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Updated Drug Market Started by: Karnage on Jan 14, '16 04:09

Not really sure how to describe this update/change to the drug market but here is my idea. I feel it is relatively simple to understand.

When you buy drugs in real life, you usually buy from a dealer, who buys from a supplier, who bought from a supplier, and so on. The higher "tier" the supplier is, the cheaper the supplier is able to sell the drug for. So my suggestion is that we flip it around (the player being the top supplier) and allowing the player to sell at whatever tier they choose to do so. Now that I'm typing this out, I can see how it may be complicated. Let me give an example.

Let's assume I own 50 units of cocaine. When I go sell my drugs for profit, I would be presented with different rates to sell the drug at.

Sell 50 Units of Cocaine @ 10,000 (Paid out immediately) = 500,000

Sell 100 Half-Units of Cocaine @ 10,000 +25% (Paid out over the case of 3 days) = 625,000

Sell 200 Quarter Units of Cocaine @ 10,000 +50% (Paid out over the case of 5 days) = 750,000

I.E. Users would be rewarded for their patience. (I should note that the sell price will be locked in for the duration of the days.)

Upsides: I feel like this may add some "dynamic" to the game and could help out users who aren't as active to still be a healthy return on their investments.

Downsides: Not sure. I'd love some input.

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I like this idea for adding a new dynamic this would add a new flavor to the game even if this isn't implemented into drugs I would like to see some form of a dynamic passive system implmented I know in another game I played some time back you could buy and upgrade a buisness that actrually brought in revenue I know in other games you even had to go so so far as to buy a legit buisness and "launder" your money so you could go to another in game feature that was the stock exchange where you could buy and sell stocks that affected different buisness people could buy and it was pretty interesting and innovative for the time in my opinion.

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Whilst I appreciate the level of thought that has gone into this suggestion, I myself can't agree with it. Whilst it is a nice notion to 

" help out users who aren't as active"

 The main staple of this game has always been that those who are willing to put the most in, will get the most out. To me, this is the way all games should be, the more active you are and the more work you put in, the bigger the  rewards. 

As for the multipliers, there is already an abundance of money in the game, arguably more than there ever has been before. I don't think we should be enacting more ways to make even more money. 

Giuseppe, we already have 'fronts' in place, these are known as drug front properties, the basic information for which can be found here:

https://mafiareturns.com/comm/thread/54864#5661029

We have also previously had a Mafia Returns Stock Exchange that was short lived.

Whilst I appreciate your thirst for 'interactive' features, Giuseppe, this is not Mafia Matrix This is a role playing game where user interaction is paramount, in recent years we have seen a sufficient increase in the numbers of 'click monkeys' and to encourage more, would be a poor choice.

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"As for the multipliers, there is already an abundance of money in the game, arguably more than there ever has been before. I don't think we should be enacting more ways to make even more money. "

This is an economic problem that came from lack of foresight in the implementation of certain features and needs to be addressed on an economic level in terms of adjusting prices due to inflation from the infux etc. I can get deeper into that but it's 2am and im tired.

"Giuseppe, we already have 'fronts' in place, these are known as drug front properties, the basic information for which can be found here"

 This is a very bare bones feature to a much broader idea I offered to implement that can actrually help suck money out of the game if there was enough interest in it. Yes this is a role playing game about Mobsters and I am offering ideas to create more interactive options for those who want to enjoy the more white collar side to the crimes Mobsters committed. Crimes that yes paid substantially more but obviously took more intelligence and skill to pull off. Im sorry of this isn't quite something you can wrap our head around Im sure it can be very difficult.

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This is wrong in so many levels. Cash would overflow in a couple of days a lot. The way things are now with the drug prices buy/sell is already good as ever.

What you good peep should be doing is not try to change that. Hell, do try but with a decent pros and cons to it, that way it can be taken into consideration, having only pros wouldn't really be in squishy's to do list. :p

Anyways, am trying to say that you should be focusing on suggesting adding content to the game, not try and change content, it's way more productive that way, don't you think?

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Money's value would fall.

 

Inflation, yay. No thanks.

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