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| Cash on Hand + Wacking | Started by: PlayerCommission on Jan 24, '13 11:30 |
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Original Suggestion Thread: Cash on Hand + Wacking by Epsilon Suggestion Sponsors: PC-Cassiopeia, PC-El_Nino, PC-Lola, PC-ralph and PC-Warrior |
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| Reply by: PC-Warrior at Jan 29, '13 23:28 | |
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Well it's not bringing cash flow into the game it's just changing hand's, in any case most people don't carry a lot on hand in case they get mugged after a pick pocket. Also during a war most people send off their cash to someone who has recently died and can't be killed. |
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| Reply by: PC-Flash-Fire at Jan 30, '13 14:47 | |
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I think an Optional idea there is good Flash, there should indeed also be risks involved for the person to stop and search. Perhaps though a tick box on the wack screen prior to firing off your shot? |
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| Reply by: PC-Warrior at Jan 30, '13 20:47 | |
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A check box on the wack screen sounds like a good addition. As well as the risk for doing so. I'd say a 20 minute sentence and an additional 10 guards would be awesome. Can't really say anything else about this. |
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| Reply by: PC-Pratster at Jan 30, '13 22:01 | |
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I feel like it should be random as well, not guaranteed you get to search every time. |
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| Reply by: PC-Cassiopeia at Jan 30, '13 22:08 | |
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I agree Cassi, although you will always have the search box for that "chance", it shouldn't be a formality that you'd get to search each body. |
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| Reply by: PC-Warrior at Jan 30, '13 23:49 | |
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I don't like the idea. However, perhaps if it's optional etc, a chance of messing up attack timers or flight timers could be interesting if the person fails. |
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| Reply by: PC-SpikeSpiegel at Jan 31, '13 11:16 | |
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I think 20 mins jail with 10 extra guards is enough without affecting timers. |
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| Reply by: PC-Flash-Fire at Jan 31, '13 11:23 | |
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Why would you need to mess with the attack timers? You already will be on an hour long shot block?? |
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| Reply by: PC-El_Nino at Jan 31, '13 14:47 | |
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I think that's a great idea, if they are robbed when they are killed, then the amount that can be graverobbed is reduced. |
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| Reply by: PC-Cassiopeia at Jan 31, '13 16:41 | |
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SO, how much cash are we actually talking here? I think that's something that needs to be decided on. |
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| Reply by: PC-SpikeSpiegel at Jan 31, '13 19:13 | |
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Yes, that way we can discuss in what ways we're willing to be financially penalized as hitters in order to balance out the amount that won't be leaving the game via deaths... |
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| Reply by: PC-Whitey at Jan 31, '13 19:21 | |
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This change shouldn't require any financial penalty for hitters, Whitey. |
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| Reply by: PC-Warrior at Jan 31, '13 19:44 | |
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| Reply by: PC-Whitey at Jan 31, '13 20:00 | |||
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There should be no reason for penalties... Especially when we don't even have ideas for amounts yet. I think talking penalties before it's even put in to place is a bit of a harsh reaction to be honest. |
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| Reply by: PC-Cassiopeia at Jan 31, '13 20:39 | |
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Well then, how much? It's that simple before moving forward with any of this suggestion. |
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| Reply by: PC-SpikeSpiegel at Jan 31, '13 22:16 | |
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Several amounts were discussed in the thread. I would suggest anywhere 2.5 - 5% with maybe something like a 50/50 chance of triggering it and the options of the jail as mentioned. Whitey, Countdown also brought up fair points of increases we have already seen in the game, thus really not making it necessary to offset this. |
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| Reply by: PC-Cassiopeia at Jan 31, '13 23:09 | |
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Well with the increased costs of buying BG's now wackers need a new source of income, also this isn't bringing any new money into the game so there is no reason to offset it. That said if Izzy is going to make more changes to reduce income then I'll vote against this. |
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| Reply by: PC-Flash-Fire at Feb 01, '13 10:08 | |
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who cares about 2-.5-5%? Seriously... Seems like a waste of time, money, etc. People want more money from this, and that's not gonna happen. and for 2.5%? that's not even a 3rd of what I pay in sales tax for a pack of gum. |
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| Reply by: PC-SpikeSpiegel at Feb 03, '13 03:29 | |
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Minimum $20,000