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Drug use? Getting high off own supply Started by: Scorpion on Feb 07, '14 00:55

I don't think this is a good idea. Gun stats should be earned. No boosts with drugs. Keep working hard then forget this. It is not good.

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Well hmmm, the reason I said increase wack skill was becuase I believed in the myth I read in the streets one time about pretties increasing your ability to jail break as an adrenaline rush. What if we make the drugs affect something else that does not require work? If I can come up with something cool i'll post it here.

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Never believe myths or rumors. Most are false.

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I could see this working, but only with some extreme limitations and drawbacks.

  • Cocaine:Increases gun stats by X%; Increases wackback 5X%, possible addiction negating any to your gun, only lasts 10 minutes, makes your protection level drop (since BG's can't keep up with you), means you can't be protection wacked for 1 hour (you become vulnerable to ANYONE'S GUN), no fly for 12 hours, and possible OD.
  • Heroin: Increases the chance of felony/petty/pickpocket perks kicking in; possible addiction negating positive effects, possible death (5-10% per use), temporary effects (36 minutes so 3 felonies could be done), no fly for an additional 12 hours.
  • Barbiturates: Increase protection; only lasts 15 minutes, no fly for 12 hours, possible addiction negating any effects, and possible OD.
  • Morphine: Similar to heroin, but to a lesser extent, both positive and negative, and possible OD.
  • Grain alcohol: Increase to protection; decrease to gun stats, no fly for 8 hours -30 minutes between districts (No drunk drivers)-, possible addiction but at a lower rate than other drugs, and possible OD.
  • Amphetamines: Similar to cocaine, but to a a lesser extent both positive and negative, and possible OD.
  • Opium: Similar to heroin and morphine; but to a lesser extent than either drug, positive effects only, and possible OD.
  • Hashish: Increases vision; decreases gun stats, decreases stealth, no fly for 4 hours, can't be addicted or OD
  • Mushrooms: Increase stealth; decrease gun stats, decrease vision (you're on a trip, so you can't see outside your own mind), no fly for 8 hours (it's a long trip), possible addiction (but at a lower rate), and possible OD.
  • Marijuana: Same as hashish, but to a lesser extent, both positive and negative, can't be addicted or OD.

 

With all of them, total stat increase would be between 0-2%, decided by a random number generator.  Negative effects would be more likely than positive one, close to 10% for each type and each use. ALL drug use has the potential for immediate jail time because the cops catch you doing it, FBN's can't protect you since it would be too obvious.

 

Just my thoughts IF the game mechanic were implemented. Each drug would have a small potential for increases to various stats, but each would have MAJOR drawbacks that would be more likely to happen than anything good, much like real life.

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^ Of course they would all also have time limits for how long the positive effects would last, since drugs don't  stay in your system. With limitations like these, one would be hard pressed to use them except in the most extreme circumstances, especially since most could kill you.

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