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-48 cannot be shot at | Started by: Grin on Dec 07, '09 12:39 |
The administration feel that protection of -48 hour Gangsters will encourage more players to remain within the game and as such deem it unethical for anyone to kill them. I say why not make it impossible? |
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Having hardcoded protection for -24's but not for -48's have very real applications to gameplay. |
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Reply by: Deimne at Dec 07, '09 12:58 | |
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Although i agree with Grin's point that it would simply make life easier to an extent. I have to disagree. |
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Reply by: RoryRourke at Dec 07, '09 13:18 | |
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What are the reasons for not killing -48 hour Gangsters? |
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Reply by: Grin at Dec 07, '09 13:26 | |
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If the admins should ever decide to go down this route, which I can't ever see to be honest. The 48 hour thing is easily solved. We've seen it done before in certain situations infact. Players (new ones) can be given 48 hours protection from the moment of sign-up. This is immediately broken should they shoot, range, whatever. I tend to agree that this is an OOC driven rule, that we are users have come to admin IC. Really though, there is no actual reason that I can see that it shouldn't be code handled. This isn't just based off today's discussions, it's a view I've always held. On one hand, there is no reason players shouldn't be able to follow it, BUT if 24 hours is coded, why not 48 given that their protection can easily be broken should they take certain actions (like I say, shoot, range, PP, etc). |
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Reply by: BoabyWanKenobi at Dec 07, '09 17:32 | |
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we *as users |
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Reply by: BoabyWanKenobi at Dec 07, '09 17:36 | |
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I can see many reasons to have the 48 rule... |
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Reply by: Deimne at Dec 07, '09 18:33 | |
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I don't want to get into a debate of the rights and wrongs of the 48 hour rule but I don't think that the argument that it doesn't harm new user retention is beyond question. The first 48 hours of some new user's lives now must be petty after petty. They don't even have to work for an invite, if they're not too fussy which crew they end up in (and how many new users will be?). As I've said elsewhere, the thing that hooked me in the .org days was the fact that I knew that I could die at any time, unless I earned my place in a crew (this was the days when all crews were choosy), and that I needed a combination of luck and diplomacy to stay alive. I doubt that I'm alone in that. We all know that user retention could be much better yet we plod along with the status quo, rules and policy-wise. Anyway, apologies for taking what is a suggestion slightly off track. |
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Reply by: JohnMerrick at Dec 08, '09 05:57 | |
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Great suggestion, one i was planning on making myself. I think the equation is very simple, coded stipulations which ensure the concept is not abused by either side: The general pretext - The ranks could follow the same path as now,with gangster at 24 hours, with the alteration that they physically cannot be shot at until the 48 hour mark. However, certain actions would void this protection: 1. Joining a family. This maintains the current state of play should a war arise
3. In excess of 10 forum posts. This one will no doubt be debated,but I am of the opinion that if one has time to contribute to the forums, then they have time to find a family also. 4. Second username in one master account. The person is no longer 'new' and 48 hour protection is not absolutely necessary. I don't think shooting ranges should warrant losing protection, if we were using that as justification then earning a gun would be a far more logical reasoning for losing protection; clearly that's ludicrous. To give some background on the 48H rule for anyone who is unaware; it was originally implemented by players as a temporary measure (because crewleader numbers were low I think). This was later added to by admins because it was deemed to be a more effective method of retention; hence the defense boost to -48s, the markings in profiles, and the colour coded obits. I would agree that this has essentially become an ooc/admin rule and as such it makes little sense to be enforced by players. I appreciate the argument that it teaches self restraint, control and even patience; but I could suggest far more rp-valid rulings which would serve the same purpose. Again, I do appreciate that this is a game, and certain things we must compromise on. For example the 'average' made guy is unlikely to know the exact structure and members of a syndicate across the country in LA; but as far as the game goes it would be impossible. However, this is something which would make a difference in the way that (i) we could maintain the rp side of things (ii) the effects of the 48h rule wouldn't be compromised. It's a fairly known fact that I am in the vehement opposition section of the 48H rule, but isn't out of any frothing at the mouth trigger happy reasoning - I just can't be made to see how it makes any RP sense. If I trawled through every documented case of a made guy dying in the Italian/American Mafia during the prohibition era, I would wager that I could count on one hand the number of guys who were killed outright for clipping an unmade guy.By far the most common situation was that any murder was conveniently overlooked thanks to the mob putting pressure on the media and lining the law's pockets. In occasions where there was significant heat; a made man would lie low and some unfortunate associate would