to get at least a kill a day just in MIAs as a minimum, plus whatever they get in RIAs. Is that going to be more than what they get at the moment?

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Or rather, before WB death was turned off.

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I would still like to see this implemented with the first tier where the minimum is .1. It think that would be a better taper and do what is currently needed, than to start off at .5.

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I like the WB death being restricted to only "real" accounts. The whole tapering thing is interesting, hopefully it works better than the WB death has been.

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If WB death is only enabled for real players I hope all the saves will be removed and that it actually is a 1% chance to die. As right now, according to the stats page, there have been 0 WB deaths in 2294 shots. Seeing as the number of real people an account shoots during its life often is pretty small the chance to WB die have to at least be present.

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I do plan on changing the percentages up a bit to compensate for the less shots taken.

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the percent of tapering is too high for the highest.  I prefer the other model that was given in the previous suggestion thread, where the top went down to only .1... how about a compromise and have it be lke .25 per kill?

Killing real players is so much rarer than every other type of kill.  how about WB only starts after 500, but it stays on every single shot, just like it is now... the exact same.. saves and all. 

We say a lot that it isnt the highest accounts that are effected by WB.  I am pretty sure that is because they normally stop shooting other than BGS. (except Luca) If they arent taking the chance, of COURSE  there will be less. 

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You could use a random number generator to pick between 0.1 - 0.5 that way you don't have to continuously argue how much experience they got.

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I am ok with the the original suggestion, and since the number of wackback exposure is only on active players, and thus overal decreased, possibly remove the wackback police bribe save, remove the regular 50/50 save, leaving only "does bg take the hit" and "% save based upon higher than average defense".

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I wouldn't mind seeing that Tech, if it were not too hard to code. If so, then maybe go halfway between the two. I think this is a perfect compromise between both sides. Death wb is still there, there are plenty of IA's that are real accounts, especially with the math changing on it and most of the saves being taken away and we have the tapering. Thumbs up!

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Hypothetically speaking, for those who happen to only shoot bodyguards, does that mean that they will only be .25 of a kill for those who have 500 kills and above?

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I would assume tapering would effect BG's too or there would be no point to it as the top guns would just switch to BG killing and nothing would change.

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I would think that bgs would be included in the tapering, otherwise what would stop them from just continuing to shoot bgs for the .5, still getting them more kills than going after accounts.

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Considering the BG cap right now, I'd say .25 for any real kills would be good for now, 4 hours of work to get +1 seems reasonable, 10 hours for +1 however is a lot if you are wanting to catch up to the top guns after reaching 500, at least for the people who are putting in the effort to catch up +1 every fourth kill would be fair and if the top players are putting in the effort to stay ahead, fair enough to them. .10 to me seems extreme as it would be hard as hell for the people who just reached 500 kills to even get close to hitting anything above basic IWP.

Could make it .10 for BG kills and keep .25 for real kills, seeing as BG kills are meant to give you less anyway, and that is mostly what some of the top guns have been training on anyway.

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