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Player Commission
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Family Jobs Started by: PlayerCommission on Dec 19, '12 22:34

This suggestion contains some massive changes to the game and so I can understand where enkindle is coming from on his position. This needs to be hashed out A LOT. It's just not a simple "oh let's implement this." It's on the PC forum now, but really I think it should still be open for more suggestions from other players... This is a very big idea, and needs to be broken down piece by piece, with respect to whatever other plans enkindle has ongoing. 

Cass, don't take any of this so personally. Yes, there was a lack of communication, but it's not totally fatal to this idea or even what we're doing here. This was a unique suggestion, and it is going to be handled in a unique fashion. 

As PC, we should all work on our communication more... that I do agree with. That is something that we need to deal with, and I'd love to see a meeting held or something to discuss that. 

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..... It's not about THIS suggestion for the 2nd time.

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Well, I meant to make what I was writting sound more general to PC... but I was putting it on this thread... so I was keeping the topic in mind :P ilu Cassi

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I'm glad we've got a little more understanding on the structure now. I was confused when that other thread wound back up in the SF without any sponsors, as I knew for a fact i'd sponsored it before.

Also, thanks Enkindle, good to know a similar idea of this nature is in the pipeline!

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Alright I'm a touch confused.. Is this a suggestion we need to continue working on or has it been settled that this will be a future ellis island feature? If it's already in the pipeline and there's no reason to work on/discuss it maybe we should unsticky it and let it drop...

Personally, I think we should go ahead with this idea as something more of a 'right now' suggestion. Before ellis island is brought in.

Why? there's not a whole lot for the non-hitter and or casual gamer to do... The base of this suggestion is: You assign a 'job' to someone and they are given random, time constrained events that make you fly to another city and do a 'job' that gains you significant experience and some money... I would say that this could be a significant amount of money because you are counting on that person to NOT run drugs therefore not introducing more money in the game {there's your economy argument for the funding}

So, I would like to refocus on this suggestion please. 

We need to figure out:

What type of jobs we could have someone do (I have a list in the suggestion thread)

The 'title' of the job-doer

What would be an acceptable amount of experience/money

How often these jobs will happen

If they will be 'raced' for by the jobholders of each crew

This suggestion is a great one let's not let it fall to the wayside... I understand something very similar is meant to be implimented in the nearish future but I still think this would be a great way to bolster the game as it is currently - and something that could very easily transfer itself over to grid-style playing...

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It's in the pipeline.

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Please go through and make sure I get the final summary of the features already passed so that we can get them coded in. Lets put all discussions for features on pause until we can get the older stuff taken care of first.

Thanks!

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With this already in the pipeline, I feel that despite Whitey being correct and it being something that would be useful at this point, its best left to the coders to include for the ellis island side of things.

We have many things going through at the moment and asking the coders to deal with an idea that they virtually already have in the works anyway seems futile to me.

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So there is no need to continue discussion on this one then eh?

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I would say there isn't any need, but thats just my opinion of course.

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If anyone had any ideas, feel free to post them. Though we were planning something almost just like this.

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Well considering we have like 10 others in discussion that need our attention, as opposed to this one that is already in the works, then my point was... We should probably focus our attentions on those, rather than this one.

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