be the fall guy. Only very rarely was there any real consequence for a made guy when a sit down was arranged and he would be made to pay some compenstation to any affected parties. Unless a mob war was on the horizon, a made man would have to work very hard to get himself killed. I understand within the realms of this game it would not be conduvcive to allow mades to run riot in real life, (where it was a case of using your immunity to exert absolute pressure on those below you rather than a case of more responsibility etc.) but I feel this suggestion is the ideal compromise. It maintains the protection of newer players whilst bringing in a realise sense of accurate rp. As an aside, this is my personaland experience and I know not everyone is like me but when I first joined this game there was no 48 hour rule. On my first account, I didn't find a family and was shot at gangster. On my second account, I survived a shot before dying. On my third account, I survived a shot before finally finding a family. Was I put off by this? Christ no, I loved the excitement and I felt INSPIRED, I wanted to succeed and be in the shoes of the guy who was taking the shots. It brought a real 'what happens next' and added to the already vibrant atmosphere. It's what really endeared me to this game. I'll be honest, had I joined in an atmosphere where I was given 48 hours to join a family; and even then I was given around 7 mails advising me what to do and who to join, I'd have probably joined a family and gone ia. Where is the element of risk? Where is the element of excitemet? Don't get me wrong, I'm not obtuse enough to suggest that shooting at new players will lead to increased user rentention, but I don't necessarily think that overcoddling newcomers does either. In a community such as this, where the vast majority know/are friends with the admin staff - it's good. It creates a shared sense of responsibility whereby we all care for the wellbeing of the game, but in such an environment it is easy to become overly concerned with things like user retention. As a result this means the game loses some of the 'mafia atmosphere', and let's not forget that is WHY newcomers are here, they want to pretend to be a mobster. |
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Reply by: Noah-Levenstein at Dec 09, '09 05:34 | |
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As far as user retention goes... as a long time player, sure, I'm all for seeing it increase... but as an honest player I'll happily admit, screw you guys! I'm going to do what's best for me and my character. It's the admin's job to look after that side of things and while I'm willing to try and assist from an OOC pov, I'm not going to compromise my RP/IC actions just to aid it. |
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Reply by: Deimne at Dec 09, '09 06:06 | |
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I think the main issue is why is this rule here? As we know, it's not for in-char reasons but is OOC based. I know we've all grown to live with it and work around it. We can even RP the fact that it allows our shooters to show restraint, make sure they aren't making errors and so on. However, the whole game is based around this very concept, we don't need the -48 rule to RP that. It's a theme that runs through the game. As it is, this seems like fuzzy middle-ground, with 24 of the 48 being coded, and the rest falling on the players. I can't fathom a reason for it being like this except the fact that at one point the grace was extended to 48 hours as a temporary solution and has now stayed because it became preferred by admins without it ever being coded properly and the onus fell onto the players. To me though, the fact it's always been handled this way isn't reason enough not to address it now that it is pretty much a fully fledged game mechanic/ruleset anyway. As has been outlined, the 48 hour protection can easily be broken by certain actions and we've seen this before when temporary protection has been given to players by the admins (presumably the same code that turns them red in obits, so I guess it's there). I can understand the scenario mentioned where you get someone not joining a family until their "shoot" time, thus ensuring protection. However, isn't this already possible where during a war a non-affiliated gangster can sit unponsored intentionally and earn a gun, not choosing to join a family until they want to pro. All the while, they (should) have existing protection under the player-imposed -48 banner? (genuine question, I may have missed something in my thinking...) Granted, families in the war can resort to a blanket shooting of any unaffiliated -48s in this case if they think they're assisting enemies. I guess my point is that no matter what the set-up, the game characters are affected one way or another. The priority should be to ensure that if something is basically just an admin rule, then it should be coded. I do agree with your point about -48s dying on occasion for disrespect. However, again, I don't see this as a reason to keep it. Currently, we are already in this boat with -24s, where they can get away with all the disrespect they like and we can do nothing. If the extra 24 hour wait to be killed for disrespect is an issue, then one solution off the top of my head is to set-up a hidden flag on those under the -48 hardcoded banner. If someone is guilty of disrespect, then any current Godfather (or CL, or MM depending on how far you want to take it) has the ability to "put out an early hit" on them (ie, change the "killable" flag from "N" to "Y"), so to speak. Thus breaking their protection for them and ensuring they are killable immediately for disrespect. Putting out this hit would come with a notification to all peers, thus ensuring that it is not abused and if it is abused, punishment can be metted out accordingly. Some will say that this still introduces aspects of play to the players' doorstep, which it does, but at least it is more along the RP lines (to me anyway). You are admin protected for 48 hours by default, fine, it's a game mechanic. You disrespect me, I will still shoot you. You join a family, you become fair game. You PP, you are fair game. You remain unsponsored for 48 hours but are a good boy, fine. If the purpose of this extra 24 hour player enforced period is to test player discipline, then removal of any protection at all serves the same purpose.I can see both sides of this, and there are valid points on both ends. I think ultimately though, the players should work around game rules, not be relied on as part of the implementation. Zero protection, ok. 48 protection ok. 24 coded but you want 48...hmm. Sorry if this post is a bit haphazard, I've basically just typed as the thoughts came in! |
