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| Drug use? Getting high off own supply | Started by: Scorpion on Feb 07, '14 00:55 |
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I don't think this is a good idea. Gun stats should be earned. No boosts with drugs. Keep working hard then forget this. It is not good. |
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| Reply by: Loren-Bigsby at Feb 24, '14 05:08 | |
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Well hmmm, the reason I said increase wack skill was becuase I believed in the myth I read in the streets one time about pretties increasing your ability to jail break as an adrenaline rush. What if we make the drugs affect something else that does not require work? If I can come up with something cool i'll post it here. |
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| Reply by: Scorpion at Feb 24, '14 05:52 | |
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Never believe myths or rumors. Most are false. |
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| Reply by: Loren-Bigsby at Feb 24, '14 06:25 | |
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I could see this working, but only with some extreme limitations and drawbacks.
With all of them, total stat increase would be between 0-2%, decided by a random number generator. Negative effects would be more likely than positive one, close to 10% for each type and each use. ALL drug use has the potential for immediate jail time because the cops catch you doing it, FBN's can't protect you since it would be too obvious.
Just my thoughts IF the game mechanic were implemented. Each drug would have a small potential for increases to various stats, but each would have MAJOR drawbacks that would be more likely to happen than anything good, much like real life. |
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| Reply by: Blublank1 at Feb 24, '14 14:26 | |
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^ Of course they would all also have time limits for how long the positive effects would last, since drugs don't stay in your system. With limitations like these, one would be hard pressed to use them except in the most extreme circumstances, especially since most could kill you. |
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| Reply by: Blublank1 at Feb 24, '14 14:29 | |
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