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| Cash on Hand + Wacking | Started by: Epsilon on Jan 18, '13 08:47 |
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I think you should get a High percentage. Maybe 15-20%...
BUT, there has to be a CASH LIMIT on how much you can get.
Say the limit is 1 Million dollars.. so even if you wack someone with 100mil on them, you just get 1 million.
Because what you wanna think is, first of all how much someone is gonna really be able to carry on their person.. Then the second is.. how long you're gonna spend muddling around after you kill someone when you have to worry about cops and other enemies at the moment...
I think 20% would be okay - with a reasonable cap on how much you can take... |
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| Reply by: Tricky_Dick at Jan 18, '13 21:13 | |
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Swapfail. Well, I agree with that handsome and delightful Tricky_Dick fellow.. whoever he is.. |
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| Reply by: PC-Whitey at Jan 18, '13 21:14 | |
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They will still lose money during wars. But more often then not, they will be transfering money. Like stated before, there is more money in someone's bank then their should be on hand. Seems like the brightest idea to keep keep money in there anyway.
There already is a featue like this, it is called the hit list. Because.... this is the.... MAFIA!!!
Noooo, just real life accounts. This would only come into effect when you shoot an Active account, nothing else. BGs don't even carry that much cash (As you can tell from PPing them.
As stated earlier, people only do grave robbing for the achievements, not the actual funding! Also, when you seach pockets, you take only a percentage, it will still leave money left over to be grave robbed. Not to count that you can't even use this effect after Wise Guy! What the hell do Made Men plus have to do with this feature? Nothing.
People don't put money in their bank? HAH. Cassi, had the best idea I have heard on it.
Or if you think of it on a realistic value, you could replace this with being jailed.
I certainly think there should be some kind of risk if you are going to choose to take the time to search someones pockets after killing them. A risk for a small reward, like everything else in life. |
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| Reply by: Zero_McHannon at Jan 18, '13 21:32 | |
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Right, just for some perspective (and to get my head around this better), there is $1,930,000,000 total cash in game (in banks and on hand) and $378,987,823 of that is on hand. So $1,551,012,177 is sitting in banks. |
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| Reply by: Vaticus at Jan 18, '13 21:51 | |
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As Vazzi said, |
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| Reply by: Zero_McHannon at Jan 18, '13 21:59 | |
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Claps for Vaticus |
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| Reply by: PC-Warrior at Jan 18, '13 23:48 | |
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The small people aren't going to be shooting the people carrying the real money :P
I guess I'm just conservative on changing things concerning wack and redistribution of wealth, even in that small fraction. The original suggestions were asking for more money, and I was arguing that level of redistribution of wealth so no need to be snippy, Zero.
It seems pointless to me expecially if it's just a small amount as you say (I assure you the statistics during a war are very different). I've already made my decision on it. I do think work needs to be done on graverobbing though and would like to see a new suggestion thread about that if anyone has ideas. |
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| Reply by: PC-SpikeSpiegel at Jan 18, '13 23:53 | |
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I can assure you Spike, there was no attempt to be snippy. |
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| Reply by: PC-Warrior at Jan 19, '13 00:01 | |
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Warrior, I will give it to you, you are right. Just because you can't shoot a gun doesn't mean you aren't great at getting in someone's pockets clean. Might want to even make it about PP ability, just an idea, not really a favorite of it. |
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| Reply by: Zero_McHannon at Jan 19, '13 00:11 | |
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It's a pretty interesting idea. I'm not really much of a fan of cash limits, myself, as it puts an artificial limit on what someone could successfully pilfer. (I have the same thoughts with pickpocketing, but I digress) As Vaticus has stated, a very small portion of the "old" money survives out of the roughly 95-96% of cash that's ostensibly destroyed through a war, and I'd reckon to guess that most of the money that's being redistributed would be going towards rebuilding/purchasing HQ's to house the usual influx of newcomers after a war. |
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| Reply by: PC-ralph at Jan 19, '13 04:12 | |
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Any ideas on where else in the game we can offset the money from? Where we offset it from has to specifically target the wackers so that non-wackers are not subsidizing the wackers. |
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| Reply by: Squishy at Jan 19, '13 05:04 | |
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This isn't money put into the game Izzy, just money that is there. Those other things are just increasing percentages, not this change altogether. |
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| Reply by: Zero_McHannon at Jan 19, '13 05:18 | |
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Squishy, I'm going to go out on a limb and suggest that we shouldn't automatically look for ways to make this a cash neutral feature just yet. |
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| Reply by: PC-ralph at Jan 19, '13 06:35 | |
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I just want to pose one question really, does it actually make RP sense, would you stand there in the middle of a street that is occupied by many others, shoot a man/women dead then rifle through their pockets? |
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| Reply by: fred-the-bread at Jan 19, '13 09:21 | |
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Who said it was a shot in the middle of streets :) |
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| Reply by: Zero_McHannon at Jan 19, '13 09:31 | |
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Fred's point is true... I mean most of our hits are meant to be quick... and we're being "witnessed" doing it... Bit low of a person to go through some dead guys pockets in front of everyone... kinda why you can't graverob after you're made.
As for Squishy's point and then ralph's, it just goes to show how much of this comes down to the economics of the game. My point before about higher ranked players shooting the ones with more money on hand touches on this further. The money won't be going to the lower ranks, who don't have funds, and that's where it should be going. We need to figure out something for them, and that's why I was suggesting something for graverobbing... perhaps raising the cap on that just a little bit more. I don't know. |
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| Reply by: PC-SpikeSpiegel at Jan 19, '13 09:43 | |
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Spike, you do know. You are totally against this idea and have been from the very beginning. You praise every single point that brings this idea down and don't open up to what the others think about the idea but a bit that Vazzi had to say. |
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| Reply by: Zero_McHannon at Jan 19, '13 10:08 | |
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I admitted that I was totally against it, and it should seem as such from my first statement. I do not so much praise negative points, but I refer to them and then refer back to my own previous points about it. That is the art of arguing, building up a thesis against something, using examples. I don't really have much else to say concerning all of this. I do however see this thread being used to help build onto a feature that's already in place, and though you say that there isn't anyone interested in improving that, people within this thread have stated that they have issues with grave robbing being "pointless." It has something to do with it because they both concern dealing with money after a person has died. I would like them not to have that opinion of it. Shooting should be limited to that "Success," and nothing more... perhaps that person scrounging up some money 24 hours later. I have concentrated plenty on this feature and displayed my argument. Vaticus made several points that were well thought out, but I think this needs to be looked at with a wider scope. One other thing to mention, the statistics we looked at are statistics right now, during peacetime. I would be more curious to see what they looked like when people were in a scramble during a war because I would expect way more cash on hand.
I find this thread interesting because it's a not a simple topic to argue. I want to see where it leads, and if any other ideas might stem from it. I see something positive in how people are starting to consider the game's economy more, but in the idea itself, no, I think it would be a bad addition to the game... etc etc. |
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| Reply by: PC-SpikeSpiegel at Jan 19, '13 10:21 | |
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Quick suggestion RE taking money from elsewhere without impacting the little guys. |
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| Reply by: Raoul_Silva at Jan 19, '13 14:00 | |
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Would we really need to drastically offset someone pulling 50-100k off someone who they shot. That sounds a bit over the top to me for a very small amount of money changing hands. What would be the difference if they sent the money off before they died? It's money already in the game, basically the same as a mug, which doesn't need to be offset. |
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| Reply by: PC-Cassiopeia at Jan 19, '13 15:09 | |
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Minimum $20,000