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Reply by: BoabyWanKenobi at Dec 09, '09 08:23 | |
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I feel the rule is necessary to fill a gap that simply cannot be filled programmatically. New users should be given the opportunity to learn the game without forcing them into a crew, even if they didn't get a chance to explore everything the first moment they signed up. Protection should also not be extended to those who do not deserve it; those who decide they will say whatever they feel like and disrespect every crewleader in the game. |
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Reply by: PedroRourke at Dec 09, '09 11:17 | |
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I shan't get into the debate just throw a different idea out there. |
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Reply by: SirBarnabieHuckles at Dec 09, '09 11:44 | |
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Pedro, I have to disagree that the gap can't be filled programmatically. As I mentioned, something as simple as a changeable flag would allow 48 hours protection for those that needed/cared to use it, yet also allow those that show disrespect to be punished by whatever level of player had the privilege (as I said, be it GF, CL, Mades, whatever). Infact, if this really is an issue, it is already in existence with the 24 hours pure protection we can do nothing about. This is another reason to fix it...sometimes a -24 does warrant being shot. Such a flag would remove this problem for those under 24 hours too. Regarding the voiding of protection. The code for this is already in place and used to determine whether someone shows as red or blue in the Obits. Given that this has remained unchanged for a long time, it seems a fair start point at least. I see the point you make about someone threatening to shoot your associate and not be able to do anything about it. Again though, a flag would fix this. You flag him, and shoot him. An alternative is that for -48s we just do not allow them to shoot until they are in a family, therefore if he threatens, he can be killed. If they breach 48 hours then they should have the option of course to shoot freely because they will no longer be under the protection banner. I agree with your final point, it doesn't eliminate user enforcement. What it does do though is move what should be coding, into coding. As I say, this is already coded in to 24 hours, if the admins want 48, it should be coded, despite the fact we as a userbase have adapted to it. I understand your questions regarding abundant kills and whether voiding protection warrants killing, but they also apply to the current situation with -48s, red and blue obits and the possibility of a family going after the -48s. |
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Reply by: BoabyWanKenobi at Dec 09, '09 12:34 | |
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The problem I see with "flagging" is that in a time of war, why would anyone NOT flag the people coming back so they can't contribute to the other side? |
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Reply by: PedroRourke at Dec 09, '09 13:11 | |
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I have to agree with Pedro's point, specifically where he said:
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Reply by: GingerAle at Dec 09, '09 13:56 | |
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If you can only flag at 24 hours, this is no different to what we have now, where you can shoot every -48. I can understand what both of you are saying about drawing the line and player choice/freedom. This is the point though, this -48 stuff is not player choice even if some like to think it is. It's an admin driven situation that should be handled out of character. We are half-way there already to a fully coded solution red/blue/-48 tags. If, one day, the players decided on a whim to scrap the -48, I would pretty sure that the admins would hard code it. Essentially, I think my concern is not with it being either one way or the other, it's the fact it's neither. I don't particularly care whether it's 0 hours protection or 48 hours protection, as I said, the issue for me seems to be that we have a fuzzy middle ground where there is no need for it. |
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Reply by: BoabyWanKenobi at Dec 09, '09 15:12 | |
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actually grin it was sort of a unspoken law in the mafia world, it was more of a kill some street rat for no reason and if found out most likely your buissness empire would fall. but if you make it impossible for 48's to be killed disrespect will be heavy on their side and once they are 49 it'll be integrated into their gameplay and make this game a huge pool of disrespectfulls but i do see where you are coming from. |
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Reply by: The-Reaper at Dec 09, '09 16:20 | |
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Reply by: Lucretia_Borgia at Dec 13, '09 23:26 | |
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I think that's the nail on the head for me, Lucretia. Whilst we, as players, do support the admins...there is no real reason for this fuzzy area to exist other than the fact it is a hangover from a previous set of circumstances. If it's here to stay, lets do it properly and take it out of character and into the coding domain. |
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Reply by: BoabyWanKenobi at Dec 14, '09 17:24 | |
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