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GAME CHANGE: Gun Tapering | Started by: Squishy on Oct 18, '12 15:51 |
Until the PC can finish compromising on their solution, I have put one in place for now. |
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Time to invest in one of those fancy Texas Instruments graphic calculators. |
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Reply by: Phil_Steak at Oct 18, '12 16:04 | |
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Just to clarify: "Wackback is disabled." means "Wackback death is disabled, and replaced with jail/gunloss" |
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Reply by: Squishy at Oct 18, '12 16:04 | |
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This starts now, and does not take into account past work, everything was +1 before now. |
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Reply by: Squishy at Oct 18, '12 16:10 | |
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Squishy.. it starts now.. as of 16:10... or as of 15:51.... |
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Reply by: Phil_Steak at Oct 18, '12 16:12 | |
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About 2-3 minutes after the initial announcement, it went live. |
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Reply by: Squishy at Oct 18, '12 16:14 | |
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Have the top guns been notified as to were they sit in order, or will it be left to the user base, who may think they are in that bracket to decide what math they will be doing? |
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Reply by: mirror at Oct 18, '12 16:18 | |
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They are not notified, but I'm fairly sure the top 10 can easily name the top 10 and have a pretty fair idea about where in the list they are. |
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Reply by: Squishy at Oct 18, '12 16:19 | |
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cool, i actually like the system, i wasnt a fan of it at first, or the removal of wack back death, however i like the "what if" factor about it. I like it because someone could hazard a gues at thinking they were in the top 10 and do the math wrong, and visa versa. |
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Reply by: mirror at Oct 18, '12 16:22 | |
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650 kills or 650 wack stat total (including their bg totals)? |
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Reply by: Mercury at Oct 18, '12 16:40 | |
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Just some clarification. |
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Reply by: Phil_Steak at Oct 18, '12 16:55 | |
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You have to be equal or over 650 before your the shot you are about to take, to start the first taper. |
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Reply by: Squishy at Oct 18, '12 17:04 | |
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So what happens if say, someone reached 1000 wack stat? Would the stat then be completely maxed out and unable to train anymore? Or would the tapering system continue beyond that? |
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Reply by: Goku at Oct 18, '12 18:39 | |
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Yeah ignore that. Phil has kindly pointed out to me that it has been covered. I tend to skim read at times. |
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Reply by: Goku at Oct 18, '12 18:53 | |
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Goku, |
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Reply by: Squishy at Oct 18, '12 18:53 | |
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O.o yeh lol excuse the slowness |
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Reply by: Goku at Oct 18, '12 18:55 | |
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All i have to say is that calculating gun score for the top guys is gonna be hell now. I hope we can impliment an effective and risk involving replacement for wack back death. |
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Reply by: Agamemnon at Oct 18, '12 22:33 | |
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How are shots on rogue handled? |
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Reply by: Phil_Steak at Oct 19, '12 02:17 | |
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What happens if you are the #11 on the list with 750 kills because the top 10 guns are all above 751 kills. A war breaks out, numbers 1-5 die. #11 is now number 6.
Does the new #6's (former #11) kills start to add on the degrade past his already 750 kills or do his 100 kills past 650 switch to the degrade?
Also,
If numbers 10 and 11 are close and continually battling each other for the #10 spot (switching back and forth) in theary they do not know if they are receiving .95 per kill or 1.
In that reguard how is the user able to effectivly average their gun? Is the idea that they are not able to effectivly count their gun, or just to tapper off the growing of the gun?
Let me be clear that I am happy something has been put into place while the PC's come up with a solution. I am simply asking questions, I do not mean to take offense. |
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Reply by: Agamemnon at Oct 19, '12 03:16 | |
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I think all the information is already there for you to interpret, Agamemnon. |
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Reply by: MojoJoJo at Oct 19, '12 11:39 | |
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